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			52 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			52 lines
		
	
	
		
			1.5 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2014 Hajime Hoshi
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| package opengl
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| 
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| // framebuffer is a wrapper of OpenGL's framebuffer.
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| type framebuffer struct {
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| 	driver *Driver
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| 	native framebufferNative
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| 	width  int
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| 	height int
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| }
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| 
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| // newFramebufferFromTexture creates a framebuffer from the given texture.
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| func newFramebufferFromTexture(context *context, texture textureNative, width, height int) (*framebuffer, error) {
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| 	native, err := context.newFramebuffer(texture)
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| 	if err != nil {
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| 		return nil, err
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| 	}
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| 	return &framebuffer{
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| 		native: native,
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| 		width:  width,
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| 		height: height,
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| 	}, nil
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| }
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| 
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| // newScreenFramebuffer creates a framebuffer for the screen.
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| func newScreenFramebuffer(context *context, width, height int) *framebuffer {
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| 	return &framebuffer{
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| 		native: context.getScreenFramebuffer(),
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| 		width:  width,
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| 		height: height,
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| 	}
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| }
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| 
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| func (f *framebuffer) delete(context *context) {
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| 	if !f.native.equal(context.getScreenFramebuffer()) {
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| 		context.deleteFramebuffer(f.native)
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| 	}
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| }
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