Files
ebiten/examples/windowsize/main.go
2025-04-05 05:01:44 +09:00

564 lines
16 KiB
Go

// Copyright 2015 Hajime Hoshi
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"bytes"
"flag"
"fmt"
"image"
_ "image/jpeg"
"log"
"math"
"math/rand/v2"
"regexp"
"strconv"
"strings"
"github.com/ebitengine/debugui"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/examples/resources/images"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
var (
flagFullscreen = flag.Bool("fullscreen", false, "fullscreen")
flagResizable = flag.Bool("resizable", false, "make the window resizable")
flagWindowPosition = flag.String("windowposition", "", "window position (e.g., 100,200)")
flagTransparent = flag.Bool("transparent", false, "screen transparent")
flagFloating = flag.Bool("floating", false, "make the window floating")
flagPassthrough = flag.Bool("passthrough", false, "make the window mouse passthrough")
flagMaximize = flag.Bool("maximize", false, "maximize the window")
flagVsync = flag.Bool("vsync", true, "enable vsync")
flagInitFocused = flag.Bool("initfocused", true, "whether the window is focused on start")
flagMinWindowSize = flag.String("minwindowsize", "", "minimum window size (e.g., 100x200)")
flagMaxWindowSize = flag.String("maxwindowsize", "", "maximum window size (e.g., 1920x1080)")
flagGraphicsLibrary = flag.String("graphicslibrary", "", "graphics library (e.g. opengl)")
flagRunnableOnUnfocused = flag.Bool("runnableonunfocused", true, "whether the app is runnable even on unfocused")
flagColorSpace = flag.String("colorspace", "", "color space ('', 'srgb', or 'display-p3')")
)
func init() {
flag.Parse()
}
const (
initScreenWidth = 640
initScreenHeight = 640
initScreenScale = 1
)
var (
gophersImage *ebiten.Image
)
func createRandomIconImage() image.Image {
const size = 32
rf := float64(rand.IntN(0x100))
gf := float64(rand.IntN(0x100))
bf := float64(rand.IntN(0x100))
img := ebiten.NewImage(size, size)
pix := make([]byte, 4*size*size)
for j := 0; j < size; j++ {
for i := 0; i < size; i++ {
af := float64(i+j) / float64(2*size)
if af > 0 {
pix[4*(j*size+i)] = byte(rf * af)
pix[4*(j*size+i)+1] = byte(gf * af)
pix[4*(j*size+i)+2] = byte(bf * af)
pix[4*(j*size+i)+3] = byte(af * 0xff)
}
}
}
img.WritePixels(pix)
return img
}
type game struct {
debugUI debugui.DebugUI
count int
screenWidth float64
screenHeight float64
positionX int
positionY int
autoRestore bool
autoAdjustment bool
tps int
}
func (g *game) Layout(outsideWidth, outsideHeight int) (int, int) {
// As game implements the interface LayoutFer, Layout is never called and LayoutF is called instead.
// However, game has to implement Layout to satisfy the interface Game.
panic("windowsize: Layout must not be called")
}
func (g *game) LayoutF(outsideWidth, outsideHeight float64) (float64, float64) {
if g.autoAdjustment {
g.screenWidth, g.screenHeight = outsideWidth, outsideHeight
return outsideWidth, outsideHeight
}
// Ignore the outside size. This means that the offscreen is not adjusted with the outside world.
return g.screenWidth, g.screenHeight
}
func windowResigingModeString(m ebiten.WindowResizingModeType) string {
switch m {
case ebiten.WindowResizingModeDisabled:
return "Disabled"
case ebiten.WindowResizingModeOnlyFullscreenEnabled:
return "Fullscreen Only"
case ebiten.WindowResizingModeEnabled:
return "Enabled"
default:
panic("not reached")
}
}
func cursorModeString(m ebiten.CursorModeType) string {
switch m {
case ebiten.CursorModeVisible:
return "Visible"
case ebiten.CursorModeHidden:
return "Hidden"
case ebiten.CursorModeCaptured:
return "Captured"
default:
panic("not reached")
}
}
func (g *game) Update() error {
g.tps = ebiten.TPS()
g.positionX, g.positionY = ebiten.WindowPosition()
// ebiten.WindowSize can return (0, 0) on browsers or mobiles.
screenScale := 1.0
if ww, wh := ebiten.WindowSize(); ww > 0 && wh > 0 {
screenScale = math.Min(float64(ww)/g.screenWidth, float64(wh)/g.screenHeight)
}
// Call SetWindowSize and SetWindowPosition only when necessary.
// When a window is maximized, SetWindowSize and SetWindowPosition should not be called.
