mirror of
https://github.com/hajimehoshi/ebiten.git
synced 2025-09-26 20:11:28 +08:00
@@ -19,6 +19,8 @@ package audio
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//
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//
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// #import <UIKit/UIKit.h>
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// #import <UIKit/UIKit.h>
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//
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//
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// #cgo noescape applicationState
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// #cgo nocallback applicationState
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// static UIApplicationState applicationState() {
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// static UIApplicationState applicationState() {
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// if ([NSThread isMainThread]) {
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// if ([NSThread isMainThread]) {
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// return [[UIApplication sharedApplication] applicationState];
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// return [[UIApplication sharedApplication] applicationState];
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@@ -293,6 +293,8 @@ package gamepad
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// return hat;
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// return hat;
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// }
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// }
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//
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//
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// #cgo noescape getControllerState
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// #cgo nocallback getControllerState
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// static void getControllerState(uintptr_t controller_ptr, struct ControllerState* controllerState,
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// static void getControllerState(uintptr_t controller_ptr, struct ControllerState* controllerState,
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// uint16_t buttonMask, uint8_t nHats,
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// uint16_t buttonMask, uint8_t nHats,
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// bool hasDualshockTouchpad, bool hasXboxPaddles, bool hasXboxShareButton) {
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// bool hasDualshockTouchpad, bool hasXboxPaddles, bool hasXboxShareButton) {
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@@ -365,6 +367,7 @@ package gamepad
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// }
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// }
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// }
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// }
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//
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//
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// #cgo noescape initializeGamepads
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// static void initializeGamepads(void) {
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// static void initializeGamepads(void) {
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// @autoreleasepool {
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// @autoreleasepool {
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// for (GCController* controller in [GCController controllers]) {
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// for (GCController* controller in [GCController controllers]) {
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@@ -6,8 +6,6 @@
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package glfw
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package glfw
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import "C"
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// #cgo pkg-config: x11 xau xcb xdmcp
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// #cgo pkg-config: x11 xau xcb xdmcp
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// #cgo CFLAGS: -D_GLFW_HAS_DLOPEN -D_GLFW_X11 -D_GLFW_HAS_GLXGETPROCADDRESSARB
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// #cgo CFLAGS: -D_GLFW_HAS_DLOPEN -D_GLFW_X11 -D_GLFW_HAS_GLXGETPROCADDRESSARB
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// #cgo LDFLAGS: -lm
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// #cgo LDFLAGS: -lm
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@@ -11,6 +11,7 @@ package glfw
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//
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//
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// void goErrorCB(int code, char* desc);
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// void goErrorCB(int code, char* desc);
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//
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//
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// #cgo noescape glfwSetErrorCallbackCB
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// static void glfwSetErrorCallbackCB() {
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// static void glfwSetErrorCallbackCB() {
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// glfwSetErrorCallback((GLFWerrorfun)goErrorCB);
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// glfwSetErrorCallback((GLFWerrorfun)goErrorCB);
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// }
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// }
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@@ -19,34 +19,42 @@ package glfw
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// void goScrollCB(void* window, double xoff, double yoff);
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// void goScrollCB(void* window, double xoff, double yoff);
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// void goDropCB(void* window, int count, char** names);
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// void goDropCB(void* window, int count, char** names);
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//
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//
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// #cgo noescape glfwSetKeyCallbackCB
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// static void glfwSetKeyCallbackCB(GLFWwindow *window) {
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// static void glfwSetKeyCallbackCB(GLFWwindow *window) {
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// glfwSetKeyCallback(window, (GLFWkeyfun)goKeyCB);
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// glfwSetKeyCallback(window, (GLFWkeyfun)goKeyCB);
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// }
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// }
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//
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//
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// #cgo noescape glfwSetCharCallbackCB
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// static void glfwSetCharCallbackCB(GLFWwindow *window) {
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// static void glfwSetCharCallbackCB(GLFWwindow *window) {
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// glfwSetCharCallback(window, (GLFWcharfun)goCharCB);
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// glfwSetCharCallback(window, (GLFWcharfun)goCharCB);
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// }
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// }
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//
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//
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// #cgo noescape glfwSetCharModsCallbackCB
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// static void glfwSetCharModsCallbackCB(GLFWwindow *window) {
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// static void glfwSetCharModsCallbackCB(GLFWwindow *window) {
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// glfwSetCharModsCallback(window, (GLFWcharmodsfun)goCharModsCB);
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// glfwSetCharModsCallback(window, (GLFWcharmodsfun)goCharModsCB);
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// }
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// }
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//
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//
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// #cgo noescape glfwSetMouseButtonCallbackCB
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// static void glfwSetMouseButtonCallbackCB(GLFWwindow *window) {
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// static void glfwSetMouseButtonCallbackCB(GLFWwindow *window) {
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// glfwSetMouseButtonCallback(window, (GLFWmousebuttonfun)goMouseButtonCB);
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// glfwSetMouseButtonCallback(window, (GLFWmousebuttonfun)goMouseButtonCB);
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// }
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// }
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//
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//
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// #cgo noescape glfwSetCursorPosCallbackCB
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// static void glfwSetCursorPosCallbackCB(GLFWwindow *window) {
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// static void glfwSetCursorPosCallbackCB(GLFWwindow *window) {
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// glfwSetCursorPosCallback(window, (GLFWcursorposfun)goCursorPosCB);
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// glfwSetCursorPosCallback(window, (GLFWcursorposfun)goCursorPosCB);
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// }
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// }
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//
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//
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// #cgo noescape glfwSetCursorEnterCallbackCB
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// static void glfwSetCursorEnterCallbackCB(GLFWwindow *window) {
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// static void glfwSetCursorEnterCallbackCB(GLFWwindow *window) {
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// glfwSetCursorEnterCallback(window, (GLFWcursorenterfun)goCursorEnterCB);
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// glfwSetCursorEnterCallback(window, (GLFWcursorenterfun)goCursorEnterCB);
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// }
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// }
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//
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//
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// #cgo noescape glfwSetScrollCallbackCB
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// static void glfwSetScrollCallbackCB(GLFWwindow *window) {
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// static void glfwSetScrollCallbackCB(GLFWwindow *window) {
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// glfwSetScrollCallback(window, (GLFWscrollfun)goScrollCB);
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// glfwSetScrollCallback(window, (GLFWscrollfun)goScrollCB);
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// }
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// }
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//
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//
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// #cgo noescape glfwSetDropCallbackCB
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// static void glfwSetDropCallbackCB(GLFWwindow *window) {
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// static void glfwSetDropCallbackCB(GLFWwindow *window) {
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// glfwSetDropCallback(window, (GLFWdropfun)goDropCB);
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// glfwSetDropCallback(window, (GLFWdropfun)goDropCB);
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// }
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// }
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@@ -11,22 +11,31 @@ package glfw
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//
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//
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// void goMonitorCB(void* monitor, int event);
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// void goMonitorCB(void* monitor, int event);
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//
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//
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// #cgo noescape GetMonitorAtIndex
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// #cgo nocallback GetMonitorAtIndex
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// static GLFWmonitor *GetMonitorAtIndex(GLFWmonitor **monitors, int index) {
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// static GLFWmonitor *GetMonitorAtIndex(GLFWmonitor **monitors, int index) {
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// return monitors[index];
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// return monitors[index];
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// }
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// }
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//
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//
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// #cgo noescape GetVidmodeAtIndex
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// #cgo nocallback GetVidmodeAtIndex
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// static GLFWvidmode GetVidmodeAtIndex(GLFWvidmode *vidmodes, int index) {
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// static GLFWvidmode GetVidmodeAtIndex(GLFWvidmode *vidmodes, int index) {
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// return vidmodes[index];
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// return vidmodes[index];
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// }
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// }
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//
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//
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// #cgo noescape glfwSetMonitorCallbackCB
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// static void glfwSetMonitorCallbackCB() {
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// static void glfwSetMonitorCallbackCB() {
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// glfwSetMonitorCallback((GLFWmonitorfun)goMonitorCB);
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// glfwSetMonitorCallback((GLFWmonitorfun)goMonitorCB);
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// }
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// }
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//
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//
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// #cgo noescape GetGammaAtIndex
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// #cgo nocallback GetGammaAtIndex
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// static unsigned int GetGammaAtIndex(unsigned short *color, int i) {
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// static unsigned int GetGammaAtIndex(unsigned short *color, int i) {
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// return color[i];
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// return color[i];
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// }
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// }
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//
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//
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// #cgo noescape SetGammaAtIndex
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// #cgo nocallback SetGammaAtIndex
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// static void SetGammaAtIndex(unsigned short *color, int i, unsigned short value) {
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// static void SetGammaAtIndex(unsigned short *color, int i, unsigned short value) {
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// color[i] = value;
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// color[i] = value;
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// }
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// }
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@@ -12,9 +12,14 @@ package glfw
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// workaround wrappers needed due to a cgo and/or LLVM bug.
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// workaround wrappers needed due to a cgo and/or LLVM bug.
