Files
ebiten/exp/textinput/textinput.go

154 lines
3.9 KiB
Go

// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
// Package textinput provides a text-inputting controller.
// This package is experimental and the API might be changed in the future.
//
// This package is supported on Windows, macOS, and Web browsers so far.
package textinput
import (
"fmt"
"image"
"unicode/utf16"
"unicode/utf8"
"github.com/hajimehoshi/ebiten/v2/internal/ui"
)
// textInputState represents the current state of text inputting.
type textInputState struct {
// Text represents the current inputting text.
Text string
// CompositionSelectionStartInBytes represents the start position of the selection in bytes.
CompositionSelectionStartInBytes int
// CompositionSelectionStartInBytes represents the end position of the selection in bytes.
CompositionSelectionEndInBytes int
// DeleteStartInBytes represents the start position of the range to be removed in bytes.
//
// DeleteStartInBytes is valid only when Committed is true.
DeleteStartInBytes int
// DeleteEndInBytes represents the end position of the range to be removed in bytes.
//
// DeleteEndInBytes is valid only when Committed is true.
DeleteEndInBytes int
// Committed reports whether the current Text is the settled text.
Committed bool
// Error is an error that happens during text inputting.
Error error
}
// start starts text inputting.
// start returns a channel to send the state repeatedly, and a function to end the text inputting.
//
// start returns nil and nil if the current environment doesn't support this package.
func start(bounds image.Rectangle) (states <-chan textInputState, close func()) {
cMinX, cMinY := ui.Get().LogicalPositionToClientPositionInNativePixels(float64(bounds.Min.X), float64(bounds.Min.Y))
cMaxX, cMaxY := ui.Get().LogicalPositionToClientPositionInNativePixels(float64(bounds.Max.X), float64(bounds.Max.Y))
return theTextInput.Start(image.Rect(int(cMinX), int(cMinY), int(cMaxX), int(cMaxY)))
}
func convertUTF16CountToByteCount(text string, c int) int {
if !utf8.ValidString(text) {
return -1
}
if c == 0 {
return 0
}
var utf16Len int
for idx, r := range text {
l16 := utf16.RuneLen(r)
if l16 < 0 {
panic(fmt.Sprintf("textinput: invalid rune: %c", r))
}
utf16Len += l16
if utf16Len >= c {
l8 := utf8.RuneLen(r)
if l8 < 0 {
panic(fmt.Sprintf("textinput: invalid rune: %c", r))
}
return idx + l8
}
}
return -1
}
func convertByteCountToUTF16Count(text string, c int) int {
if !utf8.ValidString(text) {
return -1
}
if c == 0 {
return 0
}
var utf16Len int
for idx, r := range text {
l16 := utf16.RuneLen(r)
if l16 < 0 {
panic(fmt.Sprintf("textinput: invalid rune length for rune %c", r))
}
utf16Len += l16
l8 := utf8.RuneLen(r)
if l8 < 0 {
panic(fmt.Sprintf("textinput: invalid rune length for rune %c", r))
}
if idx+l8 >= c {
return utf16Len
}
}
return -1
}
type session struct {
ch chan textInputState
done chan struct{}
}
func newSession() *session {
return &session{
ch: make(chan textInputState, 1),
done: make(chan struct{}),
}
}
func (s *session) end() {
if s.ch == nil {
return
}
close(s.ch)
s.ch = nil
close(s.done)
}
func (s *session) trySend(state textInputState) {
for {
select {
case s.ch <- state:
return
default:
// Only the last value matters.
select {
case <-s.ch:
case <-s.done:
return
}
}
}
}