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			460 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			460 lines
		
	
	
		
			13 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2014 Hajime Hoshi
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| //go:build android || ios
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| // +build android ios
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| 
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| package opengl
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| 
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| import (
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| 	"errors"
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| 	"fmt"
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| 
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| 	"github.com/hajimehoshi/ebiten/v2/internal/driver"
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| 	"github.com/hajimehoshi/ebiten/v2/internal/graphicsdriver/opengl/gles"
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| 	"github.com/hajimehoshi/ebiten/v2/internal/shaderir"
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| )
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| 
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| type (
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| 	textureNative     uint32
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| 	framebufferNative uint32
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| 	shader            uint32
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| 	program           uint32
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| 	buffer            uint32
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| )
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| 
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| func (t textureNative) equal(rhs textureNative) bool {
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| 	return t == rhs
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| }
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| 
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| func (f framebufferNative) equal(rhs framebufferNative) bool {
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| 	return f == rhs
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| }
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| 
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| func (s shader) equal(rhs shader) bool {
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| 	return s == rhs
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| }
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| 
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| func (b buffer) equal(rhs buffer) bool {
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| 	return b == rhs
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| }
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| 
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| func (p program) equal(rhs program) bool {
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| 	return p == rhs
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| }
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| 
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| var InvalidTexture textureNative
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| 
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| type (
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| 	uniformLocation int32
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| 	attribLocation  int32
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| )
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| 
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| func (u uniformLocation) equal(rhs uniformLocation) bool {
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| 	return u == rhs
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| }
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| 
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| type programID uint32
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| 
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| const (
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| 	invalidTexture     = 0
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| 	invalidFramebuffer = (1 << 32) - 1
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| 	invalidUniform     = -1
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| )
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| 
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| func getProgramID(p program) programID {
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| 	return programID(p)
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| }
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| 
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| const (
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| 	zero             = operation(gles.ZERO)
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| 	one              = operation(gles.ONE)
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| 	srcAlpha         = operation(gles.SRC_ALPHA)
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| 	dstAlpha         = operation(gles.DST_ALPHA)
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| 	oneMinusSrcAlpha = operation(gles.ONE_MINUS_SRC_ALPHA)
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| 	oneMinusDstAlpha = operation(gles.ONE_MINUS_DST_ALPHA)
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| 	dstColor         = operation(gles.DST_COLOR)
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| )
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| 
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| type contextImpl struct {
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| 	ctx gles.Context
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| }
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| 
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| func (c *context) reset() error {
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| 	c.locationCache = newLocationCache()
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| 	c.lastTexture = invalidTexture
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| 	c.lastFramebuffer = invalidFramebuffer
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| 	c.lastViewportWidth = 0
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| 	c.lastViewportHeight = 0
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| 	c.lastCompositeMode = driver.CompositeModeUnknown
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| 	c.ctx.Enable(gles.BLEND)
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| 	c.ctx.Enable(gles.SCISSOR_TEST)
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| 	c.blendFunc(driver.CompositeModeSourceOver)
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| 	f := make([]int32, 1)
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| 	c.ctx.GetIntegerv(f, gles.FRAMEBUFFER_BINDING)
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| 	c.screenFramebuffer = framebufferNative(f[0])
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| 	// TODO: Need to update screenFramebufferWidth/Height?
