mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-11-01 20:22:37 +08:00
@@ -35,14 +35,6 @@ var (
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palette [maxIt]byte
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palette [maxIt]byte
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)
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)
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func init() {
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offscreen, _ = ebiten.NewImage(screenWidth, screenHeight, ebiten.FilterDefault)
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offscreenPix = make([]byte, screenWidth*screenHeight*4)
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for i := range palette {
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palette[i] = byte(math.Sqrt(float64(i)/float64(len(palette))) * 0x80)
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}
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}
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func color(it int) (r, g, b byte) {
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func color(it int) (r, g, b byte) {
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if it == maxIt {
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if it == maxIt {
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return 0xff, 0xff, 0xff
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return 0xff, 0xff, 0xff
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@@ -77,21 +69,34 @@ func updateOffscreen(centerX, centerY, size float64) {
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}
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}
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func init() {
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func init() {
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offscreen, _ = ebiten.NewImage(screenWidth, screenHeight, ebiten.FilterDefault)
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offscreenPix = make([]byte, screenWidth*screenHeight*4)
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for i := range palette {
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palette[i] = byte(math.Sqrt(float64(i)/float64(len(palette))) * 0x80)
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}
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// Now it is not feasible to call updateOffscreen every frame due to performance.
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// Now it is not feasible to call updateOffscreen every frame due to performance.
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updateOffscreen(-0.75, 0.25, 2)
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updateOffscreen(-0.75, 0.25, 2)
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}
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}
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func update(screen *ebiten.Image) error {
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type Game struct {
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if ebiten.IsDrawingSkipped() {
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}
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return nil
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}
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screen.DrawImage(offscreen, nil)
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func (g *Game) Update(screen *ebiten.Image) error {
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return nil
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return nil
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}
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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screen.DrawImage(offscreen, nil)
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}
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func main() {
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Mandelbrot (Ebiten Demo)"); err != nil {
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ebiten.SetWindowSize(screenWidth, screenHeight)
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ebiten.SetWindowTitle("Mandelbrot (Ebiten Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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log.Fatal(err)
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}
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}
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}
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}
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@@ -38,10 +38,6 @@ var (
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fgImage *ebiten.Image
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fgImage *ebiten.Image
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maskedFgImage *ebiten.Image
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maskedFgImage *ebiten.Image
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spotLightImage *ebiten.Image
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spotLightImage *ebiten.Image
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spotLightX = 0
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spotLightY = 0
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spotLightVX = 1
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spotLightVY = 1
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)
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)
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func init() {
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func init() {
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@@ -84,37 +80,59 @@ func init() {
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spotLightImage, _ = ebiten.NewImageFromImage(a, ebiten.FilterDefault)
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spotLightImage, _ = ebiten.NewImageFromImage(a, ebiten.FilterDefault)
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}
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}
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func update(screen *ebiten.Image) error {
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type Game struct {
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spotLightX += spotLightVX
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spotLightX int
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spotLightY += spotLightVY
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spotLightY int
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if spotLightX < 0 {
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spotLightVX int
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spotLightX = -spotLightX
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spotLightVY int
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spotLightVX = -spotLightVX
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}
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func NewGame() *Game {
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return &Game{
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spotLightX: 0,
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spotLightY: 0,
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spotLightVX: 1,
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spotLightVY: 1,
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}
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}
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if spotLightY < 0 {
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}
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spotLightY = -spotLightY
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spotLightVY = -spotLightVY
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func (g *Game) Update(screen *ebiten.Image) error {
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if g.spotLightVX == 0 {
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g.spotLightVX = 1
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}
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if g.spotLightVY == 0 {
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g.spotLightVY = 1
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}
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g.spotLightX += g.spotLightVX
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g.spotLightY += g.spotLightVY
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if g.spotLightX < 0 {
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g.spotLightX = -g.spotLightX
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g.spotLightVX = -g.spotLightVX
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}
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if g.spotLightY < 0 {
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g.spotLightY = -g.spotLightY
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g.spotLightVY = -g.spotLightVY
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}
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}
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w, h := spotLightImage.Size()
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w, h := spotLightImage.Size()
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maxX, maxY := screenWidth-w, screenHeight-h
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maxX, maxY := screenWidth-w, screenHeight-h
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if maxX < spotLightX {
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if maxX < g.spotLightX {
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spotLightX = -spotLightX + 2*maxX
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g.spotLightX = -g.spotLightX + 2*maxX
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spotLightVX = -spotLightVX
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g.spotLightVX = -g.spotLightVX
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}
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}
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if maxY < spotLightY {
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if maxY < g.spotLightY {
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spotLightY = -spotLightY + 2*maxY
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g.spotLightY = -g.spotLightY + 2*maxY
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spotLightVY = -spotLightVY
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g.spotLightVY = -g.spotLightVY
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}
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if ebiten.IsDrawingSkipped() {
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return nil
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}
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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// Reset the maskedFgImage.
