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			256 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			256 lines
		
	
	
		
			6.2 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2021 The Ebiten Authors
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| //go:build example
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| // +build example
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| 
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| package main
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| 
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| import (
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| 	"bytes"
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| 	"image"
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| 	_ "image/jpeg"
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| 	"log"
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| 	"math"
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| 
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| 	"github.com/hajimehoshi/ebiten/v2"
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| 	"github.com/hajimehoshi/ebiten/v2/ebitenutil"
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| 	"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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| 	"github.com/hajimehoshi/ebiten/v2/inpututil"
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| )
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| 
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| // distance between points a and b.
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| func distance(xa, ya, xb, yb int) float64 {
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| 	x := math.Abs(float64(xa - xb))
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| 	y := math.Abs(float64(ya - yb))
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| 	return math.Sqrt(x*x + y*y)
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| }
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| 
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| const (
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| 	screenWidth  = 640
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| 	screenHeight = 480
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| )
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| 
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| var (
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| 	gophersImage *ebiten.Image
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| )
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| 
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| type touch struct {
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| 	originX, originY int
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| 	currX, currY     int
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| 	duration         int
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| 	wasPinch, isPan  bool
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| }
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| 
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| type pinch struct {
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| 	id1, id2 ebiten.TouchID
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| 	originH  float64
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| 	prevH    float64
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| }
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| 
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| type pan struct {
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| 	id ebiten.TouchID
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| 
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| 	prevX, prevY     int
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| 	originX, originY int
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| }
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| 
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| type tap struct {
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| 	X, Y int
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| }
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| 
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| type Game struct {
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| 	x, y float64
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| 	zoom float64
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| 
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| 	touchIDs []ebiten.TouchID
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| 	touches  map[ebiten.TouchID]*touch
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| 	pinch    *pinch
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| 	pan      *pan
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| 	taps     []tap
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| }
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| 
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| func (g *Game) Update() error {
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| 	// Clear the previous frame's taps.
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| 	g.taps = g.taps[:0]
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| 
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| 	// What touches have just ended?
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| 	for id, t := range g.touches {
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| 		if inpututil.IsTouchJustReleased(id) {
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| 			if g.pinch != nil && (id == g.pinch.id1 || id == g.pinch.id2) {
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| 				g.pinch = nil
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| 			}
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| 			if g.pan != nil && id == g.pan.id {
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| 				g.pan = nil
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| 			}
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| 
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| 			// If this one has not been touched long (30 frames can be assumed
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| 			// to be 500ms), or moved far, then it's a tap.
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| 			diff := distance(t.originX, t.originY, t.currX, t.currY)
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| 			if !t.wasPinch && !t.isPan && (t.duration <= 30 || diff < 2) {
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| 				g.taps = append(g.taps, tap{
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| 					X: t.currX,
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| 					Y: t.currY,
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| 				})
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| 			}
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| 
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| 			delete(g.touches, id)
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| 		}
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| 	}
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| 
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| 	// What touches are new in this frame?
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| 	g.touchIDs = inpututil.AppendJustPressedTouchIDs(g.touchIDs[:0])
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| 	for _, id := range g.touchIDs {
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| 		x, y := ebiten.TouchPosition(id)
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| 		g.touches[id] = &touch{
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| 			originX: x, originY: y,
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| 			currX: x, currY: y,
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| 		}
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| 	}
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| 
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| 	g.touchIDs = ebiten.AppendTouchIDs(g.touchIDs[:0])
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| 
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| 	// Update the current position and durations of any touches that have
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| 	// neither begun nor ended in this frame.
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| 	for _, id := range g.touchIDs {
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| 		t := g.touches[id]
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| 		t.duration = inpututil.TouchPressDuration(id)
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| 		t.currX, t.currY = ebiten.TouchPosition(id)
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| 	}
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| 
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| 	// Interpret the raw touch data that's been collected into g.touches into
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| 	// gestures like two-finger pinch or single-finger pan.
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| 	switch len(g.touches) {
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| 	case 2:
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| 		// Potentially the user is making a pinch gesture with two fingers.
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| 		// If the diff between their origins is different to the diff between
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| 		// their currents and if these two are not already a pinch, then this is
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| 		// a new pinch!