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// See: https://github.com/go-gl/glfw/issues/136
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// See: https://github.com/go-gl/glfw/issues/136
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#cgo noescape workaround_glfwGetCocoaWindow
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#cgo nocallback workaround_glfwGetCocoaWindow
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static void *workaround_glfwGetCocoaWindow(GLFWwindow *w) {
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static void *workaround_glfwGetCocoaWindow(GLFWwindow *w) {
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return (void *)glfwGetCocoaWindow(w);
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return (void *)glfwGetCocoaWindow(w);
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}
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}
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#cgo noescape workaround_glfwGetNSGLContext
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#cgo nocallback workaround_glfwGetNSGLContext
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static void *workaround_glfwGetNSGLContext(GLFWwindow *w) {
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static void *workaround_glfwGetNSGLContext(GLFWwindow *w) {
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return (void *)glfwGetNSGLContext(w);
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return (void *)glfwGetNSGLContext(w);
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}
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}
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@@ -20,38 +20,47 @@ package glfw
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// void goWindowMaximizeCB(void* window, int maximized);
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// void goWindowMaximizeCB(void* window, int maximized);
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// void goWindowContentScaleCB(void* window, float x, float y);
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// void goWindowContentScaleCB(void* window, float x, float y);
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//
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//
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// #cgo noescape glfwSetWindowPosCallbackCB
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// static void glfwSetWindowPosCallbackCB(GLFWwindow *window) {
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// static void glfwSetWindowPosCallbackCB(GLFWwindow *window) {
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// glfwSetWindowPosCallback(window, (GLFWwindowposfun)goWindowPosCB);
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// glfwSetWindowPosCallback(window, (GLFWwindowposfun)goWindowPosCB);
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// }
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// }
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//
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//
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// #cgo noescape glfwSetWindowSizeCallbackCB
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// static void glfwSetWindowSizeCallbackCB(GLFWwindow *window) {
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// static void glfwSetWindowSizeCallbackCB(GLFWwindow *window) {
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// glfwSetWindowSizeCallback(window, (GLFWwindowsizefun)goWindowSizeCB);
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// glfwSetWindowSizeCallback(window, (GLFWwindowsizefun)goWindowSizeCB);
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// }
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// }
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//
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//
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// #cgo noescape glfwSetWindowCloseCallbackCB
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// static void glfwSetWindowCloseCallbackCB(GLFWwindow *window) {
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// static void glfwSetWindowCloseCallbackCB(GLFWwindow *window) {
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// glfwSetWindowCloseCallback(window, (GLFWwindowclosefun)goWindowCloseCB);
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// glfwSetWindowCloseCallback(window, (GLFWwindowclosefun)goWindowCloseCB);
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// }
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// }
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//
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//
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// #cgo noescape glfwSetWindowRefreshCallbackCB
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// static void glfwSetWindowRefreshCallbackCB(GLFWwindow *window) {
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// static void glfwSetWindowRefreshCallbackCB(GLFWwindow *window) {
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// glfwSetWindowRefreshCallback(window, (GLFWwindowrefreshfun)goWindowRefreshCB);
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// glfwSetWindowRefreshCallback(window, (GLFWwindowrefreshfun)goWindowRefreshCB);
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// }
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// }
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//
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//
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// #cgo noescape glfwSetWindowFocusCallbackCB
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// static void glfwSetWindowFocusCallbackCB(GLFWwindow *window) {
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// static void glfwSetWindowFocusCallbackCB(GLFWwindow *window) {
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// glfwSetWindowFocusCallback(window, (GLFWwindowfocusfun)goWindowFocusCB);
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// glfwSetWindowFocusCallback(window, (GLFWwindowfocusfun)goWindowFocusCB);
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// }
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// }
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//
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//
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// #cgo noescape glfwSetWindowIconifyCallbackCB
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// static void glfwSetWindowIconifyCallbackCB(GLFWwindow *window) {
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// static void glfwSetWindowIconifyCallbackCB(GLFWwindow *window) {
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// glfwSetWindowIconifyCallback(window, (GLFWwindowiconifyfun)goWindowIconifyCB);
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// glfwSetWindowIconifyCallback(window, (GLFWwindowiconifyfun)goWindowIconifyCB);
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// }
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// }
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//
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//
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// #cgo noescape glfwSetFramebufferSizeCallbackCB
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// static void glfwSetFramebufferSizeCallbackCB(GLFWwindow *window) {
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// static void glfwSetFramebufferSizeCallbackCB(GLFWwindow *window) {
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// glfwSetFramebufferSizeCallback(window, (GLFWframebuffersizefun)goFramebufferSizeCB);
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// glfwSetFramebufferSizeCallback(window, (GLFWframebuffersizefun)goFramebufferSizeCB);
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// }
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// }
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//
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//
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// #cgo noescape glfwSetWindowMaximizeCallbackCB
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// static void glfwSetWindowMaximizeCallbackCB(GLFWwindow *window) {
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// static void glfwSetWindowMaximizeCallbackCB(GLFWwindow *window) {
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// glfwSetWindowMaximizeCallback(window, (GLFWwindowmaximizefun)goWindowMaximizeCB);
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// glfwSetWindowMaximizeCallback(window, (GLFWwindowmaximizefun)goWindowMaximizeCB);
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// }
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// }
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//
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//
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||||||
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// #cgo noescape glfwSetWindowContentScaleCallbackCB
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||||||
// static void glfwSetWindowContentScaleCallbackCB(GLFWwindow *window) {
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// static void glfwSetWindowContentScaleCallbackCB(GLFWwindow *window) {
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// glfwSetWindowContentScaleCallback(window, (GLFWwindowcontentscalefun)goWindowContentScaleCB);
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// glfwSetWindowContentScaleCallback(window, (GLFWwindowcontentscalefun)goWindowContentScaleCB);
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// }
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// }
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||||||
|
@@ -140,33 +140,108 @@ void Ebitengine_ID3D12GraphicsCommandList_SetPipelineState(void* i, void* pPipel
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|||||||
|
|
||||||
// #include <stdint.h>
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// #include <stdint.h>
|
||||||
//
|
//
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||||||
|
// #cgo noescape D3D12_RESOURCE_STATE_PRESENT
|
||||||
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// #cgo nocallback D3D12_RESOURCE_STATE_PRESENT
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||||||
// int32_t Ebitengine_D3D12_RESOURCE_STATE_PRESENT();
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// int32_t Ebitengine_D3D12_RESOURCE_STATE_PRESENT();
|
||||||