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// Reset the maskedFgImage.
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maskedFgImage.Fill(color.White)
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maskedFgImage.Fill(color.White)
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op := &ebiten.DrawImageOptions{}
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op := &ebiten.DrawImageOptions{}
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op.CompositeMode = ebiten.CompositeModeCopy
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op.CompositeMode = ebiten.CompositeModeCopy
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op.GeoM.Translate(float64(spotLightX), float64(spotLightY))
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op.GeoM.Translate(float64(g.spotLightX), float64(g.spotLightY))
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maskedFgImage.DrawImage(spotLightImage, op)
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maskedFgImage.DrawImage(spotLightImage, op)
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// Use 'source-in' composite mode so that the source image (fgImage) is used but the alpha
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// Use 'source-in' composite mode so that the source image (fgImage) is used but the alpha
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@@ -133,8 +151,10 @@ func update(screen *ebiten.Image) error {
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screen.Fill(color.RGBA{0x00, 0x00, 0x80, 0xff})
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screen.Fill(color.RGBA{0x00, 0x00, 0x80, 0xff})
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screen.DrawImage(bgImage, &ebiten.DrawImageOptions{})
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screen.DrawImage(bgImage, &ebiten.DrawImageOptions{})
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screen.DrawImage(maskedFgImage, &ebiten.DrawImageOptions{})
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screen.DrawImage(maskedFgImage, &ebiten.DrawImageOptions{})
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}
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return nil
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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}
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func max(a, b int) int {
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func max(a, b int) int {
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@@ -152,7 +172,9 @@ func min(a, b int) int {
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}
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}
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func main() {
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Masking (Ebiten Demo)"); err != nil {
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ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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ebiten.SetWindowTitle("Masking (Ebiten Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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log.Fatal(err)
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}
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}
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}
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}
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@@ -40,29 +40,31 @@ const (
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var (
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var (
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gophersImage *ebiten.Image
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gophersImage *ebiten.Image
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rotate = false
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clip = false
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counter = 0
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)
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)
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func update(screen *ebiten.Image) error {
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type Game struct {
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counter++
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rotate bool
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if counter == 480 {
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clip bool
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counter = 0
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counter int
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}
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func (g *Game) Update(screen *ebiten.Image) error {
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g.counter++
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if g.counter == 480 {
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g.counter = 0
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyR) {
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if inpututil.IsKeyJustPressed(ebiten.KeyR) {
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rotate = !rotate
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g.rotate = !g.rotate
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}
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}
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if inpututil.IsKeyJustPressed(ebiten.KeyC) {
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if inpututil.IsKeyJustPressed(ebiten.KeyC) {
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clip = !clip
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g.clip = !g.clip
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}
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}
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return nil
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}
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if ebiten.IsDrawingSkipped() {
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func (g *Game) Draw(screen *ebiten.Image) {
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return nil
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s := 1.5 / math.Pow(1.01, float64(g.counter))
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}
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s := 1.5 / math.Pow(1.01, float64(counter))
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msg := fmt.Sprintf(`Minifying images (Nearest filter vs Linear filter):
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msg := fmt.Sprintf(`Minifying images (Nearest filter vs Linear filter):
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Press R to rotate the images.
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Press R to rotate the images.
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Press C to clip the images.
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Press C to clip the images.
