Files
ebiten/internal/graphicscommand/command.go
Hajime Hoshi 0c70823f27 graphics: Delay draw commands and execute them only when needed
This change introduces a queue for delayed graphics commands.
When an image's pixels are retrieved or the screen is rendered,
Ebiten calculates the set of the necessary draw commands and
execute them.

This reduces the number of draw calls especially for the launching
phase.

Fixes #921
2019-09-19 01:09:48 +09:00

627 lines
17 KiB
Go

// Copyright 2016 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package graphicscommand
import (
"fmt"
"math"
"github.com/hajimehoshi/ebiten/internal/affine"
"github.com/hajimehoshi/ebiten/internal/driver"
"github.com/hajimehoshi/ebiten/internal/graphics"
)
var theGraphicsDriver driver.Graphics
func SetGraphicsDriver(driver driver.Graphics) {
theGraphicsDriver = driver
}
func NeedsRestoring() bool {
if theGraphicsDriver == nil {
// This happens on initialization.
// Return true for fail-safe
return true
}
return theGraphicsDriver.NeedsRestoring()
}
// command represents a drawing command.
//
// A command for drawing that is created when Image functions are called like DrawTriangles,
// or Fill.
// A command is not immediately executed after created. Instaed, it is queued after created,
// and executed only when necessary.
type command interface {
fmt.Stringer
Exec(indexOffset int) error
NumVertices() int
NumIndices() int
AddNumVertices(n int)
AddNumIndices(n int)
CanMerge(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) bool
Dst() *Image
}
type size struct {
width float32
height float32
}
// commandQueue is a command queue for drawing commands.
type commandQueue struct {
// commands is a queue of drawing commands.
commands []command
// vertices represents a vertices data in OpenGL's array buffer.
vertices []float32
// nvertices represents the current length of vertices.
// nvertices must <= len(vertices).
// vertices is never shrunk since re-extending a vertices buffer is heavy.
//
// TODO: This is a number of float32 values, not a number of vertices.
// Rename or fix the program.
nvertices int
srcSizes []size
indices []uint16
nindices int
tmpNumIndices int
nextIndex int
err error
}
// theCommandQueue is the command queue for the current process.
var theCommandQueue = &commandQueue{}
// appendVertices appends vertices to the queue.
func (q *commandQueue) appendVertices(vertices []float32, width, height float32) {
if len(q.vertices) < q.nvertices+len(vertices) {
n := q.nvertices + len(vertices) - len(q.vertices)
q.vertices = append(q.vertices, make([]float32, n)...)
q.srcSizes = append(q.srcSizes, make([]size, n/graphics.VertexFloatNum)...)
}
copy(q.vertices[q.nvertices:], vertices)
for i := 0; i < len(vertices)/graphics.VertexFloatNum; i++ {
idx := q.nvertices/graphics.VertexFloatNum + i
q.srcSizes[idx].width = width
q.srcSizes[idx].height = height
}
q.nvertices += len(vertices)
}
func (q *commandQueue) appendIndices(indices []uint16, offset uint16) {
if len(q.indices) < q.nindices+len(indices) {
n := q.nindices + len(indices) - len(q.indices)
q.indices = append(q.indices, make([]uint16, n)...)
}
for i := range indices {
q.indices[q.nindices+i] = indices[i] + offset
}
q.nindices += len(indices)
}
func (q *commandQueue) doEnqueueDrawTrianglesCommand(dst, src *Image, nvertices, nindices int, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address, forceNewCommand bool) {
if nindices > graphics.IndicesNum {
panic(fmt.Sprintf("graphicscommand: nindices must be <= graphics.IndicesNum but not at doEnqueueDrawTrianglesCommand: nindices: %d, graphics.IndicesNum: %d", nindices, graphics.IndicesNum))
}
if !forceNewCommand && 0 < len(q.commands) {
if last := q.commands[len(q.commands)-1]; last.CanMerge(dst, src, color, mode, filter, address) {
last.AddNumVertices(nvertices)
last.AddNumIndices(nindices)
return
}
}
c := &drawTrianglesCommand{
dst: dst,
src: src,
nvertices: nvertices,
nindices: nindices,
color: color,
mode: mode,
filter: filter,
address: address,
}
q.commands = append(q.commands, c)
}
// EnqueueDrawTrianglesCommand enqueues a drawing-image command.
