ebiten: Rename shader builtin functions

* imageSrcTextureSourceRegion -> imageSrcTextureRegion
 * image[N]TextureAt -> imageSrc[N]At
 * image[N]TextureBoundsAt -> imageSrc[N]BoundsAt

Updates #1325
This commit is contained in:
Hajime Hoshi
2020-09-01 21:28:08 +09:00
parent 20a01ed328
commit dd7b0d81ae
11 changed files with 22 additions and 22 deletions

View File

@@ -23,13 +23,13 @@ var ScreenImage vec2
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
// Triangle wave to go 0-->1-->0...
limit := abs(2*fract(Time/3) - 1)
level := image3TextureAt(texCoord).x
level := imageSrc3At(texCoord).x
// Add a white border
if limit-0.1 < level && level < limit {
alpha := image0TextureAt(texCoord).w
alpha := imageSrc0At(texCoord).w
return vec4(alpha)
}
return step(limit, level) * image0TextureAt(texCoord)
return step(limit, level) * imageSrc0At(texCoord)
}