//
|
//
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||||||
|
// #cgo noescape ID3D12CommandQueue_ExecuteCommandLists
|
||||||
|
// #cgo nocallback ID3D12CommandQueue_ExecuteCommandLists
|
||||||
// void Ebitengine_ID3D12CommandQueue_ExecuteCommandLists(void* i, uint32_t numCommandLists, void* ppCommandLists);
|
// void Ebitengine_ID3D12CommandQueue_ExecuteCommandLists(void* i, uint32_t numCommandLists, void* ppCommandLists);
|
||||||
|
//
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||||||
|
// #cgo noescape ID3D12CommandQueue_PresentX
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||||||
|
// #cgo nocallback ID3D12CommandQueue_PresentX
|
||||||
// uintptr_t Ebitengine_ID3D12CommandQueue_PresentX(void* i, uint32_t planeCount, void* pPlaneParameters, void* pPresentParameters);
|
// uintptr_t Ebitengine_ID3D12CommandQueue_PresentX(void* i, uint32_t planeCount, void* pPlaneParameters, void* pPresentParameters);
|
||||||
|
//
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||||||
|
// #cgo noescape ID3D12CommandQueue_Release
|
||||||
|
// #cgo nocallback ID3D12CommandQueue_Release
|
||||||
// uint32_t Ebitengine_ID3D12CommandQueue_Release(void* i);
|
// uint32_t Ebitengine_ID3D12CommandQueue_Release(void* i);
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||||||
|
//
|
||||||
|
// #cgo noescape ID3D12CommandQueue_ResumeX
|
||||||
|
// #cgo nocallback ID3D12CommandQueue_ResumeX
|
||||||
// uintptr_t Ebitengine_ID3D12CommandQueue_ResumeX(void* i);
|
// uintptr_t Ebitengine_ID3D12CommandQueue_ResumeX(void* i);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12CommandQueue_Signal
|
||||||
|
// #cgo nocallback ID3D12CommandQueue_Signal
|
||||||
// uintptr_t Ebitengine_ID3D12CommandQueue_Signal(void* i, void* pFence, uint64_t value);
|
// uintptr_t Ebitengine_ID3D12CommandQueue_Signal(void* i, void* pFence, uint64_t value);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12CommandQueue_SuspendX
|
||||||
|
// #cgo nocallback ID3D12CommandQueue_SuspendX
|
||||||
// uintptr_t Ebitengine_ID3D12CommandQueue_SuspendX(void* i, uint32_t flags);
|
// uintptr_t Ebitengine_ID3D12CommandQueue_SuspendX(void* i, uint32_t flags);
|
||||||
//
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_ClearDepthStencilView
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_ClearDepthStencilView
|
||||||
// void Ebitengine_ID3D12GraphicsCommandList_ClearDepthStencilView(void* i, uintptr_t depthStencilView, int32_t clearFlags, float depth, uint8_t stencil, uint32_t numRects, void* pRects);
|
// void Ebitengine_ID3D12GraphicsCommandList_ClearDepthStencilView(void* i, uintptr_t depthStencilView, int32_t clearFlags, float depth, uint8_t stencil, uint32_t numRects, void* pRects);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_ClearRenderTargetView
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_ClearRenderTargetView
|
||||||
// void Ebitengine_ID3D12GraphicsCommandList_ClearRenderTargetView(void* i, uintptr_t pRenderTargetView, void* colorRGBA, uint32_t numRects, void* pRects);
|
// void Ebitengine_ID3D12GraphicsCommandList_ClearRenderTargetView(void* i, uintptr_t pRenderTargetView, void* colorRGBA, uint32_t numRects, void* pRects);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_Close
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_Close
|
||||||
// uintptr_t Ebitengine_ID3D12GraphicsCommandList_Close(void* i);
|
// uintptr_t Ebitengine_ID3D12GraphicsCommandList_Close(void* i);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_CopyTextureRegion
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_CopyTextureRegion
|
||||||
// void Ebitengine_ID3D12GraphicsCommandList_CopyTextureRegion(void* i, void* pDst, uint32_t dstX, uint32_t dstY, uint32_t dstZ, void* pSrc, void* pSrcBox);
|
// void Ebitengine_ID3D12GraphicsCommandList_CopyTextureRegion(void* i, void* pDst, uint32_t dstX, uint32_t dstY, uint32_t dstZ, void* pSrc, void* pSrcBox);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_DrawIndexedInstanced
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_DrawIndexedInstanced
|
||||||
// void Ebitengine_ID3D12GraphicsCommandList_DrawIndexedInstanced(void* i, uint32_t indexCountPerInstance, uint32_t instanceCount, uint32_t startIndexLocation, int32_t baseVertexLocation, uint32_t startInstanceLocation);
|
// void Ebitengine_ID3D12GraphicsCommandList_DrawIndexedInstanced(void* i, uint32_t indexCountPerInstance, uint32_t instanceCount, uint32_t startIndexLocation, int32_t baseVertexLocation, uint32_t startInstanceLocation);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_IASetIndexBuffer
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_IASetIndexBuffer
|
||||||
// void Ebitengine_ID3D12GraphicsCommandList_IASetIndexBuffer(void* i, void* pView);
|
// void Ebitengine_ID3D12GraphicsCommandList_IASetIndexBuffer(void* i, void* pView);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_IASetPrimitiveTopology
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_IASetPrimitiveTopology
|
||||||
// void Ebitengine_ID3D12GraphicsCommandList_IASetPrimitiveTopology(void* i, int32_t primitiveTopology);
|
// void Ebitengine_ID3D12GraphicsCommandList_IASetPrimitiveTopology(void* i, int32_t primitiveTopology);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_IASetVertexBuffers
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_IASetVertexBuffers
|
||||||
// void Ebitengine_ID3D12GraphicsCommandList_IASetVertexBuffers(void* i, uint32_t startSlot, uint32_t numViews, void* pViews);
|
// void Ebitengine_ID3D12GraphicsCommandList_IASetVertexBuffers(void* i, uint32_t startSlot, uint32_t numViews, void* pViews);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_OMSetRenderTargets
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_OMSetRenderTargets
|
||||||
// void Ebitengine_ID3D12GraphicsCommandList_OMSetRenderTargets(void* i, uint32_t numRenderTargetDescriptors, void* pRenderTargetDescriptors, int rtsSingleHandleToDescriptorRange, void* pDepthStencilDescriptor);
|
// void Ebitengine_ID3D12GraphicsCommandList_OMSetRenderTargets(void* i, uint32_t numRenderTargetDescriptors, void* pRenderTargetDescriptors, int rtsSingleHandleToDescriptorRange, void* pDepthStencilDescriptor);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_OMSetStencilRef
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_OMSetStencilRef
|
||||||
// void Ebitengine_ID3D12GraphicsCommandList_OMSetStencilRef(void* i, uint32_t stencilRef);
|
// void Ebitengine_ID3D12GraphicsCommandList_OMSetStencilRef(void* i, uint32_t stencilRef);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_Release
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_Release
|
||||||
// uint32_t Ebitengine_ID3D12GraphicsCommandList_Release(void* i);
|
// uint32_t Ebitengine_ID3D12GraphicsCommandList_Release(void* i);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_Reset
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_Reset
|
||||||
// uintptr_t Ebitengine_ID3D12GraphicsCommandList_Reset(void* i, void* pAllocator, void* pInitialState);
|
// uintptr_t Ebitengine_ID3D12GraphicsCommandList_Reset(void* i, void* pAllocator, void* pInitialState);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_ResourceBarrier
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_ResourceBarrier
|
||||||
// void Ebitengine_ID3D12GraphicsCommandList_ResourceBarrier(void* i, uint32_t numBarriers, void* pBarriers);
|
// void Ebitengine_ID3D12GraphicsCommandList_ResourceBarrier(void* i, uint32_t numBarriers, void* pBarriers);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_RSSetViewports
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_RSSetViewports
|
||||||
// void Ebitengine_ID3D12GraphicsCommandList_RSSetViewports(void* i, uint32_t numViewports, void* pViewports);
|
// void Ebitengine_ID3D12GraphicsCommandList_RSSetViewports(void* i, uint32_t numViewports, void* pViewports);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_RSSetScissorRects
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_RSSetScissorRects
|
||||||
// void Ebitengine_ID3D12GraphicsCommandList_RSSetScissorRects(void* i, uint32_t numRects, void* pRects);
|
// void Ebitengine_ID3D12GraphicsCommandList_RSSetScissorRects(void* i, uint32_t numRects, void* pRects);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_SetDescriptorHeaps
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_SetDescriptorHeaps
|
||||||
// void Ebitengine_ID3D12GraphicsCommandList_SetDescriptorHeaps(void* i, uint32_t numDescriptorHeaps, void* ppDescriptorHeaps);
|
// void Ebitengine_ID3D12GraphicsCommandList_SetDescriptorHeaps(void* i, uint32_t numDescriptorHeaps, void* ppDescriptorHeaps);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable
|
||||||
// void Ebitengine_ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(void* i, uint32_t rootParameterIndex, uint64_t baseDescriptorPtr);
|
// void Ebitengine_ID3D12GraphicsCommandList_SetGraphicsRootDescriptorTable(void* i, uint32_t rootParameterIndex, uint64_t baseDescriptorPtr);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_SetGraphicsRootSignature
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_SetGraphicsRootSignature
|
||||||
// void Ebitengine_ID3D12GraphicsCommandList_SetGraphicsRootSignature(void* i, void* pRootSignature);
|
// void Ebitengine_ID3D12GraphicsCommandList_SetGraphicsRootSignature(void* i, void* pRootSignature);
|
||||||
|
//
|
||||||
|
// #cgo noescape ID3D12GraphicsCommandList_SetPipelineState
|
||||||
|
// #cgo nocallback ID3D12GraphicsCommandList_SetPipelineState
|
||||||
// void Ebitengine_ID3D12GraphicsCommandList_SetPipelineState(void* i, void* pPipelineState);
|
// void Ebitengine_ID3D12GraphicsCommandList_SetPipelineState(void* i, void* pPipelineState);
|
||||||
import "C"
|
import "C"
|
||||||
|
|
||||||
|
@@ -24,6 +24,8 @@ package metal
|
|||||||
// #include <QuartzCore/CAMetalLayer.h>
|
// #include <QuartzCore/CAMetalLayer.h>
|
||||||
// #endif
|
// #endif
|
||||||
//
|
//
|
||||||
|
// #cgo noescape isCAMetalDisplayLinkAvailable
|
||||||
|
// #cgo nocallback isCAMetalDisplayLinkAvailable
|
||||||
// static bool isCAMetalDisplayLinkAvailable() {
|
// static bool isCAMetalDisplayLinkAvailable() {
|
||||||
// // TODO: Use PureGo if returning a struct is supported (ebitengine/purego#225).
|
// // TODO: Use PureGo if returning a struct is supported (ebitengine/purego#225).
|
||||||
// // As operatingSystemVersion returns a struct, this cannot be written with PureGo.
|
// // As operatingSystemVersion returns a struct, this cannot be written with PureGo.
