mirror of
				https://github.com/hajimehoshi/ebiten.git
				synced 2025-10-31 11:46:23 +08:00 
			
		
		
		
	
		
			
				
	
	
		
			41 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.0 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2020 The Ebiten Authors
 | |
| //
 | |
| // Licensed under the Apache License, Version 2.0 (the "License");
 | |
| // you may not use this file except in compliance with the License.
 | |
| // You may obtain a copy of the License at
 | |
| //
 | |
| //     http://www.apache.org/licenses/LICENSE-2.0
 | |
| //
 | |
| // Unless required by applicable law or agreed to in writing, software
 | |
| // distributed under the License is distributed on an "AS IS" BASIS,
 | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | |
| // See the License for the specific language governing permissions and
 | |
| // limitations under the License.
 | |
| 
 | |
| package main
 | |
| 
 | |
| import (
 | |
| 	"fmt"
 | |
| 	"syscall/js"
 | |
| )
 | |
| 
 | |
| func (g *Game) loseAndRestoreContext() {
 | |
| 	if g.lost {
 | |
| 		return
 | |
| 	}
 | |
| 
 | |
| 	doc := js.Global().Get("document")
 | |
| 	canvas := doc.Call("getElementsByTagName", "canvas").Index(0)
 | |
| 	context := canvas.Call("getContext", "webgl2")
 | |
| 
 | |
| 	ext := context.Call("getExtension", "WEBGL_lose_context")
 | |
| 	if !ext.Truthy() {
 | |
| 		fmt.Println("Fail to force context lost.")
 | |
| 		return
 | |
| 	}
 | |
| 
 | |
| 	ext.Call("loseContext")
 | |
| 	fmt.Println("Lost the context!")
 | |
| 	g.lost = true
 | |
| }
 | 