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| 	return nil
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| }
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| 
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| func (c *context) blendFunc(mode driver.CompositeMode) {
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| 	if c.lastCompositeMode == mode {
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| 		return
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| 	}
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| 	c.lastCompositeMode = mode
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| 	s, d := mode.Operations()
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| 	s2, d2 := convertOperation(s), convertOperation(d)
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| 	c.ctx.BlendFunc(uint32(s2), uint32(d2))
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| }
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| 
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| func (c *context) scissor(x, y, width, height int) {
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| 	c.ctx.Scissor(int32(x), int32(y), int32(width), int32(height))
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| }
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| 
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| func (c *context) newTexture(width, height int) (textureNative, error) {
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| 	t := c.ctx.GenTextures(1)[0]
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| 	if t <= 0 {
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| 		return 0, errors.New("opengl: creating texture failed")
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| 	}
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| 	c.ctx.PixelStorei(gles.UNPACK_ALIGNMENT, 4)
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| 	c.bindTexture(textureNative(t))
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| 
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| 	c.ctx.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_MAG_FILTER, gles.NEAREST)
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| 	c.ctx.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_MIN_FILTER, gles.NEAREST)
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| 	c.ctx.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_WRAP_S, gles.CLAMP_TO_EDGE)
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| 	c.ctx.TexParameteri(gles.TEXTURE_2D, gles.TEXTURE_WRAP_T, gles.CLAMP_TO_EDGE)
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| 	c.ctx.TexImage2D(gles.TEXTURE_2D, 0, gles.RGBA, int32(width), int32(height), gles.RGBA, gles.UNSIGNED_BYTE, nil)
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| 
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| 	return textureNative(t), nil
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| }
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| 
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| func (c *context) bindFramebufferImpl(f framebufferNative) {
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| 	c.ctx.BindFramebuffer(gles.FRAMEBUFFER, uint32(f))
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| }
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| 
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| func (c *context) framebufferPixels(f *framebuffer, width, height int) []byte {
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| 	c.ctx.Flush()
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| 
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| 	c.bindFramebuffer(f.native)
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| 
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| 	pixels := make([]byte, 4*width*height)
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| 	c.ctx.ReadPixels(pixels, 0, 0, int32(width), int32(height), gles.RGBA, gles.UNSIGNED_BYTE)
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| 	return pixels
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| }
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| 
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| func (c *context) framebufferPixelsToBuffer(f *framebuffer, buffer buffer, width, height int) {
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| 	c.ctx.Flush()
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| 
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| 	c.bindFramebuffer(f.native)
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| 
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| 	c.ctx.BindBuffer(gles.PIXEL_PACK_BUFFER, uint32(buffer))
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| 	c.ctx.ReadPixels(nil, 0, 0, int32(width), int32(height), gles.RGBA, gles.UNSIGNED_BYTE)
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| 	c.ctx.BindBuffer(gles.PIXEL_PACK_BUFFER, 0)
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| }
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| 
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| func (c *context) activeTexture(idx int) {
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| 	c.ctx.ActiveTexture(uint32(gles.TEXTURE0 + idx))
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| }
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| 
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| func (c *context) bindTextureImpl(t textureNative) {
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| 	c.ctx.BindTexture(gles.TEXTURE_2D, uint32(t))
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| }
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| 
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| func (c *context) deleteTexture(t textureNative) {
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| 	if !c.ctx.IsTexture(uint32(t)) {
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| 		return
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| 	}
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| 	if c.lastTexture == t {
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| 		c.lastTexture = invalidTexture
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| 	}
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| 	c.ctx.DeleteTextures([]uint32{uint32(t)})
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| }
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| 
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| func (c *context) isTexture(t textureNative) bool {
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| 	return c.ctx.IsTexture(uint32(t))
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| }
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| 
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| func (c *context) newFramebuffer(texture textureNative) (framebufferNative, error) {
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| 	f := c.ctx.GenFramebuffers(1)[0]
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| 	if f <= 0 {
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| 		return 0, fmt.Errorf("opengl: creating framebuffer failed: the returned value is not positive but %d", f)
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| 	}
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| 	c.bindFramebuffer(framebufferNative(f))
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| 
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| 	c.ctx.FramebufferTexture2D(gles.FRAMEBUFFER, gles.COLOR_ATTACHMENT0, gles.TEXTURE_2D, uint32(texture), 0)
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| 	s := c.ctx.CheckFramebufferStatus(gles.FRAMEBUFFER)
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| 	if s != gles.FRAMEBUFFER_COMPLETE {
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| 		if s != 0 {
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| 			return 0, fmt.Errorf("opengl: creating framebuffer failed: %v", s)
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| 		}
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| 		if e := c.ctx.GetError(); e != gles.NO_ERROR {
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| 			return 0, fmt.Errorf("opengl: creating framebuffer failed: (glGetError) %d", e)
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| 		}
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| 		return 0, fmt.Errorf("opengl: creating framebuffer failed: unknown error")
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| 	}
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| 	return framebufferNative(f), nil
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| }
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| 
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| func (c *context) setViewportImpl(width, height int) {
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| 	c.ctx.Viewport(0, 0, int32(width), int32(height))
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| }
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| 
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| func (c *context) deleteFramebuffer(f framebufferNative) {
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| 	if !c.ctx.IsFramebuffer(uint32(f)) {
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| 		return
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| 	}
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| 	// If a framebuffer to be deleted is bound, a newly bound framebuffer
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| 	// will be a default framebuffer.
