Files
ebiten/examples/lines/main.go
Hajime Hoshi f0b95f97bc vector: add DrawOptions and change StrokePath and FillPath signatures
This commit adds DrawOptions so that rendering APIs can specify
blending.

This commit also changes the definition of FillRule so that
FillRuleNonZero becomes 0.

Closes #3287
2025-08-07 00:46:55 +09:00

148 lines
3.9 KiB
Go

// Copyright 2022 The Ebitengine Authors
//
// Licensed under the Apache License, Version 2.0 (the "License");
// you may not use this file except in compliance with the License.
// You may obtain a copy of the License at
//
// http://www.apache.org/licenses/LICENSE-2.0
//
// Unless required by applicable law or agreed to in writing, software
// distributed under the License is distributed on an "AS IS" BASIS,
// WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
// See the License for the specific language governing permissions and
// limitations under the License.
package main
import (
"fmt"
"image"
"image/color"
"log"
"math"
"github.com/ebitengine/debugui"
"github.com/hajimehoshi/ebiten/v2"
"github.com/hajimehoshi/ebiten/v2/inpututil"
"github.com/hajimehoshi/ebiten/v2/vector"
)
const (
screenWidth = 640
screenHeight = 640
)
type Game struct {
debugui debugui.DebugUI
counter int
aa bool
showCenter bool
}
func (g *Game) Update() error {
if _, err := g.debugui.Update(func(ctx *debugui.Context) error {
ctx.Window("Lines", image.Rect(10, 10, 260, 160), func(layout debugui.ContainerLayout) {
ctx.Text(fmt.Sprintf("FPS: %0.2f", ebiten.ActualFPS()))
ctx.Text(fmt.Sprintf("TPS: %0.2f", ebiten.ActualTPS()))
ctx.Checkbox(&g.aa, "Anti-aliasing")
ctx.Checkbox(&g.showCenter, "Show center lines")
})
return nil
}); err != nil {
return err
}
g.counter++
if inpututil.IsKeyJustPressed(ebiten.KeyA) {
g.aa = !g.aa
}
if inpututil.IsKeyJustPressed(ebiten.KeyC) {
g.showCenter = !g.showCenter
}
return nil
}
func (g *Game) Draw(screen *ebiten.Image) {
target := screen
joins := []vector.LineJoin{
vector.LineJoinMiter,
vector.LineJoinMiter,
vector.LineJoinBevel,
vector.LineJoinRound,
}
caps := []vector.LineCap{
vector.LineCapButt,
vector.LineCapRound,
vector.LineCapSquare,
}
ow, oh := target.Bounds().Dx(), target.Bounds().Dy()
size := min(ow/(len(joins)+1), oh/(len(caps)+1))
offsetX, offsetY := (ow-size*len(joins))/2, (oh-size*len(caps))*3/4
// Render the lines on the target.
for j, cap := range caps {
for i, join := range joins {
r := image.Rect(i*size+offsetX, j*size+offsetY, (i+1)*size+offsetX, (j+1)*size+offsetY)
miterLimit := float32(5)
if i == 1 {
miterLimit = 10
}
g.drawLine(target, r, cap, join, miterLimit)
}
}
g.debugui.Draw(screen)
}
func (g *Game) drawLine(screen *ebiten.Image, region image.Rectangle, cap vector.LineCap, join vector.LineJoin, miterLimit float32) {
c0x := float64(region.Min.X + region.Dx()/4)
c0y := float64(region.Min.Y + region.Dy()/4)
c1x := float64(region.Max.X - region.Dx()/4)
c1y := float64(region.Max.Y - region.Dy()/4)
r := float64(min(region.Dx(), region.Dy()) / 4)
a0 := 2 * math.Pi * float64(g.counter) / (16 * ebiten.DefaultTPS)
a1 := 2 * math.Pi * float64(g.counter) / (9 * ebiten.DefaultTPS)
var path vector.Path
sin0, cos0 := math.Sincos(a0)
sin1, cos1 := math.Sincos(a1)
path.MoveTo(float32(r*cos0+c0x), float32(r*sin0+c0y))
path.LineTo(float32(-r*cos0+c0x), float32(-r*sin0+c0y))
path.LineTo(float32(r*cos1+c1x), float32(r*sin1+c1y))
path.LineTo(float32(-r*cos1+c1x), float32(-r*sin1+c1y))
// Draw the main line in white.
strokeOp := &vector.StrokeOptions{}
strokeOp.LineCap = cap
strokeOp.LineJoin = join
strokeOp.MiterLimit = miterLimit
strokeOp.Width = float32(r / 2)
drawOp := &vector.DrawPathOptions{}
drawOp.AntiAlias = g.aa
vector.StrokePath(screen, &path, strokeOp, drawOp)
// Draw the center line in red.
if g.showCenter {
strokeOp.Width = 1
drawOp.ColorScale.ScaleWithColor(color.RGBA{0xff, 0, 0, 0xff})
vector.StrokePath(screen, &path, strokeOp, drawOp)
}
}
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
return screenWidth, screenHeight
}
func main() {
var g Game
ebiten.SetWindowSize(screenWidth, screenHeight)
ebiten.SetWindowTitle("Lines (Ebitengine Demo)")
if err := ebiten.RunGame(&g); err != nil {
log.Fatal(err)
}
}