mirror of
				https://github.com/hajimehoshi/ebiten.git
				synced 2025-10-31 19:52:47 +08:00 
			
		
		
		
	
		
			
				
	
	
		
			89 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			2.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2014 Hajime Hoshi
 | |
| //
 | |
| // Licensed under the Apache License, Version 2.0 (the "License");
 | |
| // you may not use this file except in compliance with the License.
 | |
| // You may obtain a copy of the License at
 | |
| //
 | |
| //     http://www.apache.org/licenses/LICENSE-2.0
 | |
| //
 | |
| // Unless required by applicable law or agreed to in writing, software
 | |
| // distributed under the License is distributed on an "AS IS" BASIS,
 | |
| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
 | |
| // See the License for the specific language governing permissions and
 | |
| // limitations under the License.
 | |
| 
 | |
| //go:build example
 | |
| // +build example
 | |
| 
 | |
| package main
 | |
| 
 | |
| import (
 | |
| 	"bytes"
 | |
| 	"image"
 | |
| 	_ "image/jpeg"
 | |
| 	"log"
 | |
| 	"math"
 | |
| 
 | |
| 	"github.com/hajimehoshi/ebiten/v2"
 | |
| 	"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
 | |
| )
 | |
| 
 | |
| const (
 | |
| 	screenWidth  = 640
 | |
| 	screenHeight = 480
 | |
| )
 | |
| 
 | |
| var (
 | |
| 	gophersImage *ebiten.Image
 | |
| )
 | |
| 
 | |
| type Game struct {
 | |
| 	count int
 | |
| }
 | |
| 
 | |
| func (g *Game) Update() error {
 | |
| 	g.count++
 | |
| 	return nil
 | |
| }
 | |
| 
 | |
| func (g *Game) Draw(screen *ebiten.Image) {
 | |
| 	w, h := gophersImage.Size()
 | |
| 	op := &ebiten.DrawImageOptions{}
 | |
| 
 | |
| 	// Move the image's center to the screen's upper-left corner.
 | |
| 	// This is a preparation for rotating. When geometry matrices are applied,
 | |
| 	// the origin point is the upper-left corner.
 | |
| 	op.GeoM.Translate(-float64(w)/2, -float64(h)/2)
 | |
| 
 | |
| 	// Rotate the image. As a result, the anchor point of this rotate is
 | |
| 	// the center of the image.
 | |
| 	op.GeoM.Rotate(float64(g.count%360) * 2 * math.Pi / 360)
 | |
| 
 | |
| 	// Move the image to the screen's center.
 | |
| 	op.GeoM.Translate(screenWidth/2, screenHeight/2)
 | |
| 
 | |
| 	screen.DrawImage(gophersImage, op)
 | |
| }
 | |
| 
 | |
| func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
 | |
| 	return screenWidth, screenHeight
 | |
| }
 | |
| 
 | |
| func main() {
 | |
| 	// Decode an image from the image file's byte slice.
 | |
| 	// Now the byte slice is generated with //go:generate for Go 1.15 or older.
 | |
| 	// If you use Go 1.16 or newer, it is strongly recommended to use //go:embed to embed the image file.
 | |
| 	// See https://pkg.go.dev/embed for more details.
 | |
| 	img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
 | |
| 	if err != nil {
 | |
| 		log.Fatal(err)
 | |
| 	}
 | |
| 	gophersImage = ebiten.NewImageFromImage(img)
 | |
| 
 | |
| 	ebiten.SetWindowSize(screenWidth, screenHeight)
 | |
| 	ebiten.SetWindowTitle("Rotate (Ebiten Demo)")
 | |
| 	if err := ebiten.RunGame(&Game{}); err != nil {
 | |
| 		log.Fatal(err)
 | |
| 	}
 | |
| }
 | 
