Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						e25a6f4d46 
					 
					
						
						
							
							graphicsdriver/opengl: Remove isTexture on desktops  
						
						
						
						
					 
					
						2020-05-30 20:56:13 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						1c980a16f5 
					 
					
						
						
							
							graphicsdriver/opengl: Ignore non-existent uniform locations  
						
						... 
						
						
						
						Shader users should not have to care about the existence of uniform
variables.
Updates #1168  
						
						
					 
					
						2020-05-27 11:39:11 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						7f2092f964 
					 
					
						
						
							
							graphicsdriver/opengl: Enable to bind multiple textures (in theory)  
						
						
						
						
					 
					
						2020-05-17 23:57:42 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						e66f1fb71e 
					 
					
						
						
							
							graphicsdriver/opengl: Use glBufferSubData instead of glTexSubImage2D on browsers  
						
						... 
						
						
						
						Updates #988  
						
						
					 
					
						2020-01-02 16:27:51 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						38815ba801 
					 
					
						
						
							
							graphicsdriver/opengl: Use glBufferSubData instead of glMapBuffer  
						
						... 
						
						
						
						We have confirmed that this does not slow down ReplacePixels.
Fixes  #993 
Fixes  #1040  
						
						
					 
					
						2020-01-02 00:01:27 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						815afe6670 
					 
					
						
						
							
							graphicsdriver/opengl: Reduce calls of glBindTexture  
						
						
						
						
					 
					
						2020-01-01 01:39:45 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						85cbc7e56b 
					 
					
						
						
							
							Enable to compile Ebiten on js/wasm with Go 1.14  
						
						... 
						
						
						
						Fixes  #1024  
					
						2019-12-19 00:45:53 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						78e912e30b 
					 
					
						
						
							
							graphicsdriver/opengl: Fix comments  
						
						
						
						
					 
					
						2019-11-24 18:11:45 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						3d3a1be1c4 
					 
					
						
						
							
							graphicsdriver/opengl: Use glTexSubImage2D instead of glTexImage2D  
						
						
						
						
					 
					
						2019-11-24 18:07:21 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						9f483ddc60 
					 
					
						
						
							
							graphicsdriver/opengl: Adopt WRITE_ONLY for PBOs  
						
						... 
						
						
						
						It looks like it is safe to use WRITE_ONLY:
https://stackoverflow.com/questions/30248594/write-only-glmapbuffer-what-if-i-dont-write-it-all  
						
						
					 
					
						2019-11-24 17:42:28 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						0ef8009c11 
					 
					
						
						
							
							graphicsdriver/opengl: Use uintptr whenever possible instead of unsafe.Pointer  
						
						
						
						
					 
					
						2019-11-20 02:00:02 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						4296c11256 
					 
					
						
						
							
							graphicsdriver/opengl: Refactoring  
						
						
						
						
					 
					
						2019-11-24 00:08:38 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						3df198f68e 
					 
					
						
						
							
							graphicsdriver/opengl: Use GL_READ_WRITE at glMapBuffer  
						
						... 
						
						
						
						Updates #993  
						
						
					 
					
						2019-11-22 00:27:20 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						52f6be2639 
					 
					
						
						
							
							graphicsdriver/opengl: Fix suspicious GL function calls  
						
						... 
						
						
						
						Before this change, the pixel object buffer is unbound just after
getting a pointer by glMapBuffer. This seemed suspicious.
This change fixes to do all pixel manipulations once between
glMapBuffer and glUnmapBuffer without changing a bound buffer.
This might fix a wrong rendering on some machines, but I am not
sure.
Updates #993  
						
						
					 
					
						2019-11-20 02:41:34 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						acc933b7c3 
					 
					
						
						
							
							graphicsdriver/opengl: Experimental PBO implementation  
						
						... 
						
						
						
						This change is an experimental implementation to use Pixel Buffer
Objects. This reduces calls of glTexSubImage2D.
This works only on desktops. Unfortunately WebGL does not have
this features. Mobiles can have PBO as of OpenGL ES 3.
Updates #976  
						
						
					 
					
						2019-11-17 05:01:43 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						38ee9113ee 
					 
					
						
						
							
							graphicsdriver/opengl/gl: Remvoe PtrOffset  
						
						... 
						
						
						
						Updates #889  
						
						
					 
					
						2019-10-01 01:48:42 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						f40798b586 
					 
					
						
						
							
							graphics: Move const definitions to driver package  
						
						... 
						
						
						
						Let's keep 'graphics' package as a package for utility functions
or testable functions as much as possible. 
						