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@@ -74,22 +76,24 @@ Scale: %0.2f`, s)
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w, h := gophersImage.Size()
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w, h := gophersImage.Size()
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op := &ebiten.DrawImageOptions{}
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op := &ebiten.DrawImageOptions{}
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if rotate {
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if g.rotate {
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op.GeoM.Translate(-float64(w)/2, -float64(h)/2)
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op.GeoM.Translate(-float64(w)/2, -float64(h)/2)
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op.GeoM.Rotate(float64(counter) / 300 * 2 * math.Pi)
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op.GeoM.Rotate(float64(g.counter) / 300 * 2 * math.Pi)
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op.GeoM.Translate(float64(w)/2, float64(h)/2)
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op.GeoM.Translate(float64(w)/2, float64(h)/2)
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}
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}
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op.GeoM.Scale(s, s)
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op.GeoM.Scale(s, s)
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op.GeoM.Translate(32+float64(i*w)*s+float64(i*4), 64)
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op.GeoM.Translate(32+float64(i*w)*s+float64(i*4), 64)
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op.Filter = f
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op.Filter = f
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if clip {
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if g.clip {
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screen.DrawImage(clippedGophersImage, op)
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screen.DrawImage(clippedGophersImage, op)
|
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} else {
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} else {
|
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screen.DrawImage(gophersImage, op)
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screen.DrawImage(gophersImage, op)
|
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}
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}
|
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}
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}
|
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}
|
||||||
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|
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return nil
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
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return screenWidth, screenHeight
|
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}
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}
|
||||||
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|
||||||
func main() {
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func main() {
|
||||||
@@ -112,7 +116,9 @@ func main() {
|
|||||||
// Specify FilterDefault here, that means to prefer filter specified at DrawImageOptions.
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// Specify FilterDefault here, that means to prefer filter specified at DrawImageOptions.
|
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gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
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gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
|
||||||
|
|
||||||
if err := ebiten.Run(update, screenWidth, screenHeight, 1, "Minify (Ebiten Demo)"); err != nil {
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ebiten.SetWindowSize(screenWidth, screenHeight)
|
||||||
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ebiten.SetWindowTitle("Minify (Ebiten Demo)")
|
||||||
|
if err := ebiten.RunGame(&Game{}); err != nil {
|
||||||
log.Fatal(err)
|
log.Fatal(err)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -55,11 +55,14 @@ func init() {
|
|||||||
gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
|
gophersImage, _ = ebiten.NewImageFromImage(img, ebiten.FilterDefault)
|
||||||
}
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}
|
||||||
|
|
||||||
func update(screen *ebiten.Image) error {
|
type Game struct {
|
||||||
if ebiten.IsDrawingSkipped() {
|
}
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
|
func (g *Game) Update(screen *ebiten.Image) error {
|
||||||
|
return nil
|
||||||
|
}
|
||||||
|
|
||||||
|
func (g *Game) Draw(screen *ebiten.Image) {
|
||||||
// Shrink the image once.
|
// Shrink the image once.
