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			122 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			122 lines
		
	
	
		
			2.7 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2014 Hajime Hoshi
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| // +build example jsgo
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| 
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| package main
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| 
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| import (
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| 	"fmt"
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| 	"image"
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| 	"image/color"
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| 	"log"
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| 	"math"
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| 
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| 	"github.com/hajimehoshi/ebiten/v2"
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| 	"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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| )
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| 
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| const (
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| 	screenWidth  = 320
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| 	screenHeight = 240
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| )
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| 
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| var (
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| 	brushImage  *ebiten.Image
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| 	canvasImage = ebiten.NewImage(screenWidth, screenHeight)
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| )
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| 
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| func init() {
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| 	const (
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| 		a0 = 0x40
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| 		a1 = 0xc0
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| 		a2 = 0xff
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| 	)
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| 	pixels := []uint8{
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| 		a0, a1, a1, a0,
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| 		a1, a2, a2, a1,
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| 		a1, a2, a2, a1,
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| 		a0, a1, a1, a0,
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| 	}
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| 	brushImage = ebiten.NewImageFromImage(&image.Alpha{
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| 		Pix:    pixels,
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| 		Stride: 4,
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| 		Rect:   image.Rect(0, 0, 4, 4),
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| 	})
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| 
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| 	canvasImage.Fill(color.White)
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| }
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| 
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| type Game struct {
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| 	count int
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| }
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| 
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| func (g *Game) Update() error {
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| 	drawn := false
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| 
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| 	// Paint the brush by mouse dragging
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| 	mx, my := ebiten.CursorPosition()
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| 	if ebiten.IsMouseButtonPressed(ebiten.MouseButtonLeft) {
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| 		g.paint(canvasImage, mx, my)
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| 		drawn = true
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| 	}
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| 
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| 	// Paint the brush by touches
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| 	for _, t := range ebiten.TouchIDs() {
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| 		x, y := ebiten.TouchPosition(t)
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| 		g.paint(canvasImage, x, y)
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| 		drawn = true
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| 	}
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| 	if drawn {
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| 		g.count++
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| 	}
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| 	return nil
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| }
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| 
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| // paint draws the brush on the given canvas image at the position (x, y).
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| func (g *Game) paint(canvas *ebiten.Image, x, y int) {
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| 	op := &ebiten.DrawImageOptions{}
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| 	op.GeoM.Translate(float64(x), float64(y))
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| 	// Scale the color and rotate the hue so that colors vary on each frame.
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| 	op.ColorM.Scale(1.0, 0.50, 0.125, 1.0)
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| 	tps := ebiten.MaxTPS()
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| 	theta := 2.0 * math.Pi * float64(g.count%tps) / float64(tps)
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| 	op.ColorM.RotateHue(theta)
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| 	canvas.DrawImage(brushImage, op)
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| }
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| 
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| func (g *Game) Draw(screen *ebiten.Image) {
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| 	screen.DrawImage(canvasImage, nil)
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| 
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| 	mx, my := ebiten.CursorPosition()
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| 	msg := fmt.Sprintf("(%d, %d)", mx, my)
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| 	for _, t := range ebiten.TouchIDs() {
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| 		x, y := ebiten.TouchPosition(t)
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| 		msg += fmt.Sprintf("\n(%d, %d) touch %d", x, y, t)
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| 	}
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| 	ebitenutil.DebugPrint(screen, msg)
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| }
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| 
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| func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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| 	return screenWidth, screenHeight
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| }
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| 
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| func main() {
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| 	ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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| 	ebiten.SetWindowTitle("Paint (Ebiten Demo)")
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| 	if err := ebiten.RunGame(&Game{}); err != nil {
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| 		log.Fatal(err)
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| 	}
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| }
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