|
||||||
|
@@ -22,11 +22,15 @@ package metal
|
|||||||
//
|
//
|
||||||
// #import <UIKit/UIKit.h>
|
// #import <UIKit/UIKit.h>
|
||||||
//
|
//
|
||||||
|
// #cgo noescape addSublayer
|
||||||
|
// #cgo nocallback addSublayer
|
||||||
// static void addSublayer(void* view, void* sublayer) {
|
// static void addSublayer(void* view, void* sublayer) {
|
||||||
// CALayer* layer = ((UIView*)view).layer;
|
// CALayer* layer = ((UIView*)view).layer;
|
||||||
// [layer addSublayer:(CALayer*)sublayer];
|
// [layer addSublayer:(CALayer*)sublayer];
|
||||||
// }
|
// }
|
||||||
//
|
//
|
||||||
|
// #cgo noescape setFrame
|
||||||
|
// #cgo nocallback setFrame
|
||||||
// static void setFrame(void* cametal, void* uiview) {
|
// static void setFrame(void* cametal, void* uiview) {
|
||||||
// __block CGSize size;
|
// __block CGSize size;
|
||||||
// dispatch_sync(dispatch_get_main_queue(), ^{
|
// dispatch_sync(dispatch_get_main_queue(), ^{
|
||||||
|
@@ -20,290 +20,505 @@ package gl
|
|||||||
// typedef ptrdiff_t GLintptr;
|
// typedef ptrdiff_t GLintptr;
|
||||||
// typedef ptrdiff_t GLsizeiptr;
|
// typedef ptrdiff_t GLsizeiptr;
|
||||||
//
|
//
|
||||||
|
// #cgo noescape glowActiveTexture
|
||||||
|
// #cgo nocallback glowActiveTexture
|
||||||
// static void glowActiveTexture(uintptr_t fnptr, GLenum texture) {
|
// static void glowActiveTexture(uintptr_t fnptr, GLenum texture) {
|
||||||
// typedef void (*fn)(GLenum texture);
|
// typedef void (*fn)(GLenum texture);
|
||||||
// ((fn)(fnptr))(texture);
|
// ((fn)(fnptr))(texture);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowAttachShader
|
||||||
|
// #cgo nocallback glowAttachShader
|
||||||
// static void glowAttachShader(uintptr_t fnptr, GLuint program, GLuint shader) {
|
// static void glowAttachShader(uintptr_t fnptr, GLuint program, GLuint shader) {
|
||||||
// typedef void (*fn)(GLuint program, GLuint shader);
|
// typedef void (*fn)(GLuint program, GLuint shader);
|
||||||
// ((fn)(fnptr))(program, shader);
|
// ((fn)(fnptr))(program, shader);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowBindAttribLocation
|
||||||
|
// #cgo nocallback glowBindAttribLocation
|
||||||
// static void glowBindAttribLocation(uintptr_t fnptr, GLuint program, GLuint index, const GLchar* name) {
|
// static void glowBindAttribLocation(uintptr_t fnptr, GLuint program, GLuint index, const GLchar* name) {
|
||||||
// typedef void (*fn)(GLuint program, GLuint index, const GLchar* name);
|
// typedef void (*fn)(GLuint program, GLuint index, const GLchar* name);
|
||||||
// ((fn)(fnptr))(program, index, name);
|
// ((fn)(fnptr))(program, index, name);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowBindBuffer
|
||||||
|
// #cgo nocallback glowBindBuffer
|
||||||
// static void glowBindBuffer(uintptr_t fnptr, GLenum target, GLuint buffer) {
|
// static void glowBindBuffer(uintptr_t fnptr, GLenum target, GLuint buffer) {
|
||||||
// typedef void (*fn)(GLenum target, GLuint buffer);
|
// typedef void (*fn)(GLenum target, GLuint buffer);
|
||||||
// ((fn)(fnptr))(target, buffer);
|
// ((fn)(fnptr))(target, buffer);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowBindFramebuffer
|
||||||
|
// #cgo nocallback glowBindFramebuffer
|
||||||
// static void glowBindFramebuffer(uintptr_t fnptr, GLenum target, GLuint framebuffer) {
|
// static void glowBindFramebuffer(uintptr_t fnptr, GLenum target, GLuint framebuffer) {
|
||||||
// typedef void (*fn)(GLenum target, GLuint framebuffer);
|
// typedef void (*fn)(GLenum target, GLuint framebuffer);
|
||||||
// ((fn)(fnptr))(target, framebuffer);
|
// ((fn)(fnptr))(target, framebuffer);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowBindRenderbuffer
|
||||||
|
// #cgo nocallback glowBindRenderbuffer
|
||||||
// static void glowBindRenderbuffer(uintptr_t fnptr, GLenum target, GLuint renderbuffer) {
|
// static void glowBindRenderbuffer(uintptr_t fnptr, GLenum target, GLuint renderbuffer) {
|
||||||
// typedef void (*fn)(GLenum target, GLuint renderbuffer);
|
// typedef void (*fn)(GLenum target, GLuint renderbuffer);
|
||||||
// ((fn)(fnptr))(target, renderbuffer);
|
// ((fn)(fnptr))(target, renderbuffer);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowBindTexture
|
||||||
|
// #cgo nocallback glowBindTexture
|
||||||
// static void glowBindTexture(uintptr_t fnptr, GLenum target, GLuint texture) {
|
// static void glowBindTexture(uintptr_t fnptr, GLenum target, GLuint texture) {
|
||||||
// typedef void (*fn)(GLenum target, GLuint texture);
|
// typedef void (*fn)(GLenum target, GLuint texture);
|
||||||
// ((fn)(fnptr))(target, texture);
|
// ((fn)(fnptr))(target, texture);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowBindVertexArray
|
||||||
|
// #cgo nocallback glowBindVertexArray
|
||||||
// static void glowBindVertexArray(uintptr_t fnptr, GLuint array) {
|
// static void glowBindVertexArray(uintptr_t fnptr, GLuint array) {
|
||||||
// typedef void (*fn)(GLuint array);
|
// typedef void (*fn)(GLuint array);
|
||||||
// ((fn)(fnptr))(array);
|
// ((fn)(fnptr))(array);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowBlendEquationSeparate
|
||||||
|
// #cgo nocallback glowBlendEquationSeparate
|
||||||
// static void glowBlendEquationSeparate(uintptr_t fnptr, GLenum modeRGB, GLenum modeAlpha) {
|
// static void glowBlendEquationSeparate(uintptr_t fnptr, GLenum modeRGB, GLenum modeAlpha) {
|
||||||
// typedef void (*fn)(GLenum modeRGB, GLenum modeAlpha);
|
// typedef void (*fn)(GLenum modeRGB, GLenum modeAlpha);
|
||||||
// ((fn)(fnptr))(modeRGB, modeAlpha);
|
// ((fn)(fnptr))(modeRGB, modeAlpha);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowBlendFuncSeparate
|
||||||
|
// #cgo nocallback glowBlendFuncSeparate
|
||||||
// static void glowBlendFuncSeparate(uintptr_t fnptr, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
|
// static void glowBlendFuncSeparate(uintptr_t fnptr, GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) {
|
||||||
// typedef void (*fn)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
// typedef void (*fn)(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha);
|
||||||
// ((fn)(fnptr))(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
// ((fn)(fnptr))(srcRGB, dstRGB, srcAlpha, dstAlpha);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowBufferData
|
||||||
|
// #cgo nocallback glowBufferData
|
||||||
// static void glowBufferData(uintptr_t fnptr, GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
|
// static void glowBufferData(uintptr_t fnptr, GLenum target, GLsizeiptr size, const void* data, GLenum usage) {
|
||||||
// typedef void (*fn)(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
// typedef void (*fn)(GLenum target, GLsizeiptr size, const void* data, GLenum usage);
|
||||||
// ((fn)(fnptr))(target, size, data, usage);
|
// ((fn)(fnptr))(target, size, data, usage);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowBufferSubData
|
||||||
|
// #cgo nocallback glowBufferSubData
|
||||||
// static void glowBufferSubData(uintptr_t fnptr, GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
|
// static void glowBufferSubData(uintptr_t fnptr, GLenum target, GLintptr offset, GLsizeiptr size, const void* data) {
|
||||||
// typedef void (*fn)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
|
// typedef void (*fn)(GLenum target, GLintptr offset, GLsizeiptr size, const void* data);
|
||||||
// ((fn)(fnptr))(target, offset, size, data);
|
// ((fn)(fnptr))(target, offset, size, data);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowCheckFramebufferStatus
|
||||||
|
// #cgo nocallback glowCheckFramebufferStatus
|
||||||
// static GLenum glowCheckFramebufferStatus(uintptr_t fnptr, GLenum target) {
|
// static GLenum glowCheckFramebufferStatus(uintptr_t fnptr, GLenum target) {
|
||||||
// typedef GLenum (*fn)(GLenum target);
|
// typedef GLenum (*fn)(GLenum target);
|
||||||
// return ((fn)(fnptr))(target);
|
// return ((fn)(fnptr))(target);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowClear
|
||||||
|
// #cgo nocallback glowClear
|
||||||
// static void glowClear(uintptr_t fnptr, GLbitfield mask) {
|
// static void glowClear(uintptr_t fnptr, GLbitfield mask) {
|
||||||
// typedef void (*fn)(GLbitfield mask);
|
// typedef void (*fn)(GLbitfield mask);
|
||||||
// ((fn)(fnptr))(mask);
|
// ((fn)(fnptr))(mask);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowColorMask
|
||||||
|
// #cgo nocallback glowColorMask
|
||||||
// static void glowColorMask(uintptr_t fnptr, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
