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			110 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			110 lines
		
	
	
		
			2.6 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| // Copyright 2018 The Ebiten Authors
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| //
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| // Licensed under the Apache License, Version 2.0 (the "License");
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| // you may not use this file except in compliance with the License.
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| // You may obtain a copy of the License at
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| //
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| //     http://www.apache.org/licenses/LICENSE-2.0
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| //
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| // Unless required by applicable law or agreed to in writing, software
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| // distributed under the License is distributed on an "AS IS" BASIS,
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| // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
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| // See the License for the specific language governing permissions and
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| // limitations under the License.
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| 
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| //go:build example
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| // +build example
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| 
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| package main
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| 
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| import (
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| 	"bytes"
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| 	"image"
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| 	"image/color"
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| 	_ "image/png"
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| 	"log"
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| 
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| 	"github.com/hajimehoshi/ebiten/v2"
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| 	"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
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| )
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| 
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| const (
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| 	screenWidth  = 320
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| 	screenHeight = 240
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| )
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| 
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| var (
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| 	ebitenImage *ebiten.Image
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| 	colors      = []color.RGBA{
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| 		{0xff, 0xff, 0xff, 0xff},
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| 		{0xff, 0xff, 0x0, 0xff},
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| 		{0xff, 0x0, 0xff, 0xff},
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| 		{0xff, 0x0, 0x0, 0xff},
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| 		{0x0, 0xff, 0xff, 0xff},
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| 		{0x0, 0xff, 0x0, 0xff},
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| 		{0x0, 0x0, 0xff, 0xff},
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| 		{0x0, 0x0, 0x0, 0xff},
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| 	}
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| )
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| 
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| type Game struct {
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| }
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| 
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| func (g *Game) Update() error {
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| 	return nil
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| }
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| 
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| func (g *Game) Draw(screen *ebiten.Image) {
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| 	const (
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| 		ox = 10
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| 		oy = 10
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| 		dx = 60
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| 		dy = 50
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| 	)
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| 	screen.Fill(color.NRGBA{0x00, 0x40, 0x80, 0xff})
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| 
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| 	op := &ebiten.DrawImageOptions{}
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| 	op.GeoM.Translate(ox, oy)
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| 	screen.DrawImage(ebitenImage, op)
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| 
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| 	// Fill with solid colors
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| 	for i, c := range colors {
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| 		op := &ebiten.DrawImageOptions{}
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| 		x := i % 4
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| 		y := i/4 + 1
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| 		op.GeoM.Translate(ox+float64(dx*x), oy+float64(dy*y))
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| 
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| 		// Reset RGB (not Alpha) 0 forcibly
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| 		op.ColorM.Scale(0, 0, 0, 1)
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| 
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| 		// Set color
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| 		r := float64(c.R) / 0xff
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| 		g := float64(c.G) / 0xff
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| 		b := float64(c.B) / 0xff
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| 		op.ColorM.Translate(r, g, b, 0)
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| 		screen.DrawImage(ebitenImage, op)
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| 	}
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| }
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| 
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| func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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| 	return screenWidth, screenHeight
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| }
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| 
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| func main() {
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| 	// Decode an image from the image file's byte slice.
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| 	// Now the byte slice is generated with //go:generate for Go 1.15 or older.
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| 	// If you use Go 1.16 or newer, it is strongly recommended to use //go:embed to embed the image file.
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| 	// See https://pkg.go.dev/embed for more details.
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| 	img, _, err := image.Decode(bytes.NewReader(images.Ebiten_png))
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| 	if err != nil {
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| 		log.Fatal(err)
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| 	}
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| 	ebitenImage = ebiten.NewImageFromImage(img)
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| 
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| 	ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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| 	ebiten.SetWindowTitle("Flood fill with solid colors (Ebiten Demo)")
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| 	if err := ebiten.RunGame(&Game{}); err != nil {
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| 		log.Fatal(err)
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| 	}
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| }
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