// Copyright 2018 The Ebiten Authors // // Licensed under the Apache License, Version 2.0 (the "License"); // you may not use this file except in compliance with the License. // You may obtain a copy of the License at // // http://www.apache.org/licenses/LICENSE-2.0 // // Unless required by applicable law or agreed to in writing, software // distributed under the License is distributed on an "AS IS" BASIS, // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. // See the License for the specific language governing permissions and // limitations under the License. // This example is an experiment to minify images with various filters. // When linear filter is used, mipmap images should be used for high-quality rendering (#578). package main import ( "bytes" "image" _ "image/jpeg" "log" "math" "github.com/ebitengine/debugui" "github.com/hajimehoshi/ebiten/v2" "github.com/hajimehoshi/ebiten/v2/examples/resources/images" ) const ( screenWidth = 1000 screenHeight = 640 ) var ( gophersImage *ebiten.Image ) type Game struct { debugui debugui.DebugUI rotate bool clip bool autoScale bool counter int scale float64 } func (g *Game) Update() error { if g.scale == 0 { g.scale = 1 } g.counter++ if g.counter == 480 { g.counter = 0 } if g.autoScale { g.scale = 1.5 / math.Pow(1.01, float64(g.counter)) } if _, err := g.debugui.Update(func(ctx *debugui.Context) error { ctx.Window("Control", image.Rect(10, 10, 260, 160), func(layout debugui.ContainerLayout) { ctx.SetGridLayout([]int{-1, -2}, nil) ctx.Text("Rotate") ctx.Checkbox(&g.rotate, "") ctx.Text("Clip") ctx.Checkbox(&g.clip, "") ctx.Text("Scale") ctx.SliderF(&g.scale, 0.01, 2, 0.01, 2) ctx.Text("Auto Scale") ctx.Checkbox(&g.autoScale, "") }) ctx.Window("Info", image.Rect(270, 10, 520, 160), func(layout debugui.ContainerLayout) { ctx.Text("Minifying Images\nLeft: Nearest filter\nCenter: Linear filter (w/ mipmaps)\nRight: Linear Filter (w/o mipmaps)") }) return nil }); err != nil { return err } return nil } func (g *Game) Draw(screen *ebiten.Image) { s := g.scale clippedGophersImage := gophersImage.SubImage(image.Rect(100, 100, 200, 200)).(*ebiten.Image) for i := range 3 { w, h := gophersImage.Bounds().Dx(), gophersImage.Bounds().Dy() op := &ebiten.DrawImageOptions{} if g.rotate { op.GeoM.Translate(-float64(w)/2, -float64(h)/2) op.GeoM.Rotate(float64(g.counter) / 300 * 2 * math.Pi) op.GeoM.Translate(float64(w)/2, float64(h)/2) } op.GeoM.Scale(s, s) op.GeoM.Translate(32+float64(i*w)*s+float64(i*4), 200) if i == 0 { op.Filter = ebiten.FilterNearest } else { op.Filter = ebiten.FilterLinear } if i == 2 { op.DisableMipmaps = true } if g.clip { screen.DrawImage(clippedGophersImage, op) } else { screen.DrawImage(gophersImage, op) } } g.debugui.Draw(screen) } func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) { return screenWidth, screenHeight } func main() { // Decode an image from the image file's byte slice. img, _, err := image.Decode(bytes.NewReader(images.Gophers_jpg)) if err != nil { log.Fatal(err) } gophersImage = ebiten.NewImageFromImage(img) ebiten.SetWindowSize(screenWidth, screenHeight) ebiten.SetWindowTitle("Minify (Ebitengine Demo)") if err := ebiten.RunGame(&Game{}); err != nil { log.Fatal(err) } }