Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						526a92256b 
					 
					
						
						
							
							graphicsdriver/opengl: Refactoring: Remove shaderType  
						
						
						
						
					 
					
						2020-11-21 23:33:25 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						8dba7b7722 
					 
					
						
						
							
							graphicsdriver/opengl: Refactoring: Remove dataType  
						
						
						
						
					 
					
						2020-11-21 23:14:43 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						9c014a281a 
					 
					
						
						
							
							graphicsdriver/opengl: Refactoring  
						
						
						
						
					 
					
						2020-11-21 23:00:57 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						859d247093 
					 
					
						
						
							
							graphicsdriver/opengl: Refactoring  
						
						
						
						
					 
					
						2020-11-21 22:49:49 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						ed494dbf59 
					 
					
						
						
							
							restorable: Reland: Do not record pixels if restoring is not requried  
						
						... 
						
						
						
						This change also remove the restrictions of operations on
graphicscommand.Image. For example, now DrawTriangles and
ReplacePixels can be mixed on the same image.
Fixes  #1022  
						
						
					 
					
						2020-11-14 15:00:16 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						ed028110cf 
					 
					
						
						
							
							ebiten: Allow rendering on a sub-image by scissor test  
						
						... 
						
						
						
						Fixes  #1255  
					
						2020-11-08 00:58:44 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						dc288d37f8 
					 
					
						
						
							
							Bug fix: Compile error for Wasm  
						
						
						
						
					 
					
						2020-10-07 02:23:45 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						ee4ebaaa95 
					 
					
						
						
							
							Clean up the 'js' build tags  
						
						... 
						
						
						
						Updates #1129  
						
						
					 
					
						2020-10-07 02:07:03 +09:00 
						 
				 
			
				
					
						
							
							
								nanoslayer 
							
						 
					 
					
						
						
							
						
						72babcd420 
					 
					
						
						
							
							ebiten: Add CompositeModeMultiply ( #1251 )  
						
						... 
						
						
						
						This change adds a new composite mode called `CompositeModeMultiply`,
which multiplies the source color with the destination color.
This is tested on Linux and Windows only.
Fixes  #410  
						
						
					 
					
						2020-07-18 21:37:17 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						7f2092f964 
					 
					
						
						
							
							graphicsdriver/opengl: Enable to bind multiple textures (in theory)  
						
						
						
						
					 
					
						2020-05-17 23:57:42 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						b4a9538e1d 
					 
					
						
						
							
							graphicsdriver/opengl/gl: Remove a misspelled unused const  
						
						
						
						
					 
					
						2020-02-26 12:06:47 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						3df198f68e 
					 
					
						
						
							
							graphicsdriver/opengl: Use GL_READ_WRITE at glMapBuffer  
						
						... 
						
						
						
						Updates #993  
						
						
					 
					
						2019-11-22 00:27:20 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						acc933b7c3 
					 
					
						
						
							
							graphicsdriver/opengl: Experimental PBO implementation  
						
						... 
						
						
						
						This change is an experimental implementation to use Pixel Buffer
Objects. This reduces calls of glTexSubImage2D.
This works only on desktops. Unfortunately WebGL does not have
this features. Mobiles can have PBO as of OpenGL ES 3.
Updates #976  
						
						
					 
					
						2019-11-17 05:01:43 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						0d56207672 
					 
					
						
						
							
							graphicsdriver/opengl/gl: Remove unnecessary consts  
						
						
						
						
					 
					
						2019-10-06 04:27:57 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						33c7f39f0f 
					 
					
						
						
							
							graphicsdriver/opengl/gl: Exclude all the files for Wasm  
						
						... 
						
						
						
						Fixes  #938  
					
						2019-09-23 00:42:54 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						fd4cdd445c 
					 
					
						
						
							
							graphicsdriver/opengl/gl: Unexport or remove C symbols ( #786 )  
						
						
						
						
					 
					
						2019-01-17 22:16:47 +09:00 
						 
				 
			
				
					
						
							
							
								Hajime Hoshi 
							
						 
					 
					
						
						
							
						
						e8a1be7748 
					 
					
						
						
							
							graphicsdriver/opengl: Use non-cgo gl package on Windows ( #171 )  
						
						... 
						
						
						
						This is a temporal fix until go-gl/glow#102  is applied. 
						
						
					 
					
						2018-12-09 03:06:11 +09:00