opengl: Update error messages

This commit is contained in:
Hajime Hoshi
2016-11-26 00:57:02 +09:00
parent 443c58104b
commit 3e2f2e9f08
3 changed files with 4 additions and 4 deletions

View File

@@ -268,7 +268,7 @@ func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error
gl := c.gl
s := gl.CreateShader(int(shaderType))
if s == nil {
return Shader{nil}, errors.New("opengl: glCreateShader failed")
return Shader{nil}, fmt.Errorf("opengl: glCreateShader failed: shader type: %d", shaderType)
}
gl.ShaderSource(s, source)
@@ -276,7 +276,7 @@ func (c *Context) NewShader(shaderType ShaderType, source string) (Shader, error
if !gl.GetShaderParameterb(s, gl.COMPILE_STATUS) {
log := gl.GetShaderInfoLog(s)
return Shader{nil}, errors.New(fmt.Sprintf("opengl: shader compile failed: %s", log))
return Shader{nil}, fmt.Errorf("opengl: shader compile failed: %s", log)
}
return Shader{s}, nil
}