// static void glowColorMask(uintptr_t fnptr, GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) {
|
||||||
// typedef void (*fn)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
// typedef void (*fn)(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
|
||||||
// ((fn)(fnptr))(red, green, blue, alpha);
|
// ((fn)(fnptr))(red, green, blue, alpha);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowCompileShader
|
||||||
|
// #cgo nocallback glowCompileShader
|
||||||
// static void glowCompileShader(uintptr_t fnptr, GLuint shader) {
|
// static void glowCompileShader(uintptr_t fnptr, GLuint shader) {
|
||||||
// typedef void (*fn)(GLuint shader);
|
// typedef void (*fn)(GLuint shader);
|
||||||
// ((fn)(fnptr))(shader);
|
// ((fn)(fnptr))(shader);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowCreateProgram
|
||||||
|
// #cgo nocallback glowCreateProgram
|
||||||
// static GLuint glowCreateProgram(uintptr_t fnptr) {
|
// static GLuint glowCreateProgram(uintptr_t fnptr) {
|
||||||
// typedef GLuint (*fn)();
|
// typedef GLuint (*fn)();
|
||||||
// return ((fn)(fnptr))();
|
// return ((fn)(fnptr))();
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowCreateShader
|
||||||
|
// #cgo nocallback glowCreateShader
|
||||||
// static GLuint glowCreateShader(uintptr_t fnptr, GLenum type) {
|
// static GLuint glowCreateShader(uintptr_t fnptr, GLenum type) {
|
||||||
// typedef GLuint (*fn)(GLenum type);
|
// typedef GLuint (*fn)(GLenum type);
|
||||||
// return ((fn)(fnptr))(type);
|
// return ((fn)(fnptr))(type);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowDeleteBuffers
|
||||||
|
// #cgo nocallback glowDeleteBuffers
|
||||||
// static void glowDeleteBuffers(uintptr_t fnptr, GLsizei n, const GLuint* buffers) {
|
// static void glowDeleteBuffers(uintptr_t fnptr, GLsizei n, const GLuint* buffers) {
|
||||||
// typedef void (*fn)(GLsizei n, const GLuint* buffers);
|
// typedef void (*fn)(GLsizei n, const GLuint* buffers);
|
||||||
// ((fn)(fnptr))(n, buffers);
|
// ((fn)(fnptr))(n, buffers);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowDeleteFramebuffers
|
||||||
|
// #cgo nocallback glowDeleteFramebuffers
|
||||||
// static void glowDeleteFramebuffers(uintptr_t fnptr, GLsizei n, const GLuint* framebuffers) {
|
// static void glowDeleteFramebuffers(uintptr_t fnptr, GLsizei n, const GLuint* framebuffers) {
|
||||||
// typedef void (*fn)(GLsizei n, const GLuint* framebuffers);
|
// typedef void (*fn)(GLsizei n, const GLuint* framebuffers);
|
||||||
// ((fn)(fnptr))(n, framebuffers);
|
// ((fn)(fnptr))(n, framebuffers);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowDeleteProgram
|
||||||
|
// #cgo nocallback glowDeleteProgram
|
||||||
// static void glowDeleteProgram(uintptr_t fnptr, GLuint program) {
|
// static void glowDeleteProgram(uintptr_t fnptr, GLuint program) {
|
||||||
// typedef void (*fn)(GLuint program);
|
// typedef void (*fn)(GLuint program);
|
||||||
// ((fn)(fnptr))(program);
|
// ((fn)(fnptr))(program);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowDeleteRenderbuffers
|
||||||
|
// #cgo nocallback glowDeleteRenderbuffers
|
||||||
// static void glowDeleteRenderbuffers(uintptr_t fnptr, GLsizei n, const GLuint* renderbuffers) {
|
// static void glowDeleteRenderbuffers(uintptr_t fnptr, GLsizei n, const GLuint* renderbuffers) {
|
||||||
// typedef void (*fn)(GLsizei n, const GLuint* renderbuffers);
|
// typedef void (*fn)(GLsizei n, const GLuint* renderbuffers);
|
||||||
// ((fn)(fnptr))(n, renderbuffers);
|
// ((fn)(fnptr))(n, renderbuffers);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowDeleteShader
|
||||||
|
// #cgo nocallback glowDeleteShader
|
||||||
// static void glowDeleteShader(uintptr_t fnptr, GLuint shader) {
|
// static void glowDeleteShader(uintptr_t fnptr, GLuint shader) {
|
||||||
// typedef void (*fn)(GLuint shader);
|
// typedef void (*fn)(GLuint shader);
|
||||||
// ((fn)(fnptr))(shader);
|
// ((fn)(fnptr))(shader);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowDeleteTextures
|
||||||
|
// #cgo nocallback glowDeleteTextures
|
||||||
// static void glowDeleteTextures(uintptr_t fnptr, GLsizei n, const GLuint* textures) {
|
// static void glowDeleteTextures(uintptr_t fnptr, GLsizei n, const GLuint* textures) {
|
||||||
// typedef void (*fn)(GLsizei n, const GLuint* textures);
|
// typedef void (*fn)(GLsizei n, const GLuint* textures);
|
||||||
// ((fn)(fnptr))(n, textures);
|
// ((fn)(fnptr))(n, textures);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowDeleteVertexArrays
|
||||||
|
// #cgo nocallback glowDeleteVertexArrays
|
||||||
// static void glowDeleteVertexArrays(uintptr_t fnptr, GLsizei n, const GLuint* arrays) {
|
// static void glowDeleteVertexArrays(uintptr_t fnptr, GLsizei n, const GLuint* arrays) {
|
||||||
// typedef void (*fn)(GLsizei n, const GLuint* arrays);
|
// typedef void (*fn)(GLsizei n, const GLuint* arrays);
|
||||||
// ((fn)(fnptr))(n, arrays);
|
// ((fn)(fnptr))(n, arrays);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowDisable
|
||||||
|
// #cgo nocallback glowDisable
|
||||||
// static void glowDisable(uintptr_t fnptr, GLenum cap) {
|
// static void glowDisable(uintptr_t fnptr, GLenum cap) {
|
||||||
// typedef void (*fn)(GLenum cap);
|
// typedef void (*fn)(GLenum cap);
|
||||||
// ((fn)(fnptr))(cap);
|
// ((fn)(fnptr))(cap);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowDisableVertexAttribArray
|
||||||
|
// #cgo nocallback glowDisableVertexAttribArray
|
||||||
// static void glowDisableVertexAttribArray(uintptr_t fnptr, GLuint index) {
|
// static void glowDisableVertexAttribArray(uintptr_t fnptr, GLuint index) {
|
||||||
// typedef void (*fn)(GLuint index);
|
// typedef void (*fn)(GLuint index);
|
||||||
// ((fn)(fnptr))(index);
|
// ((fn)(fnptr))(index);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowDrawElements
|
||||||
|
// #cgo nocallback glowDrawElements
|
||||||
// static void glowDrawElements(uintptr_t fnptr, GLenum mode, GLsizei count, GLenum type, const uintptr_t indices) {
|
// static void glowDrawElements(uintptr_t fnptr, GLenum mode, GLsizei count, GLenum type, const uintptr_t indices) {
|
||||||
// typedef void (*fn)(GLenum mode, GLsizei count, GLenum type, const uintptr_t indices);
|
// typedef void (*fn)(GLenum mode, GLsizei count, GLenum type, const uintptr_t indices);
|
||||||
// ((fn)(fnptr))(mode, count, type, indices);
|
// ((fn)(fnptr))(mode, count, type, indices);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowEnable
|
||||||
|
// #cgo nocallback glowEnable
|
||||||
// static void glowEnable(uintptr_t fnptr, GLenum cap) {
|
// static void glowEnable(uintptr_t fnptr, GLenum cap) {
|
||||||
// typedef void (*fn)(GLenum cap);
|
// typedef void (*fn)(GLenum cap);
|
||||||
// ((fn)(fnptr))(cap);
|
// ((fn)(fnptr))(cap);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowEnableVertexAttribArray
|
||||||
|
// #cgo nocallback glowEnableVertexAttribArray
|
||||||
// static void glowEnableVertexAttribArray(uintptr_t fnptr, GLuint index) {
|
// static void glowEnableVertexAttribArray(uintptr_t fnptr, GLuint index) {
|
||||||
// typedef void (*fn)(GLuint index);
|
// typedef void (*fn)(GLuint index);
|
||||||
// ((fn)(fnptr))(index);
|
// ((fn)(fnptr))(index);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowFlush
|
||||||
|
// #cgo nocallback glowFlush
|
||||||
// static void glowFlush(uintptr_t fnptr) {
|
// static void glowFlush(uintptr_t fnptr) {
|
||||||
// typedef void (*fn)();
|
// typedef void (*fn)();
|
||||||
// ((fn)(fnptr))();
|
// ((fn)(fnptr))();
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowFramebufferRenderbuffer
|
||||||
|
// #cgo nocallback glowFramebufferRenderbuffer
|
||||||
// static void glowFramebufferRenderbuffer(uintptr_t fnptr, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
|
// static void glowFramebufferRenderbuffer(uintptr_t fnptr, GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer) {
|
||||||
// typedef void (*fn)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
// typedef void (*fn)(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||||
// ((fn)(fnptr))(target, attachment, renderbuffertarget, renderbuffer);
|
// ((fn)(fnptr))(target, attachment, renderbuffertarget, renderbuffer);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowFramebufferTexture2D
|
||||||
|
// #cgo nocallback glowFramebufferTexture2D
|
||||||
// static void glowFramebufferTexture2D(uintptr_t fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
|