func (q *commandQueue) EnqueueDrawTrianglesCommand(dst, src *Image, vertices []float32, indices []uint16, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) {
if len(indices) > graphics.IndicesNum {
panic(fmt.Sprintf("graphicscommand: len(indices) must be <= graphics.IndicesNum but not at EnqueueDrawTrianglesCommand: len(indices): %d, graphics.IndicesNum: %d", len(indices), graphics.IndicesNum))
}
split := false
if q.tmpNumIndices+len(indices) > graphics.IndicesNum {
q.tmpNumIndices = 0
q.nextIndex = 0
split = true
}
n := len(vertices) / graphics.VertexFloatNum
q.appendVertices(vertices, float32(graphics.InternalImageSize(src.width)), float32(graphics.InternalImageSize(src.height)))
q.appendIndices(indices, uint16(q.nextIndex))
q.nextIndex += n
q.tmpNumIndices += len(indices)
// TODO: If dst is the screen, reorder the command to be the last.
q.doEnqueueDrawTrianglesCommand(dst, src, len(vertices), len(indices), color, mode, filter, address, split)
}
// Enqueue enqueues a drawing command other than a draw-triangles command.
//
// For a draw-triangles command, use EnqueueDrawTrianglesCommand.
func (q *commandQueue) Enqueue(command command) {
// TODO: If dst is the screen, reorder the command to be the last.
q.commands = append(q.commands, command)
}
func fract(x float32) float32 {
return x - float32(math.Floor(float64(x)))
}
// Flush flushes the command queue.
func (q *commandQueue) Flush() {
if q.err != nil {
return
}
es := q.indices
vs := q.vertices
if recordLog() {
fmt.Println("--")
}
if theGraphicsDriver.HasHighPrecisionFloat() {
const dstAdjustmentFactor = 1.0 / 256.0
const texelAdjustmentFactor = 1.0 / 512.0
for i := 0; i < q.nvertices/graphics.VertexFloatNum; i++ {
s := q.srcSizes[i]
// Adjust the destination position to avoid jaggy (#929).
// This is not a perfect solution since texels on a texture can take a position on borders
// which can cause jaggy. But adjusting only edges should work in most cases.
// The ideal solution is to fix shaders, but this makes the applications slow by adding 'if'
// branches.
switch f := fract(vs[i*graphics.VertexFloatNum+0]); {
case 0.5-dstAdjustmentFactor <= f && f < 0.5:
vs[i*graphics.VertexFloatNum+0] -= f - (0.5 - dstAdjustmentFactor)
case 0.5 <= f && f < 0.5+dstAdjustmentFactor:
vs[i*graphics.VertexFloatNum+0] += (0.5 + dstAdjustmentFactor) - f
}
switch f := fract(vs[i*graphics.VertexFloatNum+1]); {
case 0.5-dstAdjustmentFactor <= f && f < 0.5:
vs[i*graphics.VertexFloatNum+1] -= f - (0.5 - dstAdjustmentFactor)
case 0.5 <= f && f < 0.5+dstAdjustmentFactor:
vs[i*graphics.VertexFloatNum+1] += (0.5 + dstAdjustmentFactor) - f
}
// Adjust regions not to violate neighborhoods (#317, #558, #724).
vs[i*graphics.VertexFloatNum+6] -= 1.0 / s.width * texelAdjustmentFactor
vs[i*graphics.VertexFloatNum+7] -= 1.0 / s.height * texelAdjustmentFactor
}
}
theGraphicsDriver.Begin()
for len(q.commands) > 0 {
nv := 0
ne := 0
nc := 0
for _, c := range q.commands {
if c.NumIndices() > graphics.IndicesNum {
panic(fmt.Sprintf("graphicscommand: c.NumIndices() must be <= graphics.IndicesNum but not at Flush: c.NumIndices(): %d, graphics.IndicesNum: %d", c.NumIndices(), graphics.IndicesNum))
}
if ne+c.NumIndices() > graphics.IndicesNum {
break
}
nv += c.NumVertices()
ne += c.NumIndices()
nc++
}
if 0 < ne {
theGraphicsDriver.SetVertices(vs[:nv], es[:ne])
es = es[ne:]
vs = vs[nv:]
}
indexOffset := 0
for _, c := range q.commands[:nc] {
if err := c.Exec(indexOffset); err != nil {
q.err = err
return
}
if recordLog() {
fmt.Printf("%s\n", c)
}
// TODO: indexOffset should be reset if the command type is different
// from the previous one. This fix is needed when another drawing command is
// introduced than drawTrianglesCommand.
indexOffset += c.NumIndices()
}
if 0 < nc {
// Call glFlush to prevent black flicking (especially on Android (#226) and iOS).