|
||||||
op := &ebiten.DrawImageOptions{}
|
op := &ebiten.DrawImageOptions{}
|
||||||
op.GeoM.Scale(1.0/mosaicRatio, 1.0/mosaicRatio)
|
op.GeoM.Scale(1.0/mosaicRatio, 1.0/mosaicRatio)
|
||||||
@@ -70,13 +73,18 @@ func update(screen *ebiten.Image) error {
|
|||||||
op = &ebiten.DrawImageOptions{}
|
op = &ebiten.DrawImageOptions{}
|
||||||
op.GeoM.Scale(mosaicRatio, mosaicRatio)
|
op.GeoM.Scale(mosaicRatio, mosaicRatio)
|
||||||
screen.DrawImage(gophersRenderTarget, op)
|
screen.DrawImage(gophersRenderTarget, op)
|
||||||
return nil
|
}
|
||||||
|
|
||||||
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||||
|
return screenWidth, screenHeight
|
||||||
}
|
}
|
||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
w, h := gophersImage.Size()
|
w, h := gophersImage.Size()
|
||||||
gophersRenderTarget, _ = ebiten.NewImage(w/mosaicRatio, h/mosaicRatio, ebiten.FilterDefault)
|
gophersRenderTarget, _ = ebiten.NewImage(w/mosaicRatio, h/mosaicRatio, ebiten.FilterDefault)
|
||||||
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Mosaic (Ebiten Demo)"); err != nil {
|
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
|
||||||
|
ebiten.SetWindowTitle("Mosaic (Ebiten Demo)")
|
||||||
|
if err := ebiten.RunGame(&Game{}); err != nil {
|
||||||
log.Fatal(err)
|
log.Fatal(err)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -30,10 +30,6 @@ const (
|
|||||||
screenHeight = 240
|
screenHeight = 240
|
||||||
)
|
)
|
||||||
|
|
||||||
var (
|
|
||||||
noiseImage *image.RGBA
|
|
||||||
)
|
|
||||||
|
|
||||||
type rand struct {
|
type rand struct {
|
||||||
x, y, z, w uint32
|
x, y, z, w uint32
|
||||||
}
|
}
|
||||||
@@ -49,29 +45,39 @@ func (r *rand) next() uint32 {
|
|||||||
|
|
||||||
var theRand = &rand{12345678, 4185243, 776511, 45411}
|
var theRand = &rand{12345678, 4185243, 776511, 45411}
|
||||||
|
|
||||||
func update(screen *ebiten.Image) error {
|
type Game struct {
|
||||||
|
noiseImage *image.RGBA
|
||||||
|
}
|
||||||
|
|
||||||
|
func (g *Game) Update(screen *ebiten.Image) error {
|
||||||
// Generate the noise with random RGB values.
|
// Generate the noise with random RGB values.
|
||||||
const l = screenWidth * screenHeight
|
const l = screenWidth * screenHeight
|
||||||
for i := 0; i < l; i++ {
|
for i := 0; i < l; i++ {
|
||||||
x := theRand.next()
|
x := theRand.next()
|
||||||
noiseImage.Pix[4*i] = uint8(x >> 24)
|
g.noiseImage.Pix[4*i] = uint8(x >> 24)
|
||||||
noiseImage.Pix[4*i+1] = uint8(x >> 16)
|
g.noiseImage.Pix[4*i+1] = uint8(x >> 16)
|
||||||
noiseImage.Pix[4*i+2] = uint8(x >> 8)
|
g.noiseImage.Pix[4*i+2] = uint8(x >> 8)
|
||||||
noiseImage.Pix[4*i+3] = 0xff
|
g.noiseImage.Pix[4*i+3] = 0xff
|
||||||
}
|
}
|
||||||
|
|
||||||
if ebiten.IsDrawingSkipped() {
|
|
||||||
return nil
|
|
||||||
}
|
|
||||||
|
|
||||||
screen.ReplacePixels(noiseImage.Pix)
|
|
||||||
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.CurrentTPS()))
|
|
||||||
return nil
|
return nil
|
||||||
}
|
}
|
||||||
|
|
||||||
|
func (g *Game) Draw(screen *ebiten.Image) {
|
||||||
|
screen.ReplacePixels(g.noiseImage.Pix)
|
||||||
|
ebitenutil.DebugPrint(screen, fmt.Sprintf("TPS: %0.2f", ebiten.CurrentTPS()))
|
||||||
|
}
|
||||||
|
|
||||||
|
func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
|
||||||
|
return screenWidth, screenHeight
|
||||||
|
}
|
||||||
|
|
||||||
func main() {
|
func main() {
|
||||||
noiseImage = image.NewRGBA(image.Rect(0, 0, screenWidth, screenHeight))
|
ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
|
||||||
if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Noise (Ebiten Demo)"); err != nil {
|
ebiten.SetWindowTitle("Noise (Ebiten Demo)")
|
||||||
|
g := &Game{
|
||||||
|
noiseImage: image.NewRGBA(image.Rect(0, 0, screenWidth, screenHeight)),
|
||||||
|
}
|
||||||
|
if err := ebiten.RunGame(g); err != nil {
|
||||||
log.Fatal(err)
|
log.Fatal(err)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|||||||
Reference in New Issue
Block a user