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			77 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			77 lines
		
	
	
		
			1.9 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2020 The Ebiten Authors
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| package opengl
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| 
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| import (
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| 	"fmt"
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| 
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| 	"github.com/hajimehoshi/ebiten/v2/internal/driver"
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| 	"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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| 	"github.com/hajimehoshi/ebiten/v2/internal/shaderir/glsl"
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| )
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| 
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| type Shader struct {
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| 	id       driver.ShaderID
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| 	graphics *Graphics
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| 
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| 	ir *shaderir.Program
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| 	p  program
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| }
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| 
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| func newShader(id driver.ShaderID, graphics *Graphics, program *shaderir.Program) (*Shader, error) {
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| 	s := &Shader{
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| 		id:       id,
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| 		graphics: graphics,
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| 		ir:       program,
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| 	}
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| 	if err := s.compile(); err != nil {
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| 		return nil, err
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| 	}
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| 	return s, nil
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| }
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| 
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| func (s *Shader) ID() driver.ShaderID {
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| 	return s.id
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| }
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| 
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| func (s *Shader) Dispose() {
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| 	s.graphics.context.deleteProgram(s.p)
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| 	s.graphics.removeShader(s)
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| }
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| 
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| func (s *Shader) compile() error {
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| 	vssrc, fssrc := glsl.Compile(s.ir, glslVersion())
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| 
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| 	vs, err := s.graphics.context.newVertexShader(vssrc)
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| 	if err != nil {
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| 		return fmt.Errorf("opengl: vertex shader compile error: %v, source:\n%s", err, vssrc)
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| 	}
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| 	defer s.graphics.context.deleteShader(vs)
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| 
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| 	fs, err := s.graphics.context.newFragmentShader(fssrc)
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| 	if err != nil {
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| 		return fmt.Errorf("opengl: fragment shader compile error: %v, source:\n%s", err, fssrc)
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| 	}
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| 	defer s.graphics.context.deleteShader(fs)
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| 
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| 	p, err := s.graphics.context.newProgram([]shader{vs, fs}, theArrayBufferLayout.names())
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| 	if err != nil {
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| 		return err
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| 	}
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| 
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| 	s.p = p
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| 	return nil
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| }
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