mirror of
				https://github.com/hajimehoshi/ebiten.git
				synced 2025-10-31 11:46:23 +08:00 
			
		
		
		
	 91e1c0ea29
			
		
	
	91e1c0ea29
	
	
	
		
			
			This change adds these new cursor shapes: * CursorShapeNESWResize * CursorShapeNWSEResize * CursorShapeMove * CursorShapeNotAllowed Closes #2476
		
			
				
	
	
		
			135 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			135 lines
		
	
	
		
			4.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2021 The Ebiten Authors
 | |
| //
 | |
| // Licensed under the Apache License, Version 2.0 (the "License");
 | |
| // you may not use this file except in compliance with the License.
 | |
| // You may obtain a copy of the License at
 | |
| //
 | |
| //     http://www.apache.org/licenses/LICENSE-2.0
 | |
| //
 | |
| // Unless required by applicable law or agreed to in writing, software
 | |
| // distributed under the License is distributed on an "AS IS" BASIS,
 | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | |
| // See the License for the specific language governing permissions and
 | |
| // limitations under the License.
 | |
| 
 | |
| package main
 | |
| 
 | |
| import (
 | |
| 	"image"
 | |
| 	"image/color"
 | |
| 	"log"
 | |
| 
 | |
| 	"github.com/hajimehoshi/ebiten/v2"
 | |
| 	"github.com/hajimehoshi/ebiten/v2/ebitenutil"
 | |
| 	"github.com/hajimehoshi/ebiten/v2/inpututil"
 | |
| 	"github.com/hajimehoshi/ebiten/v2/vector"
 | |
| )
 | |
| 
 | |
| const (
 | |
| 	screenWidth  = 640
 | |
| 	screenHeight = 480
 | |
| )
 | |
| 
 | |
| type Game struct {
 | |
| 	grids      map[image.Rectangle]ebiten.CursorShapeType
 | |
| 	gridColors map[image.Rectangle]color.Color
 | |
| 	cursor     ebiten.CursorShapeType
 | |
| }
 | |
| 
 | |
| func (g *Game) Update() error {
 | |
| 	pt := image.Pt(ebiten.CursorPosition())
 | |
| 	cursor := ebiten.CursorShapeDefault
 | |
| 	for r, c := range g.grids {
 | |
| 		if pt.In(r) {
 | |
| 			cursor = c
 | |
| 			break
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	// Call SetCursorShape only when this is changed to test Ebitengine remembers the current cursor correctly even when it is hidden.
 | |
| 	if g.cursor != cursor {
 | |
| 		ebiten.SetCursorShape(cursor)
 | |
| 		g.cursor = cursor
 | |
| 	}
 | |
| 
 | |
| 	if inpututil.IsKeyJustPressed(ebiten.KeyC) {
 | |
| 		switch ebiten.CursorMode() {
 | |
| 		case ebiten.CursorModeVisible:
 | |
| 			ebiten.SetCursorMode(ebiten.CursorModeHidden)
 | |
| 		case ebiten.CursorModeHidden:
 | |
| 			ebiten.SetCursorMode(ebiten.CursorModeVisible)
 | |
| 		}
 | |
| 	}
 | |
| 
 | |
| 	return nil
 | |
| }
 | |
| 
 | |
| func (g *Game) Draw(screen *ebiten.Image) {
 | |
| 	for r, c := range g.gridColors {
 | |
| 		vector.DrawFilledRect(screen, float32(r.Min.X), float32(r.Min.Y), float32(r.Dx()), float32(r.Dy()), c, false)
 | |
| 	}
 | |
| 
 | |
| 	switch ebiten.CursorShape() {
 | |
| 	case ebiten.CursorShapeDefault:
 | |
| 		ebitenutil.DebugPrint(screen, "CursorShape: Default")
 | |
| 	case ebiten.CursorShapeText:
 | |
| 		ebitenutil.DebugPrint(screen, "CursorShape: Text")
 | |
| 	case ebiten.CursorShapeCrosshair:
 | |
| 		ebitenutil.DebugPrint(screen, "CursorShape: Crosshair")
 | |
| 	case ebiten.CursorShapePointer:
 | |
| 		ebitenutil.DebugPrint(screen, "CursorShape: Pointer")
 | |
| 	case ebiten.CursorShapeEWResize:
 | |
| 		ebitenutil.DebugPrint(screen, "CursorShape: EW Resize")
 | |
| 	case ebiten.CursorShapeNSResize:
 | |
| 		ebitenutil.DebugPrint(screen, "CursorShape: NS Resize")
 | |
| 	case ebiten.CursorShapeNESWResize:
 | |
| 		ebitenutil.DebugPrint(screen, "CursorShape: NESW Resize")
 | |
| 	case ebiten.CursorShapeNWSEResize:
 | |
| 		ebitenutil.DebugPrint(screen, "CursorShape: NWSE Resize")
 | |
| 	case ebiten.CursorShapeMove:
 | |
| 		ebitenutil.DebugPrint(screen, "CursorShape: Move")
 | |
| 	case ebiten.CursorShapeNotAllowed:
 | |
| 		ebitenutil.DebugPrint(screen, "CursorShape: Not Allowed")
 | |
| 	}
 | |
| }
 | |
| 
 | |
| func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
 | |
| 	return screenWidth, screenHeight
 | |
| }
 | |
| 
 | |
| func main() {
 | |
| 	g := &Game{
 | |
| 		grids: map[image.Rectangle]ebiten.CursorShapeType{
 | |
| 			image.Rect(100, 100, 200, 200): ebiten.CursorShapeDefault,
 | |
| 			image.Rect(200, 100, 300, 200): ebiten.CursorShapeText,
 | |
| 			image.Rect(300, 100, 400, 200): ebiten.CursorShapeCrosshair,
 | |
| 			image.Rect(400, 100, 500, 200): ebiten.CursorShapePointer,
 | |
| 			image.Rect(100, 200, 200, 300): ebiten.CursorShapeEWResize,
 | |
| 			image.Rect(200, 200, 300, 300): ebiten.CursorShapeNSResize,
 | |
| 			image.Rect(300, 200, 400, 300): ebiten.CursorShapeNESWResize,
 | |
| 			image.Rect(400, 200, 500, 300): ebiten.CursorShapeNWSEResize,
 | |
| 			image.Rect(100, 300, 200, 400): ebiten.CursorShapeMove,
 | |
| 			image.Rect(200, 300, 300, 400): ebiten.CursorShapeNotAllowed,
 | |
| 		},
 | |
| 		gridColors: map[image.Rectangle]color.Color{},
 | |
| 	}
 | |
| 	for rect, c := range g.grids {
 | |
| 		clr := color.RGBA{0x40, 0x40, 0x40, 0xff}
 | |
| 		switch c % 3 {
 | |
| 		case 0:
 | |
| 			clr.R = 0x80
 | |
| 		case 1:
 | |
| 			clr.G = 0x80
 | |
| 		case 2:
 | |
| 			clr.B = 0x80
 | |
| 		}
 | |
| 		g.gridColors[rect] = clr
 | |
| 	}
 | |
| 
 | |
| 	ebiten.SetWindowSize(screenWidth, screenHeight)
 | |
| 	ebiten.SetWindowTitle("Cursor (Ebitengine Demo)")
 | |
| 	if err := ebiten.RunGame(g); err != nil {
 | |
| 		log.Fatal(err)
 | |
| 	}
 | |
| }
 |