Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						8ff42f55a1 
					 
					
						
						
							
							internal/graphicsdriver/opengl: Give up restorign on browsers  
						
						... 
						
						
						
						Using restorable images is expensive as this sometimes requires to
load pixels from GPU. On browsers, just reloading the application
should be fine when the context lost happens.
Closes  #1603  
						
						
					 
					
						2021-06-26 16:54:21 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						2a8e8d0eb6 
					 
					
						
						
							
							internal/graphicsdriver/opengl: Stop using PBO  
						
						... 
						
						
						
						PBO was introduced to improve the performance at ReplacePixels,
but we found that PBO can degrades the performance. Also, now
multiple glTexImage2Ds are called successively like a batch, so
the situation is now different from that time when PBO was
introduced.
Let's remove PBO usages and wait and see.
Closes  #1678  
						
						
					 
					
						2021-06-24 21:20:58 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						7f60cd41eb 
					 
					
						
						
							
							internal/graphicsdriver/opengl: Refactoring: Remove unused arguments from texSubImage2D  
						
						
						
						
					 
					
						2021-06-24 12:06:28 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						584c6524ee 
					 
					
						
						
							
							internal/graphicsdriver/opengl: Refactring  
						
						
						
						
					 
					
						2021-06-13 14:19:33 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						b54ad73a2b 
					 
					
						
						
							
							Add go:build comments with go1.17beta1 fmt  
						
						
						
						
					 
					
						2021-06-11 01:11:46 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						a627c41217 
					 
					
						
						
							
							Remove support of Go 1.13 and Go 1.14  
						
						... 
						
						
						
						Updates #1258 
Updates #1415 
Updates #1462  
						
						
					 
					
						2021-06-07 21:44:22 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						6fe6543b4b 
					 
					
						
						
							
							internal/graphicsdriver/opengl: Bug fix: getBufferSubData was available only with WebGL2  
						
						
						
						
					 
					
						2021-04-06 00:11:51 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						bd8367588e 
					 
					
						
						
							
							internal/graphicsdriver/opengl: Prepare function objects by bind  
						
						... 
						
						
						
						Passing a Go string to the JS world is expensive. This change reduces
this cost by preparing function objects by bind.
Closes  #1438  
						
						
					 
					
						2021-04-05 23:53:21 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						6b3c51921c 
					 
					
						
						
							
							internal/driver: Remove Image.Sync  
						
						... 
						
						
						
						Syncing is no longer needed for Metal, and additionally, OpenGL's sync
implementation was mock.
Updates #1508  
						
						
					 
					
						2021-02-26 23:16:28 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						969964cb46 
					 
					
						
						
							
							internal/graphicsdriver/opengl/gl: Bug fix: Remove unsafe reflect usage  
						
						... 
						
						
						
						Closes  #1495  
					
						2021-02-14 21:27:30 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						b8694aa66a 
					 
					
						
						
							
							internal/graphicsdriver/opengl: Optimization  
						
						
						
						
					 
					
						2021-01-26 00:45:17 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						f77c514598 
					 
					
						
						
							
							graphicsdriver/opengl: Refactoring  
						
						
						
						
					 
					
						2021-01-05 02:07:30 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						b7abde7f00 
					 
					
						
						
							
							graphicsdriver/opengl: Bug fix: getBufferSubData did not work correctly on JS  
						
						
						
						
					 
					
						2021-01-03 19:44:29 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						7e32075abd 
					 
					
						
						
							
							jsutil: Avoid creating Uint8Array when copying bytes from Go to JS  
						
						... 
						
						
						
						Updates #1435  
						
						
					 
					
						2020-12-16 01:50:05 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						49b86843c3 
					 
					
						
						
							
							jsutil: Avoid creating Uint8Array at TemporaryUint8Array  
						
						... 
						
