Files
ebiten/examples/monitor/main.go
2025-03-31 23:34:30 +09:00

151 lines
3.8 KiB
Go

// Copyright 2023 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"flag"
"fmt"
"image"
"log"
"github.com/ebitengine/debugui"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
)
const (
windowWidth = 640
windowHeight = 480
)
type Game struct {
debugui debugui.DebugUI
monitors []*ebiten.MonitorType
}
func (g *Game) Update() error {
// Refresh monitors.
g.monitors = ebiten.AppendMonitors(g.monitors[:0])
// Handle keypresses.
if inpututil.IsKeyJustReleased(ebiten.KeyF) {
ebiten.SetFullscreen(!ebiten.IsFullscreen())
} else {
for i, m := range g.monitors {
if inpututil.IsKeyJustPressed(ebiten.KeyDigit0 + ebiten.Key(i)) {
ebiten.SetWindowTitle(m.Name())
ebiten.SetMonitor(m)
}
}
}
if _, err := g.debugui.Update(func(ctx *debugui.Context) error {
ctx.Window("Monitors", image.Rect(10, 10, 410, 410), func(layout debugui.ContainerLayout) {
fullscreen := ebiten.IsFullscreen()
ctx.Checkbox(&fullscreen, "Fullscreen").On(func() {
ebiten.SetFullscreen(fullscreen)
})
activeMonitor := ebiten.Monitor()
index := -1
for i, m := range g.monitors {
if m == activeMonitor {
index = i
break
}
}
ctx.Header("Active Monitor Info", true, func() {
ctx.SetGridLayout([]int{-1, -2}, nil)
ctx.Text("Index")
ctx.Text(fmt.Sprintf("%d", index))
ctx.Text("Name")
ctx.Text(activeMonitor.Name())
ctx.Text("Size")
w, h := activeMonitor.Size()
ctx.Text(fmt.Sprintf("%d x %d", w, h))
ctx.Text("Device Scale Factor")
ctx.Text(fmt.Sprintf("%0.2f", activeMonitor.DeviceScaleFactor()))
})
ctx.Header("Monitors", true, func() {
for i, m := range g.monitors {
ctx.IDScope(fmt.Sprintf("%d", i), func() {
name := fmt.Sprintf("%d: %s", i, m.Name())
if i == index {
name += " (Active)"
}
ctx.TreeNode(name, func() {
if index != i {
ctx.Button("Activate").On(func() {
ebiten.SetMonitor(m)
})
}
ctx.SetGridLayout([]int{-1, -2}, nil)
ctx.Text("Name")
ctx.Text(m.Name())
ctx.Text("Size")
w, h := m.Size()
ctx.Text(fmt.Sprintf("%d x %d", w, h))
ctx.Text("Device Scale Factor")
ctx.Text(fmt.Sprintf("%0.2f", m.DeviceScaleFactor()))
})
})
}
})
})
return nil
}); err != nil {
return err
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
g.debugui.Draw(screen)
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return outsideWidth, outsideHeight
}
func main() {
g := &Game{}
// Allow the user to pass in a monitor flag to target a specific monitor.
var monitor int
flag.IntVar(&monitor, "monitor", 0, "target monitor index to run the program on")
flag.Parse()
// Read our monitors.
g.monitors = ebiten.AppendMonitors(nil)
// Ensure the user did not supply a monitor index beyond the range of available monitors. If they did, set the monitor to the primary.
if monitor < 0 || monitor >= len(g.monitors) {
monitor = 0
}
targetMonitor := g.monitors[monitor]
ebiten.SetMonitor(targetMonitor)
ebiten.SetWindowTitle(targetMonitor.Name())
ebiten.SetWindowSize(windowWidth, windowHeight)
if err := ebiten.RunGame(g); err != nil {
log.Fatal(err)
}
}