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| 	// https://www.khronos.org/opengles/sdk/docs/man/xhtml/glDeleteFramebuffers.xml
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| 	if c.lastFramebuffer == f {
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| 		c.lastFramebuffer = invalidFramebuffer
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| 		c.lastViewportWidth = 0
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| 		c.lastViewportHeight = 0
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| 	}
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| 	c.ctx.DeleteFramebuffers([]uint32{uint32(f)})
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| }
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| 
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| func (c *context) newVertexShader(source string) (shader, error) {
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| 	return c.newShader(gles.VERTEX_SHADER, source)
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| }
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| 
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| func (c *context) newFragmentShader(source string) (shader, error) {
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| 	return c.newShader(gles.FRAGMENT_SHADER, source)
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| }
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| 
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| func (c *context) newShader(shaderType uint32, source string) (shader, error) {
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| 	s := c.ctx.CreateShader(shaderType)
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| 	if s == 0 {
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| 		return 0, fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
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| 	}
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| 	c.ctx.ShaderSource(s, source)
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| 	c.ctx.CompileShader(s)
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| 
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| 	v := make([]int32, 1)
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| 	c.ctx.GetShaderiv(v, s, gles.COMPILE_STATUS)
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| 	if v[0] == gles.FALSE {
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| 		log := c.ctx.GetShaderInfoLog(s)
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| 		return 0, fmt.Errorf("opengl: shader compile failed: %s", log)
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| 	}
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| 	return shader(s), nil
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| }
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| 
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| func (c *context) deleteShader(s shader) {
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| 	c.ctx.DeleteShader(uint32(s))
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| }
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| 
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| func (c *context) newProgram(shaders []shader, attributes []string) (program, error) {
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| 	p := c.ctx.CreateProgram()
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| 	if p == 0 {
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| 		return 0, errors.New("opengl: glCreateProgram failed")
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| 	}
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| 
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| 	for _, shader := range shaders {
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| 		c.ctx.AttachShader(p, uint32(shader))
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| 	}
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| 
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| 	for i, name := range attributes {
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| 		c.ctx.BindAttribLocation(p, uint32(i), name)
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| 	}
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| 
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| 	c.ctx.LinkProgram(p)
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| 	v := make([]int32, 1)
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| 	c.ctx.GetProgramiv(v, p, gles.LINK_STATUS)
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| 	if v[0] == gles.FALSE {
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| 		info := c.ctx.GetProgramInfoLog(p)
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| 		return 0, fmt.Errorf("opengl: program error: %s", info)
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| 	}
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| 	return program(p), nil
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| }
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| 
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| func (c *context) useProgram(p program) {
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| 	c.ctx.UseProgram(uint32(p))
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| }
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| 
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| func (c *context) deleteProgram(p program) {
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| 	if !c.ctx.IsProgram(uint32(p)) {
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| 		return
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| 	}
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| 	c.ctx.DeleteProgram(uint32(p))
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| }
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| 
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| func (c *context) getUniformLocationImpl(p program, location string) uniformLocation {
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| 	u := uniformLocation(c.ctx.GetUniformLocation(uint32(p), location))
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| 	return u
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| }