theGraphicsDriver.Flush()
}
q.commands = q.commands[nc:]
}
theGraphicsDriver.End()
q.commands = nil
q.nvertices = 0
q.nindices = 0
q.tmpNumIndices = 0
q.nextIndex = 0
}
// Error returns an OpenGL error for the last command.
func Error() error {
return theCommandQueue.err
}
// FlushCommands flushes the command queue.
func FlushCommands() {
theCommandQueue.Flush()
}
// drawTrianglesCommand represents a drawing command to draw an image on another image.
type drawTrianglesCommand struct {
dst *Image
src *Image
nvertices int
nindices int
color *affine.ColorM
mode driver.CompositeMode
filter driver.Filter
address driver.Address
}
func (c *drawTrianglesCommand) String() string {
mode := ""
switch c.mode {
case driver.CompositeModeSourceOver:
mode = "source-over"
case driver.CompositeModeClear:
mode = "clear"
case driver.CompositeModeCopy:
mode = "copy"
case driver.CompositeModeDestination:
mode = "destination"
case driver.CompositeModeDestinationOver:
mode = "destination-over"
case driver.CompositeModeSourceIn:
mode = "source-in"
case driver.CompositeModeDestinationIn:
mode = "destination-in"
case driver.CompositeModeSourceOut:
mode = "source-out"
case driver.CompositeModeDestinationOut:
mode = "destination-out"
case driver.CompositeModeSourceAtop:
mode = "source-atop"
case driver.CompositeModeDestinationAtop:
mode = "destination-atop"
case driver.CompositeModeXor:
mode = "xor"
case driver.CompositeModeLighter:
mode = "lighter"
default:
panic(fmt.Sprintf("graphicscommand: invalid composite mode: %d", c.mode))
}
filter := ""
switch c.filter {
case driver.FilterNearest:
filter = "nearest"
case driver.FilterLinear:
filter = "linear"
case driver.FilterScreen:
filter = "screen"
default:
panic(fmt.Sprintf("graphicscommand: invalid filter: %d", c.filter))
}
address := ""
switch c.address {
case driver.AddressClampToZero:
address = "clamp_to_zero"
case driver.AddressRepeat:
address = "repeat"
default:
panic(fmt.Sprintf("graphicscommand: invalid address: %d", c.address))
}
dst := fmt.Sprintf("%d", c.dst.id)
if c.dst.screen {
dst += " (screen)"
}
src := fmt.Sprintf("%d", c.src.id)
if c.src.screen {
src += " (screen)"
}
return fmt.Sprintf("draw-triangles: dst: %s <- src: %s, colorm: %v, mode %s, filter: %s, address: %s", dst, src, c.color, mode, filter, address)
}
// Exec executes the drawTrianglesCommand.
func (c *drawTrianglesCommand) Exec(indexOffset int) error {
// TODO: Is it ok not to bind any framebuffer here?
if c.nindices == 0 {
return nil
}
c.dst.image.SetAsDestination()
c.src.image.SetAsSource()
if err := theGraphicsDriver.Draw(c.nindices, indexOffset, c.mode, c.color, c.filter, c.address); err != nil {
return err
}
return nil
}
func (c *drawTrianglesCommand) NumVertices() int {
return c.nvertices
}
func (c *drawTrianglesCommand) NumIndices() int {
return c.nindices
}
func (c *drawTrianglesCommand) AddNumVertices(n int) {
c.nvertices += n
}
func (c *drawTrianglesCommand) AddNumIndices(n int) {
c.nindices += n
}
// CanMerge returns a boolean value indicating whether the other drawTrianglesCommand can be merged
// with the drawTrianglesCommand c.
func (c *drawTrianglesCommand) CanMerge(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) bool {
if c.dst != dst {
return false
}
if c.src != src {
return false
}
if !c.color.Equals(color) {
return false
}
if c.mode != mode {
return false
}
if c.filter != filter {
return false
}
if c.address != address {
return false
}
return true
}
func (c *drawTrianglesCommand) Dst() *Image {
return c.dst
}
// replacePixelsCommand represents a command to replace pixels of an image.
type replacePixelsCommand struct {
dst *Image
pixels []byte
x int
y int
width int
height int
}
func (c *replacePixelsCommand) String() string {
return fmt.Sprintf("replace-pixels: dst: %d, x: %d, y: %d, width: %d, height: %d", c.dst.id, c.x, c.y, c.width, c.height)
}
// Exec executes the replacePixelsCommand.
