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			410 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			410 lines
		
	
	
		
			11 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2016 Hajime Hoshi
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| package graphics
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| 
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| import (
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| 	"errors"
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| 	"fmt"
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| 	"image"
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| 	"image/color"
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| 	"math"
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| 
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| 	"github.com/hajimehoshi/ebiten/internal/affine"
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| 	emath "github.com/hajimehoshi/ebiten/internal/math"
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| 	"github.com/hajimehoshi/ebiten/internal/opengl"
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| 	"github.com/hajimehoshi/ebiten/internal/sync"
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| )
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| 
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| // command represents a drawing command.
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| //
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| // A command for drawing that is created when Image functions are called like DrawImage,
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| // or Fill.
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| // A command is not immediately executed after created. Instaed, it is queued after created,
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| // and executed only when necessary.
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| type command interface {
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| 	Exec(indexOffsetInBytes int) error
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| }
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| 
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| // commandQueue is a command queue for drawing commands.
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| type commandQueue struct {
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| 	// commands is a queue of drawing commands.
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| 	commands []command
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| 
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| 	// vertices represents a vertices data in OpenGL's array buffer.
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| 	vertices []float32
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| 
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| 	// verticesNum represents the current length of vertices.
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| 	// verticesNum must <= len(vertices).
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| 	// vertices is never shrunk since re-extending a vertices buffer is heavy.
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| 	verticesNum int
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| 
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| 	m sync.Mutex
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| }
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| 
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| // theCommandQueue is the command queue for the current process.
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| var theCommandQueue = &commandQueue{}
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| 
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| // appendVertices appends vertices to the queue.
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| func (q *commandQueue) appendVertices(vertices []float32) {
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| 	if len(q.vertices) < q.verticesNum+len(vertices) {
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| 		n := q.verticesNum + len(vertices) - len(q.vertices)
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| 		q.vertices = append(q.vertices, make([]float32, n)...)
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| 	}
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| 	// for-loop might be faster than copy:
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| 	// On GopherJS, copy might cause subarray calls.
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| 	for i := 0; i < len(vertices); i++ {
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| 		q.vertices[q.verticesNum+i] = vertices[i]
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| 	}
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| 	q.verticesNum += len(vertices)
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| }
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| 
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| // EnqueueDrawImageCommand enqueues a drawing-image command.
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| func (q *commandQueue) EnqueueDrawImageCommand(dst, src *Image, vertices []float32, clr *affine.ColorM, mode opengl.CompositeMode) {
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| 	// Avoid defer for performance
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| 	q.m.Lock()
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| 	q.appendVertices(vertices)
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| 	if 0 < len(q.commands) {
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| 		if c, ok := q.commands[len(q.commands)-1].(*drawImageCommand); ok {
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| 			if c.isMergeable(dst, src, clr, mode) {
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| 				c.verticesNum += len(vertices)
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| 				q.m.Unlock()
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| 				return
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| 			}
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| 		}
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| 	}
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| 	c := &drawImageCommand{
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| 		dst:         dst,
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| 		src:         src,
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| 		verticesNum: len(vertices),
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| 		color:       *clr,
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| 		mode:        mode,
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| 	}
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| 	q.commands = append(q.commands, c)
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| 	q.m.Unlock()
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| }
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| 
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| func (q *commandQueue) Enqueue(command command) {
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| 	q.m.Lock()
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| 	q.commands = append(q.commands, command)
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| 	q.m.Unlock()
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| }
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| 
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| // commandGroups separates q.commands into some groups.
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| // The number of quads of drawImageCommand in one groups must be equal to or less than
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| // its limit (maxQuads).
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| func (q *commandQueue) commandGroups() [][]command {
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| 	cs := q.commands
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| 	var gs [][]command
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| 	quads := 0
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| 	for 0 < len(cs) {
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| 		if len(gs) == 0 {
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| 			gs = append(gs, []command{})
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| 		}
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| 		c := cs[0]
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| 		switch c := c.(type) {
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| 		case *drawImageCommand:
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| 			if maxQuads >= quads+c.quadsNum() {
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| 				quads += c.quadsNum()
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| 				break
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| 			}
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| 			cc := c.split(maxQuads - quads)
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| 			gs[len(gs)-1] = append(gs[len(gs)-1], cc[0])
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| 			cs[0] = cc[1]
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| 			quads = 0
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| 			gs = append(gs, []command{})
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| 			continue
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| 		}
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| 		gs[len(gs)-1] = append(gs[len(gs)-1], c)
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| 		cs = cs[1:]
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| 	}
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| 	return gs
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| }
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| 
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| func (q *commandQueue) Flush() error {
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| 	q.m.Lock()
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| 	defer q.m.Unlock()
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| 	// glViewport must be called at least at every frame on iOS.
