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			181 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			181 lines
		
	
	
		
			3.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2019 The Ebiten Authors
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| //go:build example
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| // +build example
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| 
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| package main
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| 
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| import (
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| 	"bytes"
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| 	"container/list"
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| 	"fmt"
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| 	"image"
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| 	"image/color"
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| 	_ "image/png"
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| 	"log"
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| 	"math"
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| 	"math/rand"
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| 	"time"
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| 
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| 	"github.com/hajimehoshi/ebiten/v2"
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| 	"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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| 	"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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| )
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| 
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| func init() {
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| 	rand.Seed(time.Now().UnixNano())
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| }
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| 
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| const (
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| 	screenWidth  = 640
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| 	screenHeight = 480
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| )
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| 
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| var smokeImage *ebiten.Image
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| 
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| func init() {
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| 	// Decode an image from a byte slice.
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| 	// Now this image file's byte slice is generated with //go:generated for Go 1.15 or older.
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| 	// If you use Go 1.16 or newer, it is strongly recommended to use //go:embed to embed the image file.
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| 	// See https://pkg.go.dev/embed for more details.
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| 	img, _, err := image.Decode(bytes.NewReader(images.Smoke_png))
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| 	if err != nil {
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| 		log.Fatal(err)
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| 	}
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| 	smokeImage = ebiten.NewImageFromImage(img)
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| }
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| 
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| type sprite struct {
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| 	count    int
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| 	maxCount int
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| 	dir      float64
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| 
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| 	img   *ebiten.Image
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| 	scale float64
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| 	angle float64
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| 	alpha float64
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| }
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| 
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| func (s *sprite) update() {
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| 	if s.count == 0 {
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| 		return
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| 	}
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| 	s.count--
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| }
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| 
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| func (s *sprite) terminated() bool {
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| 	return s.count == 0
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| }
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| 
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| func (s *sprite) draw(screen *ebiten.Image) {
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| 	if s.count == 0 {
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| 		return
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| 	}
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| 
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| 	const (
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| 		ox = screenWidth / 2
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| 		oy = screenHeight / 2
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| 	)
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| 	x := math.Cos(s.dir) * float64(s.maxCount-s.count)
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| 	y := math.Sin(s.dir) * float64(s.maxCount-s.count)
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| 
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| 	op := &ebiten.DrawImageOptions{}
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| 
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| 	sx, sy := s.img.Size()
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| 	op.GeoM.Translate(-float64(sx)/2, -float64(sy)/2)
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| 	op.GeoM.Rotate(s.angle)
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| 	op.GeoM.Scale(s.scale, s.scale)
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| 	op.GeoM.Translate(x, y)
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| 	op.GeoM.Translate(ox, oy)
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| 
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| 	rate := float64(s.count) / float64(s.maxCount)
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| 	alpha := 0.0
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| 	if rate < 0.2 {
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| 		alpha = rate / 0.2
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| 	} else if rate > 0.8 {
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| 		alpha = (1 - rate) / 0.2
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| 	} else {
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| 		alpha = 1
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| 	}
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| 	alpha *= s.alpha
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| 	op.ColorM.Scale(1, 1, 1, alpha)
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| 
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| 	screen.DrawImage(s.img, op)
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| }
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| 
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| func newSprite(img *ebiten.Image) *sprite {
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| 	c := rand.Intn(50) + 300
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| 	dir := rand.Float64() * 2 * math.Pi
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| 	a := rand.Float64() * 2 * math.Pi
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| 	s := rand.Float64()*0.1 + 0.4
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| 	return &sprite{
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| 		img: img,
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| 
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| 		maxCount: c,
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| 		count:    c,
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| 		dir:      dir,
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| 
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| 		angle: a,
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| 		scale: s,
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| 		alpha: 0.5,
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| 	}
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| }
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| 
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| type Game struct {
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| 	sprites *list.List
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| }
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| 
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| func (g *Game) Update() error {
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| 	if g.sprites == nil {
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| 		g.sprites = list.New()
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| 	}
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| 
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| 	if g.sprites.Len() < 500 && rand.Intn(4) < 3 {
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| 		// Emit
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| 		g.sprites.PushBack(newSprite(smokeImage))
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| 	}
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| 
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| 	for e := g.sprites.Front(); e != nil; e = e.Next() {
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| 		s := e.Value.(*sprite)
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| 		s.update()
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| 		if s.terminated() {
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| 			defer g.sprites.Remove(e)
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| 		}
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| 	}
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| 	return nil
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| }
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| 
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| func (g *Game) Draw(screen *ebiten.Image) {
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| 	screen.Fill(color.RGBA{0x99, 0xcc, 0xff, 0xff})
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| 	for e := g.sprites.Front(); e != nil; e = e.Next() {
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| 		s := e.Value.(*sprite)
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| 		s.draw(screen)
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| 	}
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| 
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| 	ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f\nSprites: %d", ebiten.CurrentTPS(), g.sprites.Len()))
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| }
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| 
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| func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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| 	return screenWidth, screenHeight
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| }
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| 
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| func main() {
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| 	ebiten.SetWindowSize(screenWidth, screenHeight)
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| 	ebiten.SetWindowTitle("Particles (Ebiten demo)")
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| 	if err := ebiten.RunGame(&Game{}); err != nil {
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| 		log.Fatal(err)
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| 	}
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| }
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