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			98 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			98 lines
		
	
	
		
			3.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // SPDX-License-Identifier: MIT
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| 
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| // Copyright (c) 2010 Khronos Group.
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| // This material may be distributed subject to the terms and conditions
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| // set forth in the Open Publication License, v 1.0, 8 June 1999.
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| // http://opencontent.org/openpub/.
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| //
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| // Copyright (c) 1991-2006 Silicon Graphics, Inc.
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| // This document is licensed under the SGI Free Software B License.
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| // For details, see http://oss.sgi.com/projects/FreeB.
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| 
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| //go:build !js
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| // +build !js
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| 
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| // Package gl implements Go bindings to OpenGL.
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| package gl
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| 
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| const (
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| 	ZERO                = 0
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| 	ONE                 = 1
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| 	SRC_ALPHA           = 0x0302
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| 	DST_ALPHA           = 0x0304
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| 	ONE_MINUS_SRC_ALPHA = 0x0303
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| 	ONE_MINUS_DST_ALPHA = 0x0305
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| 	DST_COLOR           = 0x0306
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| 
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| 	ALWAYS               = 0x0207
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| 	ARRAY_BUFFER         = 0x8892
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| 	BLEND                = 0x0BE2
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| 	CLAMP_TO_EDGE        = 0x812F
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| 	COLOR_ATTACHMENT0    = 0x8CE0
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| 	COMPILE_STATUS       = 0x8B81
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| 	DEPTH24_STENCIL8     = 0x88F0
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| 	DYNAMIC_DRAW         = 0x88E8
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| 	ELEMENT_ARRAY_BUFFER = 0x8893
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| 	FALSE                = 0
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| 	FLOAT                = 0x1406
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| 	FRAGMENT_SHADER      = 0x8B30
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| 	FRAMEBUFFER          = 0x8D40
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| 	FRAMEBUFFER_BINDING  = 0x8CA6
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| 	FRAMEBUFFER_COMPLETE = 0x8CD5
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| 	INFO_LOG_LENGTH      = 0x8B84
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| 	INVERT               = 0x150A
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| 	KEEP                 = 0x1E00
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| 	LINK_STATUS          = 0x8B82
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| 	MAX_TEXTURE_SIZE     = 0x0D33
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| 	NEAREST              = 0x2600
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| 	NO_ERROR             = 0
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| 	NOTEQUAL             = 0x0205
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| 	PIXEL_PACK_BUFFER    = 0x88EB
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| 	PIXEL_UNPACK_BUFFER  = 0x88EC
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| 	READ_WRITE           = 0x88BA
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| 	RENDERBUFFER         = 0x8D41
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| 	RGBA                 = 0x1908
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| 	SHORT                = 0x1402
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| 	STENCIL_ATTACHMENT   = 0x8D20
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| 	STENCIL_BUFFER_BIT   = 0x0400
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| 	STENCIL_TEST         = 0x0B90
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| 	STREAM_DRAW          = 0x88E0
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| 	TEXTURE0             = 0x84C0
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| 	TEXTURE_2D           = 0x0DE1
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| 	TEXTURE_MAG_FILTER   = 0x2800
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| 	TEXTURE_MIN_FILTER   = 0x2801
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| 	TEXTURE_WRAP_S       = 0x2802
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| 	TEXTURE_WRAP_T       = 0x2803
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| 	TRIANGLES            = 0x0004
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| 	TRUE                 = 1
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| 	SCISSOR_TEST         = 0x0C11
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| 	UNPACK_ALIGNMENT     = 0x0CF5
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| 	UNSIGNED_BYTE        = 0x1401
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| 	UNSIGNED_SHORT       = 0x1403
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| 	VERTEX_SHADER        = 0x8B31
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| 	WRITE_ONLY           = 0x88B9
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| )
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| 
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| // Init initializes the OpenGL bindings by loading the function pointers (for
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| // each OpenGL function) from the active OpenGL context.
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| //
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| // It must be called under the presence of an active OpenGL context, e.g.,
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| // always after calling window.MakeContextCurrent() and always before calling
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| // any OpenGL functions exported by this package.
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| //
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| // On Windows, Init loads pointers that are context-specific (and hence you
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| // must re-init if switching between OpenGL contexts, although not calling Init
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| // again after switching between OpenGL contexts may work if the contexts belong
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| // to the same graphics driver/device).
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| //
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| // On macOS and the other POSIX systems, the behavior is different, but code
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| // written compatible with the Windows behavior is compatible with macOS and the
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| // other POSIX systems. That is, always Init under an active OpenGL context, and
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| // always re-init after switching graphics contexts.
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| //
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| // For information about caveats of Init, you should read the "Platform Specific
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| // Function Retrieval" section of https://www.opengl.org/wiki/Load_OpenGL_Functions.
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| func Init() error {
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| 	return InitWithProcAddrFunc(getProcAddress)
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| }
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