// Otherwise, the restored window size and position are not correct.
var (
toUpdateWindowSize bool
toUpdateWindowPosition bool
)
if _, err := g.debugUI.Update(func(ctx *debugui.Context) error {
ctx.Window("Window Size", image.Rect(10, 10, 330, 490), func(layout debugui.ContainerLayout) {
ctx.Header("Instructions", false, func() {
ctx.SetGridLayout([]int{-1, -1}, nil)
ctx.Text("[Arrow keys]")
ctx.Text("Move the window")
ctx.Text("[Shift + Arrow keys]")
ctx.Text("Change the window size")
ctx.Text("[E]")
ctx.Text("Restore the window (only when the window is maximized or minimized)")
})
ctx.Header("Settings (Window, Desktop Only)", true, func() {
ctx.SetGridLayout([]int{-2, -1}, nil)
ctx.Text("Resizing Mode")
resizingMode := ebiten.WindowResizingMode()
ctx.Button(windowResigingModeString(resizingMode)).On(func() {
switch resizingMode {
case ebiten.WindowResizingModeDisabled:
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeOnlyFullscreenEnabled)
case ebiten.WindowResizingModeOnlyFullscreenEnabled:
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
case ebiten.WindowResizingModeEnabled:
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeDisabled)
default:
panic("not reached")
}
})
if ebiten.WindowResizingMode() == ebiten.WindowResizingModeEnabled {
ctx.Text("Maxmize")
ctx.Button("Maximize").On(func() {
ebiten.MaximizeWindow()
})
}
ctx.Text("Minimize")
ctx.Button("Minimize").On(func() {
ebiten.MinimizeWindow()
})
ctx.Text("Auto Restore")
ctx.Checkbox(&g.autoRestore, "")
if !g.autoAdjustment {
ctx.Text("Screen Scale")
ctx.Button(fmt.Sprintf("%0.2f", screenScale)).On(func() {
switch {
case screenScale < 1:
screenScale = 1
case screenScale < 1.5:
screenScale = 1.5
case screenScale < 2:
screenScale = 2
default:
screenScale = 0.75
}
toUpdateWindowSize = true
})
}
ctx.Text("Decorated")
decorated := ebiten.IsWindowDecorated()
ctx.Checkbox(&decorated, "").On(func() {
ebiten.SetWindowDecorated(decorated)
})
ctx.Text("Floating")
floating := ebiten.IsWindowFloating()
ctx.Checkbox(&floating, "").On(func() {
ebiten.SetWindowFloating(floating)
})
ctx.Text("Update Icon")
ctx.Button("Update").On(func() {
ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
})
ctx.Text("Reset Icon")
ctx.Button("Reset").On(func() {
ebiten.SetWindowIcon(nil)
})
})
ctx.Header("Settings (Rendering)", true, func() {
ctx.SetGridLayout([]int{-2, -1}, nil)
ctx.Text("Auto Size Adjustment")
ctx.Checkbox(&g.autoAdjustment, "")
ctx.Text("Fullscreen")
fullscreen := ebiten.IsFullscreen()
ctx.Checkbox(&fullscreen, "").On(func() {
ebiten.SetFullscreen(fullscreen)
})
ctx.Text("Runnable on Unfocused")
runnableOnUnfocused := ebiten.IsRunnableOnUnfocused()
ctx.Checkbox(&runnableOnUnfocused, "").On(func() {
ebiten.SetRunnableOnUnfocused(runnableOnUnfocused)
})
ctx.Text("Vsync")
vsyncEnabled := ebiten.IsVsyncEnabled()
ctx.Checkbox(&vsyncEnabled, "").On(func() {
ebiten.SetVsyncEnabled(vsyncEnabled)
})
ctx.Text("TPS Mode")
tpsStr := "Sync w/ FPS"
if t := ebiten.TPS(); t != ebiten.SyncWithFPS {
tpsStr = fmt.Sprintf("%d", t)
}
ctx.Button(tpsStr).On(func() {
switch g.tps {
case ebiten.SyncWithFPS:
g.tps = 30
case 30:
g.tps = 60
case 60:
g.tps = 120
case 120:
g.tps = ebiten.SyncWithFPS
default:
panic("not reached")
}
})
ctx.Text("Clear Screen Every Frame")
screenCleared := ebiten.IsScreenClearedEveryFrame()
ctx.Checkbox(&screenCleared, "").On(func() {
ebiten.SetScreenClearedEveryFrame(screenCleared)
})
})