func (c *replacePixelsCommand) Exec(indexOffset int) error {
c.dst.image.ReplacePixels(c.pixels, c.x, c.y, c.width, c.height)
return nil
}
func (c *replacePixelsCommand) NumVertices() int {
return 0
}
func (c *replacePixelsCommand) NumIndices() int {
return 0
}
func (c *replacePixelsCommand) AddNumVertices(n int) {
}
func (c *replacePixelsCommand) AddNumIndices(n int) {
}
func (c *replacePixelsCommand) CanMerge(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) bool {
return false
}
func (c *replacePixelsCommand) Dst() *Image {
return c.dst
}
type pixelsCommand struct {
result []byte
img *Image
}
// Exec executes a pixelsCommand.
func (c *pixelsCommand) Exec(indexOffset int) error {
p, err := c.img.image.Pixels()
if err != nil {
return err
}
c.result = p
return nil
}
func (c *pixelsCommand) String() string {
return fmt.Sprintf("pixels: image: %d", c.img.id)
}
func (c *pixelsCommand) NumVertices() int {
return 0
}
func (c *pixelsCommand) NumIndices() int {
return 0
}
func (c *pixelsCommand) AddNumVertices(n int) {
}
func (c *pixelsCommand) AddNumIndices(n int) {
}
func (c *pixelsCommand) CanMerge(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) bool {
return false
}
func (c *pixelsCommand) Dst() *Image {
return c.img
}
// disposeCommand represents a command to dispose an image.
type disposeCommand struct {
target *Image
}
func (c *disposeCommand) String() string {
return fmt.Sprintf("dispose: target: %d", c.target.id)
}
// Exec executes the disposeCommand.
func (c *disposeCommand) Exec(indexOffset int) error {
c.target.image.Dispose()
return nil
}
func (c *disposeCommand) NumVertices() int {
return 0
}
func (c *disposeCommand) NumIndices() int {
return 0
}
func (c *disposeCommand) AddNumVertices(n int) {
}
func (c *disposeCommand) AddNumIndices(n int) {
}
func (c *disposeCommand) CanMerge(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) bool {
return false
}
func (c *disposeCommand) Dst() *Image {
return c.target
}
// newImageCommand represents a command to create an empty image with given width and height.
type newImageCommand struct {
result *Image
width int
height int
}
func (c *newImageCommand) String() string {
return fmt.Sprintf("new-image: result: %d, width: %d, height: %d", c.result.id, c.width, c.height)
}
// Exec executes a newImageCommand.
func (c *newImageCommand) Exec(indexOffset int) error {
i, err := theGraphicsDriver.NewImage(c.width, c.height)
if err != nil {
return err
}
c.result.image = i
return nil
}
func (c *newImageCommand) NumVertices() int {
return 0
}
func (c *newImageCommand) NumIndices() int {
return 0
}
func (c *newImageCommand) AddNumVertices(n int) {
}
func (c *newImageCommand) AddNumIndices(n int) {
}
func (c *newImageCommand) CanMerge(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) bool {
return false
}
func (c *newImageCommand) Dst() *Image {
return c.result
}
// newScreenFramebufferImageCommand is a command to create a special image for the screen.
type newScreenFramebufferImageCommand struct {
result *Image
width int
height int
}
func (c *newScreenFramebufferImageCommand) String() string {
return fmt.Sprintf("new-screen-framebuffer-image: result: %d, width: %d, height: %d", c.result.id, c.width, c.height)
}
// Exec executes a newScreenFramebufferImageCommand.
func (c *newScreenFramebufferImageCommand) Exec(indexOffset int) error {
var err error
c.result.image, err = theGraphicsDriver.NewScreenFramebufferImage(c.width, c.height)
return err
}
func (c *newScreenFramebufferImageCommand) NumVertices() int {
return 0
}
func (c *newScreenFramebufferImageCommand) NumIndices() int {
return 0
}
func (c *newScreenFramebufferImageCommand) AddNumVertices(n int) {
}
func (c *newScreenFramebufferImageCommand) AddNumIndices(n int) {
}
func (c *newScreenFramebufferImageCommand) CanMerge(dst, src *Image, color *affine.ColorM, mode driver.CompositeMode, filter driver.Filter, address driver.Address) bool {
return false
}
func (c *newScreenFramebufferImageCommand) Dst() *Image {
return c.result
}
// ResetGraphicsDriverState resets or initializes the current graphics driver state.
func ResetGraphicsDriverState() error {
return theGraphicsDriver.Reset()
}