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| 
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| func (c *context) uniformInt(p program, location string, v int) bool {
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| 	l := c.locationCache.GetUniformLocation(c, p, location)
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| 	if l == invalidUniform {
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| 		return false
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| 	}
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| 	c.ctx.Uniform1i(int32(l), int32(v))
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| 	return true
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| }
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| 
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| func (c *context) uniformFloat(p program, location string, v float32) bool {
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| 	l := c.locationCache.GetUniformLocation(c, p, location)
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| 	if l == invalidUniform {
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| 		return false
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| 	}
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| 	c.ctx.Uniform1f(int32(l), v)
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| 	return true
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| }
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| 
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| func (c *context) uniformFloats(p program, location string, v []float32, typ shaderir.Type) bool {
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| 	l := c.locationCache.GetUniformLocation(c, p, location)
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| 	if l == invalidUniform {
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| 		return false
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| 	}
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| 
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| 	base := typ.Main
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| 	if base == shaderir.Array {
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| 		base = typ.Sub[0].Main
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| 	}
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| 
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| 	switch base {
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| 	case shaderir.Float:
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| 		c.ctx.Uniform1fv(int32(l), v)
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| 	case shaderir.Vec2:
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| 		c.ctx.Uniform2fv(int32(l), v)
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| 	case shaderir.Vec3:
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| 		c.ctx.Uniform3fv(int32(l), v)
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| 	case shaderir.Vec4:
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| 		c.ctx.Uniform4fv(int32(l), v)
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| 	case shaderir.Mat2:
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| 		c.ctx.UniformMatrix2fv(int32(l), false, v)
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| 	case shaderir.Mat3:
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| 		c.ctx.UniformMatrix3fv(int32(l), false, v)
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| 	case shaderir.Mat4:
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| 		c.ctx.UniformMatrix4fv(int32(l), false, v)
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| 	default:
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| 		panic(fmt.Sprintf("opengl: unexpected type: %s", typ.String()))
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| 	}
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| 	return true
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| }
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| 
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| func (c *context) vertexAttribPointer(index int, size int, stride int, offset int) {
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| 	c.ctx.VertexAttribPointer(uint32(index), int32(size), gles.FLOAT, false, int32(stride), offset)
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| }
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| 
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| func (c *context) enableVertexAttribArray(index int) {
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| 	c.ctx.EnableVertexAttribArray(uint32(index))
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| }
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| 
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| func (c *context) disableVertexAttribArray(index int) {
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| 	c.ctx.DisableVertexAttribArray(uint32(index))
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| }
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| 
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| func (c *context) newArrayBuffer(size int) buffer {
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| 	b := c.ctx.GenBuffers(1)[0]
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| 	c.ctx.BindBuffer(gles.ARRAY_BUFFER, b)
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| 	c.ctx.BufferData(gles.ARRAY_BUFFER, size, nil, gles.DYNAMIC_DRAW)
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| 	return buffer(b)
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| }
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| 
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| func (c *context) newElementArrayBuffer(size int) buffer {
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| 	b := c.ctx.GenBuffers(1)[0]
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| 	c.ctx.BindBuffer(gles.ELEMENT_ARRAY_BUFFER, b)
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| 	c.ctx.BufferData(gles.ELEMENT_ARRAY_BUFFER, size, nil, gles.DYNAMIC_DRAW)
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| 	return buffer(b)