						
						
						Updates #1435  
						
						
					 
					
						2020-12-16 01:21:13 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						146357c298 
					 
					
						
						
							
							jsutil: Enable to specify length at Uint8ArrayToSlice  
						
						
						
						
					 
					
						2020-12-15 01:13:15 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						e5c1151cc5 
					 
					
						
						
							
							jsutil: Avoid creating Float32Array at TemporaryFloat32Array  
						
						... 
						
						
						
						Updates #1435  
						
						
					 
					
						2020-12-15 00:40:43 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						f440e368b3 
					 
					
						
						
							
							graphicsdriver/opengl: Use WebGL2 API on go2cpp  
						
						
						
						
					 
					
						2020-12-14 02:02:45 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						718273c2d7 
					 
					
						
						
							
							ebiten: Add a new shader function imageDstRegionOnTexture  
						
						... 
						
						
						
						Updates #1428  
						
						
					 
					
						2020-12-09 11:36:29 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						66d12722ae 
					 
					
						
						
							
							graphicsdriver/opengl: Remove comments  
						
						
						
						
					 
					
						2020-12-06 03:24:08 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						2c31156a34 
					 
					
						
						
							
							graphicsdriver/opengl: Reduce allocations of Float32Array on go2cpp  
						
						... 
						
						
						
						Updates #1426  
						
						
					 
					
						2020-12-06 03:23:09 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						d4a2433643 
					 
					
						
						
							
							Revert "graphicsdriver/opengl: Reduce creation of Float32Array"  
						
						... 
						
						
						
						This reverts commit 3c28bcf3c4https://github.com/hajimehoshi/ebiten/runs/1496602911  
						
						
					 
					
						2020-12-04 12:10:15 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						3c28bcf3c4 
					 
					
						
						
							
							graphicsdriver/opengl: Reduce creation of Float32Array  
						
						... 
						
						
						
						Updates #1426  
						
						
					 
					
						2020-12-02 22:58:36 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						44e2455c65 
					 
					
						
						
							
							graphicsdriver/opengl: Avoid unnecessary creation of Uint16Array/Float32Array  
						
						... 
						
						
						
						Updates #1426  
						
						
					 
					
						2020-12-02 20:40:28 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						5897e1ab7c 
					 
					
						
						
							
							Implement some preparation code for go2cpp  
						
						... 
						
						
						
						Updates #744  
						
						
					 
					
						2020-11-30 23:18:42 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						912e13071f 
					 
					
						
						
							
							graphicsdriver/opengl: Refactoring  
						
						
						
						
					 
					
						2020-11-29 23:04:00 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						526a92256b 
					 
					
						
						
							
							graphicsdriver/opengl: Refactoring: Remove shaderType  
						
						
						
						
					 
					
						2020-11-21 23:33:25 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						8dba7b7722 
					 
					
						
						
							
							graphicsdriver/opengl: Refactoring: Remove dataType  
						
						
						
						
					 
					
						2020-11-21 23:14:43 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						c9060d2fa8 
					 
					
						
						
							
							graphicsdriver/opengl: Remove bufferType  
						
						
						
						
					 
					
						2020-11-21 23:07:11 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						9c014a281a 
					 
					
						
						
							
							graphicsdriver/opengl: Refactoring  
						
						
						
						
					 
					
						2020-11-21 23:00:57 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						859d247093 
					 
					
						
						
							
							graphicsdriver/opengl: Refactoring  
						
						
						
						
					 
					
						2020-11-21 22:49:49 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						ddc8115b51 
					 
					
						
						
							
							graphicsdriver/opengl: Refactoring: remove ensureGL  
						
						
						
						
					 
					
						2020-11-21 22:09:58 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						dd46221968 
					 
					
						
						
							
							graphicsdriver/opengl: Enable dFdx for mobiles  
						
						... 
						
						
						
						Fixes  #1404  
					
						2020-11-21 19:40:11 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						b1d7a5f595 
					 
					
						
						
							
							shaderir/glsl: Enable dFdx for WebGL  
						
						... 
						
