package canvas import ( "fmt" "syscall/js" ) // Canvas struct holds the Javascript objects needed for the Canvas creation type Canvas struct { done chan struct{} succCh chan struct{} errCh chan error // DOM elements window js.Value doc js.Value body js.Value windowSize struct{ width, height float64 } // Canvas properties canvas js.Value ctx js.Value reqID js.Value renderer js.Func // Webcam properties navigator js.Value video js.Value } // NewCanvas creates and initializes the new Canvas element func NewCanvas() *Canvas { var c Canvas c.window = js.Global() c.doc = c.window.Get("document") c.body = c.doc.Get("body") c.windowSize.width = c.window.Get("innerWidth").Float() c.windowSize.height = c.window.Get("innerHeight").Float() c.canvas = c.doc.Call("createElement", "canvas") c.canvas.Set("width", c.windowSize.width) c.canvas.Set("height", c.windowSize.height) c.body.Call("appendChild", c.canvas) c.ctx = c.canvas.Call("getContext", "2d") return &c } // Render method calls the `requestAnimationFrame` Javascript function in asynchronous mode. func (c *Canvas) Render() { var data = make([]byte, int(c.windowSize.width*c.windowSize.height*4)) c.done = make(chan struct{}) go func() { c.renderer = js.FuncOf(func(this js.Value, args []js.Value) interface{} { c.reqID = c.window.Call("requestAnimationFrame", c.renderer) // Draw the canvas frame to the canvas element c.ctx.Call("drawImage", c.video, 0, 0) rgba := c.ctx.Call("getImageData", 0, 0, c.windowSize.width, c.windowSize.height).Get("data") c.Log(rgba.Get("length").Int()) uint8Arr := js.Global().Get("Uint8Array").New(rgba) js.CopyBytesToGo(data, uint8Arr) return nil }) c.window.Call("requestAnimationFrame", c.renderer) }() <-c.done } // Stop stops the rendering. func (c *Canvas) Stop() { c.window.Call("cancelAnimationFrame", c.reqID) c.done <- struct{}{} close(c.done) } func (c *Canvas) StartWebcam() (*Canvas, error) { var err error c.succCh = make(chan struct{}) c.errCh = make(chan error) c.video = c.doc.Call("createElement", "video") // If we don't do this, the stream will not be played. c.video.Set("autoplay", 1) c.video.Set("playsinline", 1) // important for iPhones // The video should fill out all of the canvas c.video.Set("width", 0) c.video.Set("height", 0) c.body.Call("appendChild", c.video) success := js.FuncOf(func(this js.Value, args []js.Value) interface{} { go func() { c.video.Set("srcObject", args[0]) c.video.Call("play") c.succCh <- struct{}{} }() return nil }) failure := js.FuncOf(func(this js.Value, args []js.Value) interface{} { go func() { err = fmt.Errorf("failed initialising the camera: %s", args[0].String()) c.errCh <- err }() return nil }) opts := js.Global().Get("Object").New() widthOpts := js.Global().Get("Object").New() widthOpts.Set("min", 1024) widthOpts.Set("max", 1920) heightOpts := js.Global().Get("Object").New() heightOpts.Set("min", 720) heightOpts.Set("max", 1080) videoSize := js.Global().Get("Object").New() videoSize.Set("width", widthOpts) videoSize.Set("height", heightOpts) videoSize.Set("aspectRatio", 1.777777778) opts.Set("video", videoSize) opts.Set("audio", false) promise := c.window.Get("navigator").Get("mediaDevices").Call("getUserMedia", opts) promise.Call("then", success, failure) select { case <-c.succCh: return c, nil case err := <-c.errCh: return nil, err } } // Log calls the `console.log` Javascript func (c *Canvas) Log(args ...interface{}) { c.window.Get("console").Call("log", args...) }