Files
v2ray_simple/proxy/direct.go
e1732a364fed a9a746ba2f 多项对接口的修改,为ss做准备:
取消Client的LocalAddr,改为 LocalTCPAddr 和 LocalUDPAddr
删除direct中的对应条目。这样可更清晰地配置双本地地址

将设置sendthrough设置双地址的代码移动到 proxy.newClient函数

这样不仅direct可指定不同的tcp和udp的本地地址,任何client协议都可以了

为ClientCreator 接口 添加 UseUDPAsMsgConn 方法,direct和ss返回true

在ss的client的EstablishUDPChannel进行自行拨号

在ss的server建立后,自动循环监听udp,绕过vs的基本监听机制。因为vs架构的限制,一个代理只能有一个唯一的传输层协议。

ServerCreator 接口 添加 AfterCommonConfServer 方法
2022-12-03 23:51:51 +08:00

107 lines
2.1 KiB
Go
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package proxy
import (
"errors"
"io"
"net"
"net/url"
"github.com/e1732a364fed/v2ray_simple/netLayer"
"github.com/e1732a364fed/v2ray_simple/utils"
)
const (
DirectName = "direct"
DirectURL = DirectName + "://"
)
// implements ClientCreator for direct
type DirectCreator struct{ CreatorCommonStruct }
func (DirectCreator) UseUDPAsMsgConn() bool {
return true
}
// true
func (DirectCreator) MultiTransportLayer() bool {
return true
}
func (DirectCreator) URLToDialConf(url *url.URL, iv *DialConf, format int) (*DialConf, error) {
if iv != nil {
return iv, nil
} else {
d := &DialConf{}
return d, nil
}
}
func (DirectCreator) NewClient(dc *DialConf) (Client, error) {
d := &DirectClient{}
if dc.Network == "" {
dc.Network = netLayer.DualNetworkName
}
return d, nil
}
type DirectClient struct {
Base
}
func (*DirectClient) Name() string { return DirectName }
func (*DirectClient) GetCreator() ClientCreator {
return DirectCreator{}
}
// 若 underlay 为nil则会对target进行拨号, 否则返回underlay本身
func (d *DirectClient) Handshake(underlay net.Conn, firstPayload []byte, target netLayer.Addr) (result io.ReadWriteCloser, err error) {
if d.Network() == "udp" {
return nil, errors.New("direct's network set to udp, but Handshake called")
}
if underlay == nil {
result, err = d.Base.DialTCP(target)
} else {
result = underlay
}
if err != nil {
return
}
if len(firstPayload) > 0 {
_, err = result.Write(firstPayload)
utils.PutBytes(firstPayload)
}
return
}
// direct的Client的 EstablishUDPChannel 直接 监听一个udp端口无视传入的net.Conn.
// 这是因为要考虑到fullcone.
func (d *DirectClient) EstablishUDPChannel(_ net.Conn, firstPayload []byte, target netLayer.Addr) (netLayer.MsgConn, error) {
if d.Network() == "tcp" {
return nil, errors.New("direct's network set to tcp, but EstablishUDPChannel called")
}
if len(firstPayload) == 0 {
return d.Base.DialUDP(target)
} else {
mc, err := d.Base.DialUDP(target)
if err != nil {
return nil, err
}
return mc, mc.WriteMsgTo(firstPayload, target)
}
}