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| 	opengl.GetContext().ResetViewportSize()
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| 	n := 0
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| 	lastN := 0
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| 	for _, g := range q.commandGroups() {
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| 		for _, c := range g {
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| 			switch c := c.(type) {
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| 			case *drawImageCommand:
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| 				n += c.verticesNum
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| 			}
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| 		}
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| 		if 0 < n-lastN {
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| 			opengl.GetContext().BufferSubData(opengl.ArrayBuffer, q.vertices[lastN:n])
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| 		}
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| 		// NOTE: WebGL doesn't seem to have Check gl.MAX_ELEMENTS_VERTICES or gl.MAX_ELEMENTS_INDICES so far.
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| 		// Let's use them to compare to len(quads) in the future.
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| 		if maxQuads < (n-lastN)*opengl.Float.SizeInBytes()/QuadVertexSizeInBytes() {
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| 			return fmt.Errorf("len(quads) must be equal to or less than %d", maxQuads)
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| 		}
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| 		numc := len(g)
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| 		indexOffsetInBytes := 0
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| 		for _, c := range g {
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| 			if err := c.Exec(indexOffsetInBytes); err != nil {
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| 				return err
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| 			}
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| 			if c, ok := c.(*drawImageCommand); ok {
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| 				n := c.verticesNum * opengl.Float.SizeInBytes() / QuadVertexSizeInBytes()
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| 				indexOffsetInBytes += 6 * n * 2
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| 			}
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| 		}
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| 		if 0 < numc {
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| 			// Call glFlush to prevent black flicking (especially on Android (#226) and iOS).
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| 			opengl.GetContext().Flush()
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| 		}
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| 		lastN = n
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| 	}
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| 	q.commands = nil
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| 	q.verticesNum = 0
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| 	return nil
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| }
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| 
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| func FlushCommands() error {
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| 	return theCommandQueue.Flush()
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| }
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| 
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| type fillCommand struct {
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| 	dst   *Image
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| 	color color.RGBA
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| }
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| 
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| func (c *fillCommand) Exec(indexOffsetInBytes int) error {
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| 	f, err := c.dst.createFramebufferIfNeeded()
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| 	if err != nil {
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| 		return err
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| 	}
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| 	if err := f.setAsViewport(); err != nil {
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| 		return err
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| 	}
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| 	cr, cg, cb, ca := c.color.R, c.color.G, c.color.B, c.color.A
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| 	const max = math.MaxUint8
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| 	r := float64(cr) / max
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| 	g := float64(cg) / max
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| 	b := float64(cb) / max
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| 	a := float64(ca) / max
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| 	if err := opengl.GetContext().FillFramebuffer(r, g, b, a); err != nil {
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| 		return err
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| 	}
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| 
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| 	// Flush is needed after filling (#419)
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| 	opengl.GetContext().Flush()
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| 	return nil
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| }
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| 
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| type drawImageCommand struct {
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| 	dst         *Image
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| 	src         *Image
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| 	verticesNum int
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| 	color       affine.ColorM
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| 	mode        opengl.CompositeMode
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| }
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| 
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| func QuadVertexSizeInBytes() int {
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| 	return 4 * theArrayBufferLayout.totalBytes()
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| }
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| 
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| func (c *drawImageCommand) Exec(indexOffsetInBytes int) error {
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| 	f, err := c.dst.createFramebufferIfNeeded()
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| 	if err != nil {
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| 		return err
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| 	}
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| 	if err := f.setAsViewport(); err != nil {
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| 		return err
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| 	}
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| 	opengl.GetContext().BlendFunc(c.mode)
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| 
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| 	n := c.quadsNum()
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| 	if n == 0 {
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| 		return nil
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| 	}
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| 	_, h := c.dst.Size()
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| 	proj := f.projectionMatrix(h)
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| 	p := &programContext{
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| 		state:            &theOpenGLState,
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| 		program:          theOpenGLState.programTexture,
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| 		projectionMatrix: proj,
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| 		texture:          c.src.texture.native,
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| 		colorM:           c.color,
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| 	}
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| 	if err := p.begin(); err != nil {
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| 		return err
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| 	}
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| 	// TODO: We should call glBindBuffer here?
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| 	// The buffer is already bound at begin() but it is counterintuitive.
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| 	opengl.GetContext().DrawElements(opengl.Triangles, 6*n, indexOffsetInBytes)
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| 	return nil
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| }
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| 
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| func (c *drawImageCommand) split(quadsNum int) [2]*drawImageCommand {
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| 	c1 := *c
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| 	c2 := *c
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| 	s := opengl.Float.SizeInBytes()
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| 	n := quadsNum * QuadVertexSizeInBytes() / s
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| 	c1.verticesNum = n
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| 	c2.verticesNum -= n
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| 	return [2]*drawImageCommand{&c1, &c2}
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| }
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| 
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| func (c *drawImageCommand) isMergeable(dst, src *Image, clr *affine.ColorM, mode opengl.CompositeMode) bool {
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| 	if c.dst != dst {
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| 		return false
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| 	}
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| 	if c.src != src {
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| 		return false
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| 	}
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| 	if !c.color.Equals(clr) {
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| 		return false
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| 	}
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| 	if c.mode != mode {
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| 		return false
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| 	}
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| 	return true
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| }
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| 
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| func (c *drawImageCommand) quadsNum() int {
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| 	return c.verticesNum * opengl.Float.SizeInBytes() / QuadVertexSizeInBytes()
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| }
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| 
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| type replacePixelsCommand struct {
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| 	dst    *Image
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| 	pixels []uint8
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| }
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| 
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| func (c *replacePixelsCommand) Exec(indexOffsetInBytes int) error {
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| 	f, err := c.dst.createFramebufferIfNeeded()
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| 	if err != nil {
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| 		return err
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| 	}
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| 	if err := f.setAsViewport(); err != nil {
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| 		return err
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| 	}
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| 	// Filling with non black or white color is required here for glTexSubImage2D.