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| 		id1, id2 := g.touchIDs[0], g.touchIDs[1]
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| 		t1, t2 := g.touches[id1], g.touches[id2]
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| 		originDiff := distance(t1.originX, t1.originY, t2.originX, t2.originY)
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| 		currDiff := distance(t1.currX, t1.currY, t2.currX, t2.currY)
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| 		if g.pinch == nil && g.pan == nil && math.Abs(originDiff-currDiff) > 3 {
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| 			t1.wasPinch = true
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| 			t2.wasPinch = true
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| 			g.pinch = &pinch{
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| 				id1:     id1,
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| 				id2:     id2,
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| 				originH: originDiff,
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| 				prevH:   originDiff,
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| 			}
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| 		}
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| 	case 1:
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| 		// Potentially this is a new pan.
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| 		id := g.touchIDs[0]
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| 		t := g.touches[id]
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| 		if !t.wasPinch && g.pan == nil && g.pinch == nil {
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| 			diff := math.Abs(distance(t.originX, t.originY, t.currX, t.currY))
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| 			if diff > 1 {
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| 				t.isPan = true
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| 				g.pan = &pan{
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| 					id:      id,
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| 					originX: t.originX,
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| 					originY: t.originY,
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| 					prevX:   t.originX,
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| 					prevY:   t.originY,
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| 				}
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| 			}
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| 		}
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| 	}
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| 
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| 	// Copy any active pinch gesture's movement to the Game's zoom.
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| 	if g.pinch != nil {
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| 		x1, y1 := ebiten.TouchPosition(g.pinch.id1)
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| 		x2, y2 := ebiten.TouchPosition(g.pinch.id2)
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| 		curr := distance(x1, y1, x2, y2)
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| 		delta := curr - g.pinch.prevH
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| 		g.pinch.prevH = curr
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| 
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| 		g.zoom += (delta / 100) * g.zoom
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| 		if g.zoom < 0.25 {
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| 			g.zoom = 0.25
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| 		} else if g.zoom > 10 {
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| 			g.zoom = 10
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| 		}
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| 	}
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| 
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| 	// Copy any active pan gesture's movement to the Game's x and y pan values.
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| 	if g.pan != nil {
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| 		currX, currY := ebiten.TouchPosition(g.pan.id)
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| 		deltaX, deltaY := currX-g.pan.prevX, currY-g.pan.prevY
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| 
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| 		g.pan.prevX, g.pan.prevY = currX, currY
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| 
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| 		g.x += float64(deltaX)
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| 		g.y += float64(deltaY)
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| 	}
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| 
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| 	// If the user has tapped, then reset the Game's pan and zoom.
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| 	if len(g.taps) > 0 {
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| 		g.x = screenWidth / 2
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| 		g.y = screenHeight / 2
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| 		g.zoom = 1.0
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| 	}
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| 	return nil
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| }
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| 
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| func (g *Game) Draw(screen *ebiten.Image) {
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| 	op := &ebiten.DrawImageOptions{}
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| 
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| 	// Apply zoom.
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| 	op.GeoM.Scale(g.zoom, g.zoom)
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| 
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| 	// Apply pan.
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| 	op.GeoM.Translate(g.x, g.y)
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| 
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| 	// Center the image (corrected by the current zoom).
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| 	w, h := gophersImage.Size()
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| 	op.GeoM.Translate(float64(-w)/2*g.zoom, float64(-h)/2*g.zoom)
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| 
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| 	screen.DrawImage(gophersImage, op)
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| 
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| 	ebitenutil.DebugPrint(screen, "Use a two finger pinch to zoom, swipe with one finger to pan, or tap to reset the view")
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| }
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| 
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| func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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| 	return screenWidth, screenHeight
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| }
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| 
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| func main() {
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| 	// Decode an image from the image file's byte slice.
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| 	// Now the byte slice is generated with //go:generate for Go 1.15 or older.
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| 	// If you use Go 1.16 or newer, it is strongly recommended to use //go:embed to embed the image file.
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| 	// See https://pkg.go.dev/embed for more details.
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| 	img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
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| 	if err != nil {
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| 		log.Fatal(err)
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| 	}
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| 	gophersImage = ebiten.NewImageFromImage(img)
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| 
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| 	g := &Game{
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| 		x:    screenWidth / 2,
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| 		y:    screenHeight / 2,
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| 		zoom: 1.0,
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| 
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| 		touches: map[ebiten.TouchID]*touch{},
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| 	}
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| 
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| 	ebiten.SetWindowSize(screenWidth, screenHeight)
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| 	ebiten.SetWindowTitle("Touch (Ebiten Demo)")
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| 	if err := ebiten.RunGame(g); err != nil {
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| 		log.Fatal(err)
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| 	}
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| }
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