ctx.Header("Settings (Mouse Cursor)", true, func() {
ctx.SetGridLayout([]int{-2, -1}, nil)
ctx.Text("Mode [C]")
cursorMode := ebiten.CursorMode()
updateCursorMode := func() {
switch cursorMode {
case ebiten.CursorModeVisible:
ebiten.SetCursorMode(ebiten.CursorModeHidden)
case ebiten.CursorModeHidden:
ebiten.SetCursorMode(ebiten.CursorModeCaptured)
case ebiten.CursorModeCaptured:
ebiten.SetCursorMode(ebiten.CursorModeVisible)
}
}
ctx.Button(cursorModeString(cursorMode)).On(updateCursorMode)
if inpututil.IsKeyJustPressed(ebiten.KeyC) {
updateCursorMode()
}
ctx.Text("Passthrough (desktop only) [P]")
mousePassthrough := ebiten.IsWindowMousePassthrough()
updateMousePassthrough := func() {
ebiten.SetWindowMousePassthrough(mousePassthrough)
}
ctx.Checkbox(&mousePassthrough, "").On(updateMousePassthrough)
if inpututil.IsKeyJustPressed(ebiten.KeyP) {
mousePassthrough = !mousePassthrough
updateMousePassthrough()
}
})
ctx.Header("Info", true, func() {
ctx.SetGridLayout([]int{-2, -1}, nil)
ctx.Text("Window Position")
wx, wy := ebiten.WindowPosition()
ctx.Text(fmt.Sprintf("(%d, %d)", wx, wy))
ctx.Text("Window Size")
ww, wh := ebiten.WindowSize()
ctx.Text(fmt.Sprintf("(%d, %d)", ww, wh))
minw, minh, maxw, maxh := ebiten.WindowSizeLimits()
ctx.Text("Minimum Window Size")
ctx.Text(fmt.Sprintf("(%d, %d)", minw, minh))
ctx.Text("Maximum Window Size")
ctx.Text(fmt.Sprintf("(%d, %d)", maxw, maxh))
ctx.Text("Cursor")
cx, cy := ebiten.CursorPosition()
ctx.Text(fmt.Sprintf("(%d, %d)", cx, cy))
ctx.Text("Device Scale Factor")
ctx.Text(fmt.Sprintf("%0.2f", ebiten.Monitor().DeviceScaleFactor()))
w, h := ebiten.Monitor().Size()
ctx.Text("Screen Size in Fullscreen")
ctx.Text(fmt.Sprintf("(%d, %d)", w, h))
ctx.Text("Focused?")
ctx.Text(fmt.Sprintf("%t", ebiten.IsFocused()))
ctx.Text("TPS")
ctx.Text(fmt.Sprintf("%0.2f", ebiten.ActualTPS()))
ctx.Text("FPS")
ctx.Text(fmt.Sprintf("%0.2f", ebiten.ActualFPS()))
})
ctx.Header("Info (Debug)", true, func() {
ctx.SetGridLayout([]int{-2, -1}, nil)
var debug ebiten.DebugInfo
ebiten.ReadDebugInfo(&debug)
ctx.Text("Graphics Lib")
ctx.Text(debug.GraphicsLibrary.String())
ctx.Text("GPU Memory Usage")
ctx.Text(fmt.Sprintf("%d", debug.TotalGPUImageMemoryUsageInBytes))
})
})
return nil
}); err != nil {
return err
}
const d = 16
if ebiten.IsKeyPressed(ebiten.KeyShift) {
if inpututil.IsKeyJustPressed(ebiten.KeyArrowDown) {
g.screenHeight += d
toUpdateWindowSize = true
}
if inpututil.IsKeyJustPressed(ebiten.KeyArrowUp) {
if 16 < g.screenHeight && d < g.screenHeight {
g.screenHeight -= d
toUpdateWindowSize = true
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyArrowLeft) {
if 16 < g.screenWidth && d < g.screenWidth {
g.screenWidth -= d
toUpdateWindowSize = true
}
}
if inpututil.IsKeyJustPressed(ebiten.KeyArrowRight) {
g.screenWidth += d
toUpdateWindowSize = true
}
} else {
if inpututil.IsKeyJustPressed(ebiten.KeyArrowUp) {
g.positionY -= d
toUpdateWindowPosition = true
}
if inpututil.IsKeyJustPressed(ebiten.KeyArrowDown) {
g.positionY += d
toUpdateWindowPosition = true
}
if inpututil.IsKeyJustPressed(ebiten.KeyArrowLeft) {
g.positionX -= d
toUpdateWindowPosition = true
}
if inpututil.IsKeyJustPressed(ebiten.KeyArrowRight) {
g.positionX += d
toUpdateWindowPosition = true
}
}
var restore bool
if ebiten.IsWindowMaximized() || ebiten.IsWindowMinimized() {
if g.autoRestore {
restore = g.count%ebiten.TPS() == 0
} else {
restore = inpututil.IsKeyJustPressed(ebiten.KeyE)
}
}
if toUpdateWindowSize {