// static void glowFramebufferTexture2D(uintptr_t fnptr, GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
|
||||||
// typedef void (*fn)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
// typedef void (*fn)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||||
// ((fn)(fnptr))(target, attachment, textarget, texture, level);
|
// ((fn)(fnptr))(target, attachment, textarget, texture, level);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowGenBuffers
|
||||||
|
// #cgo nocallback glowGenBuffers
|
||||||
// static void glowGenBuffers(uintptr_t fnptr, GLsizei n, GLuint* buffers) {
|
// static void glowGenBuffers(uintptr_t fnptr, GLsizei n, GLuint* buffers) {
|
||||||
// typedef void (*fn)(GLsizei n, GLuint* buffers);
|
// typedef void (*fn)(GLsizei n, GLuint* buffers);
|
||||||
// ((fn)(fnptr))(n, buffers);
|
// ((fn)(fnptr))(n, buffers);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowGenFramebuffers
|
||||||
|
// #cgo nocallback glowGenFramebuffers
|
||||||
// static void glowGenFramebuffers(uintptr_t fnptr, GLsizei n, GLuint* framebuffers) {
|
// static void glowGenFramebuffers(uintptr_t fnptr, GLsizei n, GLuint* framebuffers) {
|
||||||
// typedef void (*fn)(GLsizei n, GLuint* framebuffers);
|
// typedef void (*fn)(GLsizei n, GLuint* framebuffers);
|
||||||
// ((fn)(fnptr))(n, framebuffers);
|
// ((fn)(fnptr))(n, framebuffers);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowGenRenderbuffers
|
||||||
|
// #cgo nocallback glowGenRenderbuffers
|
||||||
// static void glowGenRenderbuffers(uintptr_t fnptr, GLsizei n, GLuint* renderbuffers) {
|
// static void glowGenRenderbuffers(uintptr_t fnptr, GLsizei n, GLuint* renderbuffers) {
|
||||||
// typedef void (*fn)(GLsizei n, GLuint* renderbuffers);
|
// typedef void (*fn)(GLsizei n, GLuint* renderbuffers);
|
||||||
// ((fn)(fnptr))(n, renderbuffers);
|
// ((fn)(fnptr))(n, renderbuffers);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowGenTextures
|
||||||
|
// #cgo nocallback glowGenTextures
|
||||||
// static void glowGenTextures(uintptr_t fnptr, GLsizei n, GLuint* textures) {
|
// static void glowGenTextures(uintptr_t fnptr, GLsizei n, GLuint* textures) {
|
||||||
// typedef void (*fn)(GLsizei n, GLuint* textures);
|
// typedef void (*fn)(GLsizei n, GLuint* textures);
|
||||||
// ((fn)(fnptr))(n, textures);
|
// ((fn)(fnptr))(n, textures);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowGenVertexArrays
|
||||||
|
// #cgo nocallback glowGenVertexArrays
|
||||||
// static void glowGenVertexArrays(uintptr_t fnptr, GLsizei n, GLuint* arrays) {
|
// static void glowGenVertexArrays(uintptr_t fnptr, GLsizei n, GLuint* arrays) {
|
||||||
// typedef void (*fn)(GLsizei n, GLuint* arrays);
|
// typedef void (*fn)(GLsizei n, GLuint* arrays);
|
||||||
// ((fn)(fnptr))(n, arrays);
|
// ((fn)(fnptr))(n, arrays);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowGetError
|
||||||
|
// #cgo nocallback glowGetError
|
||||||
// static GLenum glowGetError(uintptr_t fnptr) {
|
// static GLenum glowGetError(uintptr_t fnptr) {
|
||||||
// typedef GLenum (*fn)();
|
// typedef GLenum (*fn)();
|
||||||
// return ((fn)(fnptr))();
|
// return ((fn)(fnptr))();
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowGetIntegerv
|
||||||
|
// #cgo nocallback glowGetIntegerv
|
||||||
// static void glowGetIntegerv(uintptr_t fnptr, GLenum pname, GLint* data) {
|
// static void glowGetIntegerv(uintptr_t fnptr, GLenum pname, GLint* data) {
|
||||||
// typedef void (*fn)(GLenum pname, GLint* data);
|
// typedef void (*fn)(GLenum pname, GLint* data);
|
||||||
// ((fn)(fnptr))(pname, data);
|
// ((fn)(fnptr))(pname, data);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowGetProgramInfoLog
|
||||||
|
// #cgo nocallback glowGetProgramInfoLog
|
||||||
// static void glowGetProgramInfoLog(uintptr_t fnptr, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
|
// static void glowGetProgramInfoLog(uintptr_t fnptr, GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
|
||||||
// typedef void (*fn)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
// typedef void (*fn)(GLuint program, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
||||||
// ((fn)(fnptr))(program, bufSize, length, infoLog);
|
// ((fn)(fnptr))(program, bufSize, length, infoLog);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowGetProgramiv
|
||||||
|
// #cgo nocallback glowGetProgramiv
|
||||||
// static void glowGetProgramiv(uintptr_t fnptr, GLuint program, GLenum pname, GLint* params) {
|
// static void glowGetProgramiv(uintptr_t fnptr, GLuint program, GLenum pname, GLint* params) {
|
||||||
// typedef void (*fn)(GLuint program, GLenum pname, GLint* params);
|
// typedef void (*fn)(GLuint program, GLenum pname, GLint* params);
|
||||||
// ((fn)(fnptr))(program, pname, params);
|
// ((fn)(fnptr))(program, pname, params);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowGetShaderInfoLog
|
||||||
|
// #cgo nocallback glowGetShaderInfoLog
|
||||||
// static void glowGetShaderInfoLog(uintptr_t fnptr, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
|
// static void glowGetShaderInfoLog(uintptr_t fnptr, GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog) {
|
||||||
// typedef void (*fn)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
// typedef void (*fn)(GLuint shader, GLsizei bufSize, GLsizei* length, GLchar* infoLog);
|
||||||
// ((fn)(fnptr))(shader, bufSize, length, infoLog);
|
// ((fn)(fnptr))(shader, bufSize, length, infoLog);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowGetShaderiv
|
||||||
|
// #cgo nocallback glowGetShaderiv
|
||||||
// static void glowGetShaderiv(uintptr_t fnptr, GLuint shader, GLenum pname, GLint* params) {
|
// static void glowGetShaderiv(uintptr_t fnptr, GLuint shader, GLenum pname, GLint* params) {
|
||||||
// typedef void (*fn)(GLuint shader, GLenum pname, GLint* params);
|
// typedef void (*fn)(GLuint shader, GLenum pname, GLint* params);
|
||||||
// ((fn)(fnptr))(shader, pname, params);
|
// ((fn)(fnptr))(shader, pname, params);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowGetUniformLocation
|
||||||
|
// #cgo nocallback glowGetUniformLocation
|
||||||
// static GLint glowGetUniformLocation(uintptr_t fnptr, GLuint program, const GLchar* name) {
|
// static GLint glowGetUniformLocation(uintptr_t fnptr, GLuint program, const GLchar* name) {
|
||||||
// typedef GLint (*fn)(GLuint program, const GLchar* name);
|
// typedef GLint (*fn)(GLuint program, const GLchar* name);
|
||||||
// return ((fn)(fnptr))(program, name);
|
// return ((fn)(fnptr))(program, name);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowIsProgram
|
||||||
|
// #cgo nocallback glowIsProgram
|
||||||
// static GLboolean glowIsProgram(uintptr_t fnptr, GLuint program) {
|
// static GLboolean glowIsProgram(uintptr_t fnptr, GLuint program) {
|
||||||
// typedef GLboolean (*fn)(GLuint program);
|
// typedef GLboolean (*fn)(GLuint program);
|
||||||
// return ((fn)(fnptr))(program);
|
// return ((fn)(fnptr))(program);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowLinkProgram
|
||||||
|
// #cgo nocallback glowLinkProgram
|
||||||
// static void glowLinkProgram(uintptr_t fnptr, GLuint program) {
|
// static void glowLinkProgram(uintptr_t fnptr, GLuint program) {
|
||||||
// typedef void (*fn)(GLuint program);
|
// typedef void (*fn)(GLuint program);
|
||||||
// ((fn)(fnptr))(program);
|
// ((fn)(fnptr))(program);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowPixelStorei
|
||||||
|
// #cgo nocallback glowPixelStorei
|
||||||
// static void glowPixelStorei(uintptr_t fnptr, GLenum pname, GLint param) {
|
// static void glowPixelStorei(uintptr_t fnptr, GLenum pname, GLint param) {
|
||||||
// typedef void (*fn)(GLenum pname, GLint param);
|
// typedef void (*fn)(GLenum pname, GLint param);
|
||||||
// ((fn)(fnptr))(pname, param);
|
// ((fn)(fnptr))(pname, param);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowReadPixels
|
||||||
|
// #cgo nocallback glowReadPixels
|
||||||
// static void glowReadPixels(uintptr_t fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
|
// static void glowReadPixels(uintptr_t fnptr, GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
|
||||||
// typedef void (*fn)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
// typedef void (*fn)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||||
// ((fn)(fnptr))(x, y, width, height, format, type, pixels);
|
// ((fn)(fnptr))(x, y, width, height, format, type, pixels);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowRenderbufferStorage
|
||||||
|
// #cgo nocallback glowRenderbufferStorage
