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	09ca873c41
	
	
	
		
			
			Attribute variables are often optimized out and it is really hard to prevent this. Instead of implicit indices of attribute variables, use explicit indices by glBindAttribLocation. Bug: #816
		
			
				
	
	
		
			41 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			41 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2014 Hajime Hoshi
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| package opengl
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| 
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| // Since js.Object (Program) can't be keys of a map, use integers (programID) instead.
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| 
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| type locationCache struct {
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| 	uniformLocationCache map[programID]map[string]uniformLocation
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| }
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| 
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| func newLocationCache() *locationCache {
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| 	return &locationCache{
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| 		uniformLocationCache: map[programID]map[string]uniformLocation{},
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| 	}
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| }
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| 
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| func (c *locationCache) GetUniformLocation(context *context, p program, location string) uniformLocation {
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| 	id := getProgramID(p)
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| 	if _, ok := c.uniformLocationCache[id]; !ok {
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| 		c.uniformLocationCache[id] = map[string]uniformLocation{}
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| 	}
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| 	l, ok := c.uniformLocationCache[id][location]
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| 	if !ok {
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| 		l = context.getUniformLocationImpl(p, location)
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| 		c.uniformLocationCache[id][location] = l
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| 	}
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| 	return l
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| }
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