mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-11-03 10:31:10 +08:00
@@ -38,10 +38,6 @@ var (
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fgImage *ebiten.Image
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maskedFgImage *ebiten.Image
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spotLightImage *ebiten.Image
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spotLightX = 0
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spotLightY = 0
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spotLightVX = 1
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spotLightVY = 1
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)
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func init() {
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@@ -84,37 +80,59 @@ func init() {
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spotLightImage, _ = ebiten.NewImageFromImage(a, ebiten.FilterDefault)
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}
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func update(screen *ebiten.Image) error {
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spotLightX += spotLightVX
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spotLightY += spotLightVY
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if spotLightX < 0 {
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spotLightX = -spotLightX
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spotLightVX = -spotLightVX
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type Game struct {
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spotLightX int
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spotLightY int
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spotLightVX int
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spotLightVY int
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}
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func NewGame() *Game {
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return &Game{
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spotLightX: 0,
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spotLightY: 0,
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spotLightVX: 1,
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spotLightVY: 1,
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}
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if spotLightY < 0 {
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spotLightY = -spotLightY
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spotLightVY = -spotLightVY
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}
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func (g *Game) Update(screen *ebiten.Image) error {
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if g.spotLightVX == 0 {
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g.spotLightVX = 1
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}
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if g.spotLightVY == 0 {
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g.spotLightVY = 1
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}
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g.spotLightX += g.spotLightVX
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g.spotLightY += g.spotLightVY
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if g.spotLightX < 0 {
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g.spotLightX = -g.spotLightX
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g.spotLightVX = -g.spotLightVX
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}
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if g.spotLightY < 0 {
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g.spotLightY = -g.spotLightY
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g.spotLightVY = -g.spotLightVY
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}
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w, h := spotLightImage.Size()
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maxX, maxY := screenWidth-w, screenHeight-h
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if maxX < spotLightX {
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spotLightX = -spotLightX + 2*maxX
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spotLightVX = -spotLightVX
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if maxX < g.spotLightX {
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g.spotLightX = -g.spotLightX + 2*maxX
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g.spotLightVX = -g.spotLightVX
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}
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if maxY < spotLightY {
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spotLightY = -spotLightY + 2*maxY
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spotLightVY = -spotLightVY
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}
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if ebiten.IsDrawingSkipped() {
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return nil
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if maxY < g.spotLightY {
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g.spotLightY = -g.spotLightY + 2*maxY
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g.spotLightVY = -g.spotLightVY
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}
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return nil
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}
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func (g *Game) Draw(screen *ebiten.Image) {
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// Reset the maskedFgImage.
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maskedFgImage.Fill(color.White)
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op := &ebiten.DrawImageOptions{}
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op.CompositeMode = ebiten.CompositeModeCopy
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op.GeoM.Translate(float64(spotLightX), float64(spotLightY))
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op.GeoM.Translate(float64(g.spotLightX), float64(g.spotLightY))
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maskedFgImage.DrawImage(spotLightImage, op)
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// Use 'source-in' composite mode so that the source image (fgImage) is used but the alpha
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@@ -133,8 +151,10 @@ func update(screen *ebiten.Image) error {
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screen.Fill(color.RGBA{0x00, 0x00, 0x80, 0xff})
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screen.DrawImage(bgImage, &ebiten.DrawImageOptions{})
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screen.DrawImage(maskedFgImage, &ebiten.DrawImageOptions{})
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}
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return nil
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func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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return screenWidth, screenHeight
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}
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func max(a, b int) int {
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@@ -152,7 +172,9 @@ func min(a, b int) int {
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}
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func main() {
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if err := ebiten.Run(update, screenWidth, screenHeight, 2, "Masking (Ebiten Demo)"); err != nil {
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ebiten.SetWindowSize(screenWidth*2, screenHeight*2)
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ebiten.SetWindowTitle("Masking (Ebiten Demo)")
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if err := ebiten.RunGame(&Game{}); err != nil {
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log.Fatal(err)
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}
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}
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