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examples/sprites: Slower increasing num of sprites
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@@ -105,13 +105,13 @@ var sprites = &Sprites{make([]*Sprite, MaxSprites), 500}
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func update(screen *ebiten.Image) error {
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if ebiten.IsKeyPressed(ebiten.KeyLeft) {
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sprites.num -= 100
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sprites.num -= 20
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if sprites.num < MinSprites {
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sprites.num = MinSprites
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}
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}
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if ebiten.IsKeyPressed(ebiten.KeyRight) {
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sprites.num += 100
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sprites.num += 20
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if MaxSprites < sprites.num {
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sprites.num = MaxSprites
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}
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