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ebiten: rename TPS functions
* SetMaxTPS() -> SetTPS() * MaxTPS() -> TPS() * CurrentTPS() -> ActualTPS() * CurrentFPS() -> ActualFPS() Closes #2071
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@@ -326,7 +326,7 @@ func (g *Game) Draw(screen *ebiten.Image) {
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screen.DrawImage(g.canvas, nil)
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ebitenutil.DebugPrintAt(
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screen,
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fmt.Sprintf("TPS: %0.2f, FPS: %0.2f", ebiten.CurrentTPS(), ebiten.CurrentFPS()),
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fmt.Sprintf("TPS: %0.2f, FPS: %0.2f", ebiten.ActualTPS(), ebiten.ActualFPS()),
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1, 0,
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)
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ebitenutil.DebugPrintAt(
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@@ -351,7 +351,7 @@ func (g *Game) Layout(outsideWidth, outsideHeight int) (int, int) {
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}
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func main() {
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ebiten.SetMaxTPS(250)
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ebiten.SetTPS(250)
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ebiten.SetWindowSize(width*scale, height*scale)
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ebiten.SetWindowTitle("Squirals (Ebiten Demo)")
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if err := ebiten.RunGame(NewGame()); err != nil {
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