						
					 
					
						2019-06-26 01:05:13 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						9bff33472a 
					 
					
						
						
							
							driver: Add (Graphics).HasHighPrecisionFlaot  
						
						... 
						
						
						
						This enables to determine whether vertices should be adjusted or
not.
Fixes  #879  
						
						
					 
					
						2019-06-22 14:57:53 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						85dcafe176 
					 
					
						
						
							
							thread: Rename Run -> Call  
						
						
						
						
					 
					
						2019-06-06 00:25:57 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						15a5896efd 
					 
					
						
						
							
							thread: Rename mainthread -> thread and add struct Thread  
						
						... 
						
						
						
						This enables thread available not only for the main thread but also
any threads.
This is a preparation for iOS Metal, that runs drawing functions on
a particular thread.
Updates #737  
						
						
					 
					
						2019-06-06 00:25:53 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						fcb5554aa1 
					 
					
						
						
							
							driver: Add Graphics.NeedsRestoring  
						
						
						
						
					 
					
						2019-05-26 19:46:12 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						0bf911905a 
					 
					
						
						
							
							Revert "graphicsdriver/opengl: Call glFinish before glReadPixels"  
						
						... 
						
						
						
						This reverts commit 04dc1faa9c#814  is 82178794c3 
						
						
					 
					
						2019-02-19 10:55:06 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						09ca873c41 
					 
					
						
						
							
							graphicsdriver/opengl: Use glBindAttribLocation instead of glGetAttribLocation  
						
						... 
						
						
						
						Attribute variables are often optimized out and it is really hard
to prevent this.
Instead of implicit indices of attribute variables, use explicit
indices by glBindAttribLocation.
Bug: #816  
						
						
					 
					
						2019-02-16 14:35:53 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						7ff99d3965 
					 
					
						
						
							
							graphicsdriver/opengl: Remove glGetError calls  
						
						... 
						
						
						
						As glGetError doesn't tell where the error happens, this is not
useful.
Fixes  #815  
						
						
					 
					
						2019-02-16 10:00:27 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						04dc1faa9c 
					 
					
						
						
							
							graphicsdriver/opengl: Call glFinish before glReadPixels  
						
						... 
						
						
						
						It looks like glFlush is not enough at least on Travis CI.
Fixes  #814  
						
						
					 
					
						2019-02-14 02:03:05 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						6c4260d0e1 
					 
					
						
						
							
							Revert "graphicsdriver/opengl: Use GL_RGBA8 as the internal format at glTexImage2D"  
						
						... 
						
						
						
						This reverts commit f5044f3d8f 
						
						
					 
					
						2019-02-12 03:34:06 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						f5044f3d8f 
					 
					
						
						
							
							graphicsdriver/opengl: Use GL_RGBA8 as the internal format at glTexImage2D  
						
						... 
						
						
						
						Related: #810  
						
						
					 
					
						2019-02-09 21:27:46 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						a3eddeb50f 
					 
					
						
						
							
							Improve panic messages  
						
						
						
						
					 
					
						2019-02-06 23:43:03 -10:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						99e4c874fe 
					 
					
						
						
							
							Reduce init functions  
						
						... 
						
						
						
						This mitigates the init-order issue on jsgo.io. 
						
						
					 
					
						2018-12-26 02:13:47 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						de788603d6 
					 
					
						
						
							
							graphicsdriver/opengl: Remove init order dependency  
						
						
						
						
					 
					
						2018-12-25 23:58:01 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						e8a1be7748 
					 
					
						
						
							
							graphicsdriver/opengl: Use non-cgo gl package on Windows ( #171 )  
						
						... 
						
						
						
						This is a temporal fix until go-gl/glow#102  is applied. 
						
						
					 
					
						2018-12-09 03:06:11 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						c6dd0a75d9 
					 
					
						
						
							
							graphicscommand: Optimize replace-image calls  
						
						... 
						
						
						
						Now ReplacePixels command is called only when necessary.
This also ensures that DrawImage must be called after ReplacePixels
is called since there is a potential problem that rendering images
on a texture without initializing by replacing pixels might cause
problems (escpecially on Metal. Perhaps #593  might be related). 
						
						
					 
					
						2018-12-01 21:36:47 +01:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						7e363a6f3b 
					 
					
						
						
							
							graphicsdriver/opengl: Unexport Context  
						
						
						
						
					 
					
						2018-11-11 01:19:11 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						241716d0e6 
					 
					
						
						
							
							Add package graphicsdriver; Move opengl to graphicsdriver/opengl  
						
						
						
						
					 
					
						2018-11-10 22:52:37 +09:00