examples/shader: bug fix: wrong usages of position

Closes #2638
Updates #1431
This commit is contained in:
Hajime Hoshi
2023-04-13 01:48:56 +09:00
parent ebbd0fc07d
commit 2d6e13cda4
3 changed files with 22 additions and 13 deletions

View File

@@ -21,22 +21,23 @@ var Cursor vec2
var ScreenSize vec2
func Fragment(position vec4, texCoord vec2, color vec4) vec4 {
srcsize := imageSrcTextureSize()
ypx := texCoord.y * srcsize.y
srcOrigin, srcSize := imageSrcRegionOnTexture()
pos := (texCoord - srcOrigin) / srcSize
pos *= ScreenSize
border := ScreenSize.y*0.6 + 4*cos(Time*3+ypx/10)
if position.y < border {
border := ScreenSize.y*0.6 + 4*cos(Time*3+pos.y/10)
if pos.y < border {
return imageSrc2UnsafeAt(texCoord)
}
rorigin, _ := imageSrcRegionOnTexture()
xoffset := (4 / srcsize.x) * cos(Time*3+ypx/10)
yoffset := (20 / srcsize.y) * (1.0 + cos(Time*3+ypx/40))
bordertex := border / srcsize.y
// TODO: As the texture size can vary, using srcTexSize here seems wrong (#1431).
srcTexSize := imageSrcTextureSize()
xoffset := (4 / srcTexSize.x) * cos(Time*3+pos.y/10)
yoffset := (20 / srcTexSize.y) * (1.0 + cos(Time*3+pos.y/40))
bordertex := border / srcTexSize.y
clr := imageSrc2At(vec2(
texCoord.x+xoffset,
-(texCoord.y+yoffset-rorigin.y)+bordertex*2+rorigin.y,
-(texCoord.y+yoffset-srcOrigin.y)+bordertex*2+srcOrigin.y,
)).rgb
overlay := vec3(0.5, 1, 1)