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			89 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
			
		
		
	
	
			89 lines
		
	
	
		
			1.3 KiB
		
	
	
	
		
			Go
		
	
	
	
	
	
| package gg
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| 
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| import "math"
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| 
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| type Matrix struct {
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| 	XX, YX, XY, YY, X0, Y0 float64
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| }
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| 
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| func Identity() Matrix {
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| 	return Matrix{
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| 		1, 0,
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| 		0, 1,
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| 		0, 0,
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| 	}
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| }
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| 
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| func Translate(x, y float64) Matrix {
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| 	return Matrix{
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| 		1, 0,
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| 		0, 1,
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| 		x, y,
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| 	}
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| }
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| 
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| func Scale(x, y float64) Matrix {
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| 	return Matrix{
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| 		x, 0,
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| 		0, y,
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| 		0, 0,
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| 	}
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| }
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| 
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| func Rotate(angle float64) Matrix {
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| 	c := math.Cos(angle)
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| 	s := math.Sin(angle)
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| 	return Matrix{
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| 		c, s,
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| 		-s, c,
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| 		0, 0,
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| 	}
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| }
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| 
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| func Shear(x, y float64) Matrix {
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| 	return Matrix{
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| 		1, y,
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| 		x, 1,
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| 		0, 0,
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| 	}
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| }
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| 
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| func (a Matrix) Multiply(b Matrix) Matrix {
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| 	return Matrix{
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| 		a.XX*b.XX + a.YX*b.XY,
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| 		a.XX*b.YX + a.YX*b.YY,
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| 		a.XY*b.XX + a.YY*b.XY,
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| 		a.XY*b.YX + a.YY*b.YY,
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| 		a.X0*b.XX + a.Y0*b.XY + b.X0,
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| 		a.X0*b.YX + a.Y0*b.YY + b.Y0,
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| 	}
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| }
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| 
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| func (a Matrix) TransformVector(x, y float64) (tx, ty float64) {
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| 	tx = a.XX*x + a.XY*y
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| 	ty = a.YX*x + a.YY*y
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| 	return
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| }
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| 
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| func (a Matrix) TransformPoint(x, y float64) (tx, ty float64) {
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| 	tx = a.XX*x + a.XY*y + a.X0
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| 	ty = a.YX*x + a.YY*y + a.Y0
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| 	return
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| }
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| 
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| func (a Matrix) Translate(x, y float64) Matrix {
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| 	return Translate(x, y).Multiply(a)
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| }
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| 
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| func (a Matrix) Scale(x, y float64) Matrix {
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| 	return Scale(x, y).Multiply(a)
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| }
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| 
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| func (a Matrix) Rotate(angle float64) Matrix {
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| 	return Rotate(angle).Multiply(a)
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| }
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| 
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| func (a Matrix) Shear(x, y float64) Matrix {
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| 	return Shear(x, y).Multiply(a)
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| }
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