device: always name *Queue*Element variables elem

They're called elem in most places.
Rename a few local variables to make it consistent.
This makes it easier to grep the code for things like elem.Drop.

Signed-off-by: Josh Bleecher Snyder <josh@tailscale.com>
This commit is contained in:
Josh Bleecher Snyder
2020-12-15 16:00:52 -08:00
committed by Jason A. Donenfeld
parent 2832e96339
commit c8faa34cde
3 changed files with 26 additions and 26 deletions

View File

@@ -64,12 +64,12 @@ func (device *Device) GetInboundElement() *QueueInboundElement {
}
}
func (device *Device) PutInboundElement(msg *QueueInboundElement) {
msg.clearPointers()
func (device *Device) PutInboundElement(elem *QueueInboundElement) {
elem.clearPointers()
if PreallocatedBuffersPerPool == 0 {
device.pool.inboundElementPool.Put(msg)
device.pool.inboundElementPool.Put(elem)
} else {
device.pool.inboundElementReuseChan <- msg
device.pool.inboundElementReuseChan <- elem
}
}
@@ -81,11 +81,11 @@ func (device *Device) GetOutboundElement() *QueueOutboundElement {
}
}
func (device *Device) PutOutboundElement(msg *QueueOutboundElement) {
msg.clearPointers()
func (device *Device) PutOutboundElement(elem *QueueOutboundElement) {
elem.clearPointers()
if PreallocatedBuffersPerPool == 0 {
device.pool.outboundElementPool.Put(msg)
device.pool.outboundElementPool.Put(elem)
} else {
device.pool.outboundElementReuseChan <- msg
device.pool.outboundElementReuseChan <- elem
}
}