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| 	// Very mysterious but this actually works (Issue #186).
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| 	// This is needed even after fixing a shader bug at f537378f2a6a8ef56e1acf1c03034967b77c7b51.
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| 	if err := opengl.GetContext().FillFramebuffer(0, 0, 0.5, 1); err != nil {
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| 		return err
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| 	}
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| 	// This is necessary on Android. We can't call glClear just before glTexSubImage2D without
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| 	// glFlush. glTexSubImage2D didn't work without this hack at least on Nexus 5x (#211).
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| 	// This also happens when a fillCommand precedes a replacePixelsCommand.
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| 	// TODO: Can we have a better way like optimizing commands?
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| 	opengl.GetContext().Flush()
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| 	if err := opengl.GetContext().BindTexture(c.dst.texture.native); err != nil {
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| 		return err
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| 	}
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| 	opengl.GetContext().TexSubImage2D(c.pixels, emath.NextPowerOf2Int(c.dst.width), emath.NextPowerOf2Int(c.dst.height))
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| 	return nil
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| }
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| 
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| type disposeCommand struct {
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| 	target *Image
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| }
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| 
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| func (c *disposeCommand) Exec(indexOffsetInBytes int) error {
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| 	if c.target.framebuffer != nil {
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| 		opengl.GetContext().DeleteFramebuffer(c.target.framebuffer.native)
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| 	}
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| 	if c.target.texture != nil {
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| 		opengl.GetContext().DeleteTexture(c.target.texture.native)
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| 	}
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| 	return nil
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| }
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| 
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| type newImageFromImageCommand struct {
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| 	result *Image
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| 	img    *image.RGBA
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| 	filter opengl.Filter
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| }
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| 
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| func (c *newImageFromImageCommand) Exec(indexOffsetInBytes int) error {
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| 	origSize := c.img.Bounds().Size()
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| 	if origSize.X < 1 {
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| 		return errors.New("graphics: width must be equal or more than 1.")
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| 	}
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| 	if origSize.Y < 1 {
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| 		return errors.New("graphics: height must be equal or more than 1.")
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| 	}
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| 	w, h := c.img.Bounds().Size().X, c.img.Bounds().Size().Y
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| 	if c.img.Bounds() != image.Rect(0, 0, emath.NextPowerOf2Int(w), emath.NextPowerOf2Int(h)) {
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| 		panic(fmt.Sprintf("graphics: invalid image bounds: %v", c.img.Bounds()))
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| 	}
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| 	native, err := opengl.GetContext().NewTexture(w, h, c.img.Pix, c.filter)
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| 	if err != nil {
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| 		return err
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| 	}
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| 	c.result.texture = &texture{
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| 		native: native,
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| 	}
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| 	return nil
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| }
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| 
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| type newImageCommand struct {
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| 	result *Image
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| 	width  int
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| 	height int
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| 	filter opengl.Filter
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| }
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| 
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| func (c *newImageCommand) Exec(indexOffsetInBytes int) error {
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| 	w := emath.NextPowerOf2Int(c.width)
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| 	h := emath.NextPowerOf2Int(c.height)
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| 	if w < 1 {
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| 		return errors.New("graphics: width must be equal or more than 1.")
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| 	}
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| 	if h < 1 {
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| 		return errors.New("graphics: height must be equal or more than 1.")
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| 	}
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| 	native, err := opengl.GetContext().NewTexture(w, h, nil, c.filter)
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| 	if err != nil {
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| 		return err
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| 	}
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| 	c.result.texture = &texture{
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| 		native: native,
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| 	}
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| 	return nil
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| }
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| 
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| type newScreenFramebufferImageCommand struct {
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| 	result  *Image
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| 	width   int
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| 	height  int
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| 	offsetX float64
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| 	offsetY float64
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| }
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| 
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| func (c *newScreenFramebufferImageCommand) Exec(indexOffsetInBytes int) error {
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| 	if c.width < 1 {
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| 		return errors.New("graphics: width must be equal or more than 1.")
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| 	}
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| 	if c.height < 1 {
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| 		return errors.New("graphics: height must be equal or more than 1.")
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| 	}
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| 	f := &framebuffer{
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| 		native:  opengl.GetContext().ScreenFramebuffer(),
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| 		flipY:   true,
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| 		width:   c.width,
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| 		height:  c.height,
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| 		offsetX: c.offsetX,
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| 		offsetY: c.offsetY,
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| 	}
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| 	c.result.framebuffer = f
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| 	return nil
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| }
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