text/v2: rename LineSpaceInPixels -> LineSpace for consistency

Updates #2454
This commit is contained in:
Hajime Hoshi
2023-12-24 15:06:16 +09:00
parent f0396ba915
commit f57703175e
14 changed files with 34 additions and 33 deletions

View File

@@ -93,7 +93,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
// Use bitmapfont.Face instead of ebitenutil.DebugPrint, since some key names might not be printed with DebugPrint.
textOp := &text.DrawOptions{}
textOp.LineSpacingInPixels = fontFace.Metrics().HLineGap + fontFace.Metrics().HAscent + fontFace.Metrics().HDescent
textOp.LineSpacing = fontFace.Metrics().HLineGap + fontFace.Metrics().HAscent + fontFace.Metrics().HDescent
text.Draw(screen, strings.Join(keyStrs, ", ")+"\n"+strings.Join(keyNames, ", "), fontFace, textOp)
}