ebiten.SetWindowSize(int(g.screenWidth*screenScale), int(g.screenHeight*screenScale))
}
ebiten.SetTPS(g.tps)
if toUpdateWindowPosition {
ebiten.SetWindowPosition(g.positionX, g.positionY)
}
if restore {
ebiten.RestoreWindow()
}
g.count++
return nil
}
func (g *game) Draw(screen *ebiten.Image) {
w, h := gophersImage.Bounds().Dx(), gophersImage.Bounds().Dy()
w2, h2 := screen.Bounds().Dx(), screen.Bounds().Dy()
op := &ebiten.DrawImageOptions{}
op.GeoM.Translate(float64(-w+w2)/2, float64(-h+h2)/2)
dx := math.Cos(2*math.Pi*float64(g.count)/360) * 20
dy := math.Sin(2*math.Pi*float64(g.count)/360) * 20
op.GeoM.Translate(dx, dy)
screen.DrawImage(gophersImage, op)
g.debugUI.Draw(screen)
}
func parseWindowPosition() (int, int, bool) {
if *flagWindowPosition == "" {
return 0, 0, false
}
tokens := strings.Split(*flagWindowPosition, ",")
if len(tokens) != 2 {
return 0, 0, false
}
x, err := strconv.Atoi(tokens[0])
if err != nil {
return 0, 0, false
}
y, err := strconv.Atoi(tokens[1])
if err != nil {
return 0, 0, false
}
return x, y, true
}
func main() {
// Decode an image from the image file's byte slice.
img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg))
if err != nil {
log.Fatal(err)
}
gophersImage = ebiten.NewImageFromImage(img)
ebiten.SetWindowIcon([]image.Image{createRandomIconImage()})
if x, y, ok := parseWindowPosition(); ok {
ebiten.SetWindowPosition(x, y)
}
g := &game{
screenWidth: initScreenWidth,
screenHeight: initScreenHeight,
}
if *flagFullscreen {
ebiten.SetFullscreen(true)
}
if *flagResizable {
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
}
if *flagFloating {
ebiten.SetWindowFloating(true)
}
if *flagPassthrough {
ebiten.SetWindowMousePassthrough(true)
}
if *flagMaximize {
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
ebiten.MaximizeWindow()
}
if !*flagVsync {
ebiten.SetVsyncEnabled(false)
}
if !*flagRunnableOnUnfocused {
ebiten.SetRunnableOnUnfocused(false)
}
minw, minh, maxw, maxh := -1, -1, -1, -1
reSize := regexp.MustCompile(`^(\d+)x(\d+)$`)
if m := reSize.FindStringSubmatch(*flagMinWindowSize); m != nil {
minw, _ = strconv.Atoi(m[1])
minh, _ = strconv.Atoi(m[2])
}
if m := reSize.FindStringSubmatch(*flagMaxWindowSize); m != nil {
maxw, _ = strconv.Atoi(m[1])
maxh, _ = strconv.Atoi(m[2])
}
if minw >= 0 || minh >= 0 || maxw >= 0 || maxh >= 0 {
ebiten.SetWindowSizeLimits(minw, minh, maxw, maxh)
ebiten.SetWindowResizingMode(ebiten.WindowResizingModeEnabled)
}
op := &ebiten.RunGameOptions{}
switch *flagGraphicsLibrary {
case "":
op.GraphicsLibrary = ebiten.GraphicsLibraryAuto
case "opengl":
op.GraphicsLibrary = ebiten.GraphicsLibraryOpenGL
case "directx":
op.GraphicsLibrary = ebiten.GraphicsLibraryDirectX
case "metal":
op.GraphicsLibrary = ebiten.GraphicsLibraryMetal
default:
log.Fatalf("unexpected graphics library: %s", *flagGraphicsLibrary)
}
switch *flagColorSpace {
case "":
op.ColorSpace = ebiten.ColorSpaceDefault
case "srgb":
op.ColorSpace = ebiten.ColorSpaceSRGB
case "display-p3":
op.ColorSpace = ebiten.ColorSpaceDisplayP3
}
op.InitUnfocused = !*flagInitFocused
op.ScreenTransparent = *flagTransparent
op.X11ClassName = "Window-Size"
op.X11InstanceName = "window-size"
const title = "Window Size (Ebitengine Demo)"
ww := int(float64(g.screenWidth) * initScreenScale)
wh := int(float64(g.screenHeight) * initScreenScale)
ebiten.SetWindowSize(ww, wh)
ebiten.SetWindowTitle(title)
if err := ebiten.RunGameWithOptions(g, op); err != nil {
log.Fatal(err)
}
}