						
						
						With WebGL1, an extension is required for dFdx. On the other hand,
with WebGL2, GLSL ES 300 is required and the extension is forbidden.
This change fixes shaderir/glsl to switch the output depends on the
WebGL version.
This change also adds a new build tag 'ebitenwebgl1' forcing WebGL 1.
Updates #1404  
						
						
					 
					
						2020-11-21 19:07:54 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						2097312a8b 
					 
					
						
						
							
							graphicsdriver/opengl: Refactoring  
						
						
						
						
					 
					
						2020-11-21 16:44:49 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						4df958c9fd 
					 
					
						
						
							
							Avoid comparing to js.Undefined() for consistency  
						
						
						
						
					 
					
						2020-11-21 14:25:17 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						ed494dbf59 
					 
					
						
						
							
							restorable: Reland: Do not record pixels if restoring is not requried  
						
						... 
						
						
						
						This change also remove the restrictions of operations on
graphicscommand.Image. For example, now DrawTriangles and
ReplacePixels can be mixed on the same image.
Fixes  #1022  
						
						
					 
					
						2020-11-14 15:00:16 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						86a0c7aa82 
					 
					
						
						
							
							graphicsdriver/opengl: Use PBO when retrieving pixels  
						
						
						
						
					 
					
						2020-11-13 09:10:56 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						99b4a3096a 
					 
					
						
						
							
							graphicsdriver/opengl: Use Go const values instead of getting them dynamically  
						
						
						
						
					 
					
						2020-11-08 19:23:32 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						ed028110cf 
					 
					
						
						
							
							ebiten: Allow rendering on a sub-image by scissor test  
						
						... 
						
						
						
						Fixes  #1255  
					
						2020-11-08 00:58:44 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						a8f96ee9af 
					 
					
						
						
							
							graphicsdriver/metal: Add Sync to sync CPU and GPU asynchronously  
						
						... 
						
						
						
						Fixes  #1414  
					
						2020-11-07 04:09:47 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						f611b48c71 
					 
					
						
						
							
							graphicsdriver/opengl: Use native GLES functions for mobiles  
						
						... 
						
						
						
						After this change, GL functions for mobiles, especially Android, are
native ones instead of golang.org/x/mobile/gl functions in order to
reduce goroutine context switches.
On gomobile-build, golang.org/x/mobile/gl functions are still used.
Fixes  #1387  
						
						
					 
					
						2020-10-19 03:51:20 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						2740938460 
					 
					
						
						
							
							graphicsdriver/opengl: Fix the error message again  
						
						
						
						
					 
					
						2020-10-18 22:55:37 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						b755a1f970 
					 
					
						
						
							
							graphicsdriver/opengl: Fix the error message  
						
						
						
						
					 
					
						2020-10-18 22:12:39 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						cac4b43ddd 
					 
					
						
						
							
							graphicsdriver/opengl/gles: Add copyright comments  
						
						
						
						
					 
					
						2020-10-18 18:18:08 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						55af18a178 
					 
					
						
						
							
							graphicsdriver/opengl: Use a new package gles  
						
						... 
						
						
						
						Updates #1387  
						
						
					 
					
						2020-10-18 18:16:11 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						eed619ad0f 
					 
					
						
						
							
							graphicsdriver/metal, graphicsdriver/opengl: Reland: Remove the thread usages for performance  
						
						... 
						
						
						
						Instead, graphicscommand package has a thread.
Updates #1367  
						
						
					 
					
						2020-10-13 02:46:31 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						713eee1117 
					 
					
						
						
							
							Revert "graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance"  
						
						... 
						
						
						
						This reverts commit 2942f10d9d 
						
						
					 
					
						2020-10-13 02:12:02 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						2942f10d9d 
					 
					
						
						
							
							graphicsdriver/metal, graphicsdriver/opengl: Remove the thread usages for performance  
						
						... 
						
						
						
						Instead, graphicscommand package has a thread.
Updates #1367  
						
						
					 
					
						2020-10-13 01:50:54 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						dc288d37f8 
					 
					
						
						
							
							Bug fix: Compile error for Wasm  
						
						
						
						
					 
					
						2020-10-07 02:23:45 +09:00