|
||||||
// static void glowRenderbufferStorage(uintptr_t fnptr, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
|
// static void glowRenderbufferStorage(uintptr_t fnptr, GLenum target, GLenum internalformat, GLsizei width, GLsizei height) {
|
||||||
// typedef void (*fn)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
// typedef void (*fn)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||||
// ((fn)(fnptr))(target, internalformat, width, height);
|
// ((fn)(fnptr))(target, internalformat, width, height);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowScissor
|
||||||
|
// #cgo nocallback glowScissor
|
||||||
// static void glowScissor(uintptr_t fnptr, GLint x, GLint y, GLsizei width, GLsizei height) {
|
// static void glowScissor(uintptr_t fnptr, GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||||
// typedef void (*fn)(GLint x, GLint y, GLsizei width, GLsizei height);
|
// typedef void (*fn)(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
// ((fn)(fnptr))(x, y, width, height);
|
// ((fn)(fnptr))(x, y, width, height);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowShaderSource
|
||||||
|
// #cgo nocallback glowShaderSource
|
||||||
// static void glowShaderSource(uintptr_t fnptr, GLuint shader, GLsizei count, const GLchar*const* string, const GLint* length) {
|
// static void glowShaderSource(uintptr_t fnptr, GLuint shader, GLsizei count, const GLchar*const* string, const GLint* length) {
|
||||||
// typedef void (*fn)(GLuint shader, GLsizei count, const GLchar*const* string, const GLint* length);
|
// typedef void (*fn)(GLuint shader, GLsizei count, const GLchar*const* string, const GLint* length);
|
||||||
// ((fn)(fnptr))(shader, count, string, length);
|
// ((fn)(fnptr))(shader, count, string, length);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowStencilFunc
|
||||||
|
// #cgo nocallback glowStencilFunc
|
||||||
// static void glowStencilFunc(uintptr_t fnptr, GLenum func, GLint ref, GLuint mask) {
|
// static void glowStencilFunc(uintptr_t fnptr, GLenum func, GLint ref, GLuint mask) {
|
||||||
// typedef void (*fn)(GLenum func, GLint ref, GLuint mask);
|
// typedef void (*fn)(GLenum func, GLint ref, GLuint mask);
|
||||||
// ((fn)(fnptr))(func, ref, mask);
|
// ((fn)(fnptr))(func, ref, mask);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowStencilOpSeparate
|
||||||
|
// #cgo nocallback glowStencilOpSeparate
|
||||||
// static void glowStencilOpSeparate(uintptr_t fnptr, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
|
// static void glowStencilOpSeparate(uintptr_t fnptr, GLenum face, GLenum fail, GLenum zfail, GLenum zpass) {
|
||||||
// typedef void (*fn)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
// typedef void (*fn)(GLenum face, GLenum fail, GLenum zfail, GLenum zpass);
|
||||||
// ((fn)(fnptr))(face, fail, zfail, zpass);
|
// ((fn)(fnptr))(face, fail, zfail, zpass);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowTexImage2D
|
||||||
|
// #cgo nocallback glowTexImage2D
|
||||||
// static void glowTexImage2D(uintptr_t fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) {
|
// static void glowTexImage2D(uintptr_t fnptr, GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels) {
|
||||||
// typedef void (*fn)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
|
// typedef void (*fn)(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const void* pixels);
|
||||||
// ((fn)(fnptr))(target, level, internalformat, width, height, border, format, type, pixels);
|
// ((fn)(fnptr))(target, level, internalformat, width, height, border, format, type, pixels);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowTexParameteri
|
||||||
|
// #cgo nocallback glowTexParameteri
|
||||||
// static void glowTexParameteri(uintptr_t fnptr, GLenum target, GLenum pname, GLint param) {
|
// static void glowTexParameteri(uintptr_t fnptr, GLenum target, GLenum pname, GLint param) {
|
||||||
// typedef void (*fn)(GLenum target, GLenum pname, GLint param);
|
// typedef void (*fn)(GLenum target, GLenum pname, GLint param);
|
||||||
// ((fn)(fnptr))(target, pname, param);
|
// ((fn)(fnptr))(target, pname, param);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowTexSubImage2D
|
||||||
|
// #cgo nocallback glowTexSubImage2D
|
||||||
// static void glowTexSubImage2D(uintptr_t fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) {
|
// static void glowTexSubImage2D(uintptr_t fnptr, GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels) {
|
||||||
// typedef void (*fn)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
|
// typedef void (*fn)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const void* pixels);
|
||||||
// ((fn)(fnptr))(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
// ((fn)(fnptr))(target, level, xoffset, yoffset, width, height, format, type, pixels);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowUniform1fv
|
||||||
|
// #cgo nocallback glowUniform1fv
|
||||||
// static void glowUniform1fv(uintptr_t fnptr, GLint location, GLsizei count, const GLfloat* value) {
|
// static void glowUniform1fv(uintptr_t fnptr, GLint location, GLsizei count, const GLfloat* value) {
|
||||||
// typedef void (*fn)(GLint location, GLsizei count, const GLfloat* value);
|
// typedef void (*fn)(GLint location, GLsizei count, const GLfloat* value);
|
||||||
// ((fn)(fnptr))(location, count, value);
|
// ((fn)(fnptr))(location, count, value);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowUniform1i
|
||||||
|
// #cgo nocallback glowUniform1i
|
||||||
// static void glowUniform1i(uintptr_t fnptr, GLint location, GLint v0) {
|
// static void glowUniform1i(uintptr_t fnptr, GLint location, GLint v0) {
|
||||||
// typedef void (*fn)(GLint location, GLint v0);
|
// typedef void (*fn)(GLint location, GLint v0);
|
||||||
// ((fn)(fnptr))(location, v0);
|
// ((fn)(fnptr))(location, v0);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowUniform1iv
|
||||||
|
// #cgo nocallback glowUniform1iv
|
||||||
// static void glowUniform1iv(uintptr_t fnptr, GLint location, GLsizei count, const GLint* value) {
|
// static void glowUniform1iv(uintptr_t fnptr, GLint location, GLsizei count, const GLint* value) {
|
||||||
// typedef void (*fn)(GLint location, GLsizei count, const GLint* value);
|
// typedef void (*fn)(GLint location, GLsizei count, const GLint* value);
|
||||||
// ((fn)(fnptr))(location, count, value);
|
// ((fn)(fnptr))(location, count, value);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowUniform2fv
|
||||||
|
// #cgo nocallback glowUniform2fv
|
||||||
// static void glowUniform2fv(uintptr_t fnptr, GLint location, GLsizei count, const GLfloat* value) {
|
// static void glowUniform2fv(uintptr_t fnptr, GLint location, GLsizei count, const GLfloat* value) {
|
||||||
// typedef void (*fn)(GLint location, GLsizei count, const GLfloat* value);
|
// typedef void (*fn)(GLint location, GLsizei count, const GLfloat* value);
|
||||||
// ((fn)(fnptr))(location, count, value);
|
// ((fn)(fnptr))(location, count, value);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowUniform2iv
|
||||||
|
// #cgo nocallback glowUniform2iv
|
||||||
// static void glowUniform2iv(uintptr_t fnptr, GLint location, GLsizei count, const GLint* value) {
|
// static void glowUniform2iv(uintptr_t fnptr, GLint location, GLsizei count, const GLint* value) {
|
||||||
// typedef void (*fn)(GLint location, GLsizei count, const GLint* value);
|
// typedef void (*fn)(GLint location, GLsizei count, const GLint* value);
|
||||||
// ((fn)(fnptr))(location, count, value);
|
// ((fn)(fnptr))(location, count, value);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowUniform3fv
|
||||||
|
// #cgo nocallback glowUniform3fv
|
||||||
// static void glowUniform3fv(uintptr_t fnptr, GLint location, GLsizei count, const GLfloat* value) {
|
// static void glowUniform3fv(uintptr_t fnptr, GLint location, GLsizei count, const GLfloat* value) {
|
||||||
// typedef void (*fn)(GLint location, GLsizei count, const GLfloat* value);
|
// typedef void (*fn)(GLint location, GLsizei count, const GLfloat* value);
|
||||||
// ((fn)(fnptr))(location, count, value);
|
// ((fn)(fnptr))(location, count, value);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowUniform3iv
|
||||||
|
// #cgo nocallback glowUniform3iv
|
||||||
// static void glowUniform3iv(uintptr_t fnptr, GLint location, GLsizei count, const GLint* value) {
|
// static void glowUniform3iv(uintptr_t fnptr, GLint location, GLsizei count, const GLint* value) {
|
||||||
// typedef void (*fn)(GLint location, GLsizei count, const GLint* value);
