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			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			45 lines
		
	
	
		
			1.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2022 The Ebitengine Authors
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| //go:build ignore
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| 
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| //kage:unit pixels
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| 
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| // Reference: a public domain CRT effect
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| // https://github.com/libretro/glsl-shaders/blob/master/crt/shaders/crt-lottes.glsl
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| 
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| package main
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| 
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| func Warp(pos vec2) vec2 {
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| 	const (
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| 		warpX = 0.031
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| 		warpY = 0.041
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| 	)
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| 	pos = pos*2 - 1
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| 	pos *= vec2(1+(pos.y*pos.y)*warpX, 1+(pos.x*pos.x)*warpY)
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| 	return pos/2 + 0.5
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| }
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| 
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| func Fragment(dstPos vec4, srcPos vec2, color vec4) vec4 {
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| 	// Adjust the texture position to [0, 1].
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| 	origin := imageSrc0Origin()
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| 	size := imageSrc0Size()
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| 	pos := srcPos
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| 	pos -= origin
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| 	pos /= size
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| 
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| 	pos = Warp(pos)
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| 	return imageSrc0At(pos*size + origin)
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| }
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