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| }
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| 
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| func (c *context) bindArrayBuffer(b buffer) {
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| 	c.ctx.BindBuffer(gles.ARRAY_BUFFER, uint32(b))
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| }
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| 
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| func (c *context) bindElementArrayBuffer(b buffer) {
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| 	c.ctx.BindBuffer(gles.ELEMENT_ARRAY_BUFFER, uint32(b))
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| }
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| 
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| func (c *context) arrayBufferSubData(data []float32) {
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| 	c.ctx.BufferSubData(gles.ARRAY_BUFFER, 0, float32sToBytes(data))
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| }
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| 
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| func (c *context) elementArrayBufferSubData(data []uint16) {
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| 	c.ctx.BufferSubData(gles.ELEMENT_ARRAY_BUFFER, 0, uint16sToBytes(data))
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| }
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| 
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| func (c *context) deleteBuffer(b buffer) {
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| 	c.ctx.DeleteBuffers([]uint32{uint32(b)})
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| }
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| 
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| func (c *context) drawElements(len int, offsetInBytes int) {
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| 	c.ctx.DrawElements(gles.TRIANGLES, int32(len), gles.UNSIGNED_SHORT, offsetInBytes)
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| }
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| 
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| func (c *context) maxTextureSizeImpl() int {
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| 	v := make([]int32, 1)
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| 	c.ctx.GetIntegerv(v, gles.MAX_TEXTURE_SIZE)
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| 	return int(v[0])
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| }
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| 
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| func (c *context) getShaderPrecisionFormatPrecision() int {
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| 	_, _, p := c.ctx.GetShaderPrecisionFormat(gles.FRAGMENT_SHADER, gles.HIGH_FLOAT)
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| 	return p
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| }
 | |
| 
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| func (c *context) flush() {
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| 	c.ctx.Flush()
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| }
 | |
| 
 | |
| func (c *context) needsRestoring() bool {
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| 	return true
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| }
 | |
| 
 | |
| func (c *context) canUsePBO() bool {
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| 	// On Android, using PBO might slow the applications, especially when coming back from the context lost.
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| 	// Let's not use PBO until we find a good solution.
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| 	return false
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| }
 | |
| 
 | |
| func (c *context) texSubImage2D(t textureNative, args []*driver.ReplacePixelsArgs) {
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| 	c.bindTexture(t)
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| 	for _, a := range args {
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| 		c.ctx.TexSubImage2D(gles.TEXTURE_2D, 0, int32(a.X), int32(a.Y), int32(a.Width), int32(a.Height), gles.RGBA, gles.UNSIGNED_BYTE, a.Pixels)
 | |
| 	}
 | |
| }
 | |
| 
 | |
| func (c *context) newPixelBufferObject(width, height int) buffer {
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| 	b := c.ctx.GenBuffers(1)[0]
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| 	c.ctx.BindBuffer(gles.PIXEL_UNPACK_BUFFER, b)
 | |
| 	c.ctx.BufferData(gles.PIXEL_UNPACK_BUFFER, 4*width*height, nil, gles.STREAM_DRAW)
 | |
| 	c.ctx.BindBuffer(gles.PIXEL_UNPACK_BUFFER, 0)
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| 	return buffer(b)
 | |
| }
 | |
| 
 | |
| func (c *context) replacePixelsWithPBO(buffer buffer, t textureNative, width, height int, args []*driver.ReplacePixelsArgs) {
 | |
| 	// This implementation is not used yet so far. See the comment at canUsePBO.
 | |
| 
 | |
| 	c.bindTexture(t)
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| 	c.ctx.BindBuffer(gles.PIXEL_UNPACK_BUFFER, uint32(buffer))
 | |
| 
 | |
| 	stride := 4 * width
 | |
| 	for _, a := range args {
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| 		offset := 4 * (a.Y*width + a.X)
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| 		for j := 0; j < a.Height; j++ {
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| 			c.ctx.BufferSubData(gles.PIXEL_UNPACK_BUFFER, offset+stride*j, a.Pixels[4*a.Width*j:4*a.Width*(j+1)])
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| 		}
 | |
| 	}
 | |
| 
 | |
| 	c.ctx.TexSubImage2D(gles.TEXTURE_2D, 0, 0, 0, int32(width), int32(height), gles.RGBA, gles.UNSIGNED_BYTE, nil)
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| 	c.ctx.BindBuffer(gles.PIXEL_UNPACK_BUFFER, 0)
 | |
| }
 | |
| 
 | |
| func (c *context) getBufferSubData(buffer buffer, width, height int) []byte {
 | |
| 	// gl.GetBufferSubData doesn't exist on OpenGL ES 2 and 3.
 | |
| 	// As PBO is not used in mobiles, leave this unimplemented so far.
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| 	panic("opengl: getBufferSubData is not implemented for mobiles")
 | |
| }
 | 