|
// typedef void (*fn)(GLint location, GLsizei count, const GLint* value);
|
||||||
// ((fn)(fnptr))(location, count, value);
|
// ((fn)(fnptr))(location, count, value);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowUniform4fv
|
||||||
|
// #cgo nocallback glowUniform4fv
|
||||||
// static void glowUniform4fv(uintptr_t fnptr, GLint location, GLsizei count, const GLfloat* value) {
|
// static void glowUniform4fv(uintptr_t fnptr, GLint location, GLsizei count, const GLfloat* value) {
|
||||||
// typedef void (*fn)(GLint location, GLsizei count, const GLfloat* value);
|
// typedef void (*fn)(GLint location, GLsizei count, const GLfloat* value);
|
||||||
// ((fn)(fnptr))(location, count, value);
|
// ((fn)(fnptr))(location, count, value);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowUniform4iv
|
||||||
|
// #cgo nocallback glowUniform4iv
|
||||||
// static void glowUniform4iv(uintptr_t fnptr, GLint location, GLsizei count, const GLint* value) {
|
// static void glowUniform4iv(uintptr_t fnptr, GLint location, GLsizei count, const GLint* value) {
|
||||||
// typedef void (*fn)(GLint location, GLsizei count, const GLint* value);
|
// typedef void (*fn)(GLint location, GLsizei count, const GLint* value);
|
||||||
// ((fn)(fnptr))(location, count, value);
|
// ((fn)(fnptr))(location, count, value);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowUniformMatrix2fv
|
||||||
|
// #cgo nocallback glowUniformMatrix2fv
|
||||||
// static void glowUniformMatrix2fv(uintptr_t fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
// static void glowUniformMatrix2fv(uintptr_t fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||||
// typedef void (*fn)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
// typedef void (*fn)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||||
// ((fn)(fnptr))(location, count, transpose, value);
|
// ((fn)(fnptr))(location, count, transpose, value);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowUniformMatrix3fv
|
||||||
|
// #cgo nocallback glowUniformMatrix3fv
|
||||||
// static void glowUniformMatrix3fv(uintptr_t fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
// static void glowUniformMatrix3fv(uintptr_t fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||||
// typedef void (*fn)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
// typedef void (*fn)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||||
// ((fn)(fnptr))(location, count, transpose, value);
|
// ((fn)(fnptr))(location, count, transpose, value);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowUniformMatrix4fv
|
||||||
|
// #cgo nocallback glowUniformMatrix4fv
|
||||||
// static void glowUniformMatrix4fv(uintptr_t fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
// static void glowUniformMatrix4fv(uintptr_t fnptr, GLint location, GLsizei count, GLboolean transpose, const GLfloat* value) {
|
||||||
// typedef void (*fn)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
// typedef void (*fn)(GLint location, GLsizei count, GLboolean transpose, const GLfloat* value);
|
||||||
// ((fn)(fnptr))(location, count, transpose, value);
|
// ((fn)(fnptr))(location, count, transpose, value);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowUseProgram
|
||||||
|
// #cgo nocallback glowUseProgram
|
||||||
// static void glowUseProgram(uintptr_t fnptr, GLuint program) {
|
// static void glowUseProgram(uintptr_t fnptr, GLuint program) {
|
||||||
// typedef void (*fn)(GLuint program);
|
// typedef void (*fn)(GLuint program);
|
||||||
// ((fn)(fnptr))(program);
|
// ((fn)(fnptr))(program);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowVertexAttribPointer
|
||||||
|
// #cgo nocallback glowVertexAttribPointer
|
||||||
// static void glowVertexAttribPointer(uintptr_t fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const uintptr_t pointer) {
|
// static void glowVertexAttribPointer(uintptr_t fnptr, GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const uintptr_t pointer) {
|
||||||
// typedef void (*fn)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const uintptr_t pointer);
|
// typedef void (*fn)(GLuint index, GLint size, GLenum type, GLboolean normalized, GLsizei stride, const uintptr_t pointer);
|
||||||
// ((fn)(fnptr))(index, size, type, normalized, stride, pointer);
|
// ((fn)(fnptr))(index, size, type, normalized, stride, pointer);
|
||||||
// }
|
// }
|
||||||
|
//
|
||||||
|
// #cgo noescape glowViewport
|
||||||
|
// #cgo nocallback glowViewport
|
||||||
// static void glowViewport(uintptr_t fnptr, GLint x, GLint y, GLsizei width, GLsizei height) {
|
// static void glowViewport(uintptr_t fnptr, GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||||
// typedef void (*fn)(GLint x, GLint y, GLsizei width, GLsizei height);
|
// typedef void (*fn)(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||||
// ((fn)(fnptr))(x, y, width, height);
|
// ((fn)(fnptr))(x, y, width, height);
|
||||||
|
@@ -21,6 +21,8 @@ package gl
|
|||||||
// #include <stdlib.h>
|
// #include <stdlib.h>
|
||||||
// #include <EGL/egl.h>
|
// #include <EGL/egl.h>
|
||||||
//
|
//
|
||||||
|
// #cgo noescape getProcAddress
|
||||||
|
// #cgo nocallback getProcAddress
|
||||||
// static void* getProcAddress(const char* name) {
|
// static void* getProcAddress(const char* name) {
|
||||||
// return eglGetProcAddress(name);
|
// return eglGetProcAddress(name);
|
||||||
// }
|
// }
|
||||||
|
@@ -21,7 +21,12 @@ package microsoftgdk
|
|||||||
|
|
||||||
// #include <stdint.h>
|
// #include <stdint.h>
|
||||||
//
|
//
|
||||||
|
// #cgo noescape XGameRuntimeInitialize
|
||||||
|
// #cgo nocallback XGameRuntimeInitialize
|
||||||
// uint32_t XGameRuntimeInitialize(void);
|
// uint32_t XGameRuntimeInitialize(void);
|
||||||
|
//
|
||||||
|
// #cgo noescape XSystemGetDeviceType
|
||||||
|
// #cgo nocallback XSystemGetDeviceType
|
||||||
// uint32_t XSystemGetDeviceType(void);
|
// uint32_t XSystemGetDeviceType(void);
|
||||||
import "C"
|
import "C"
|
||||||
|
|
||||||
|
@@ -26,6 +26,8 @@ package ui
|
|||||||
// display.getRealMetrics(displayMetrics);
|
// display.getRealMetrics(displayMetrics);
|
||||||
// return displayMetrics.widthPixels, displayMetrics.heightPixels, displayMetrics.density;
|
// return displayMetrics.widthPixels, displayMetrics.heightPixels, displayMetrics.density;
|
||||||
//
|
//
|
||||||
|
#cgo noescape displayInfo
|
||||||
|
#cgo nocallback displayInfo
|
||||||
static void displayInfo(int* width, int* height, float* scale, uintptr_t java_vm, uintptr_t jni_env, uintptr_t ctx) {
|
static void displayInfo(int* width, int* height, float* scale, uintptr_t java_vm, uintptr_t jni_env, uintptr_t ctx) {
|
||||||
*width = 0;
|
*width = 0;
|
||||||
*height = 0;
|
*height = 0;
|
||||||
|
@@ -37,6 +37,8 @@ package ui
|
|||||||
// *scale = scene.screen.nativeScale;
|
// *scale = scene.screen.nativeScale;
|
||||||
// }
|
// }
|
||||||
//
|
//
|
||||||
|
// #cgo noescape displayInfo
|
||||||
|
// #cgo nocallback displayInfo
|
||||||
// static void displayInfo(float* width, float* height, float* scale, uintptr_t viewPtr) {
|
// static void displayInfo(float* width, float* height, float* scale, uintptr_t viewPtr) {
|
||||||
// *width = 0;
|
// *width = 0;
|
||||||
// *height = 0;
|
// *height = 0;
|
||||||
|
@@ -56,6 +56,8 @@ import (
|
|||||||
//
|
//
|
||||||
// <uses-permission android:name="android.permission.VIBRATE"/>
|
// <uses-permission android:name="android.permission.VIBRATE"/>
|
||||||
//
|
//
|
||||||
|
#cgo noescape vibrateOneShot
|
||||||
|
#cgo nocallback vibrateOneShot
|
||||||
static void vibrateOneShot(uintptr_t java_vm, uintptr_t jni_env, uintptr_t ctx, int64_t milliseconds, double magnitude) {
|
static void vibrateOneShot(uintptr_t java_vm, uintptr_t jni_env, uintptr_t ctx, int64_t milliseconds, double magnitude) {
|
||||||
JavaVM* vm = (JavaVM*)java_vm;
|
JavaVM* vm = (JavaVM*)java_vm;
|
||||||
JNIEnv* env = (JNIEnv*)jni_env;
|
JNIEnv* env = (JNIEnv*)jni_env;
|
||||||
|
@@ -100,6 +100,8 @@ package vibrate
|
|||||||
// }
|
// }
|
||||||
// }
|
// }
|
||||||
//
|
//
|
||||||
|
// #cgo noescape vibrate
|
||||||
|
// #cgo nocallback vibrate
|
||||||
// static void vibrate(double duration, double intensity) {
|
// static void vibrate(double duration, double intensity) {
|
||||||
// dispatch_async(dispatch_get_main_queue(), ^{
|
// dispatch_async(dispatch_get_main_queue(), ^{
|
||||||
// vibrateOnMainThread(duration, intensity);
|
// vibrateOnMainThread(duration, intensity);
|
||||||
|
Reference in New Issue
Block a user