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Replaced the built round method to custom one
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@@ -112,7 +112,7 @@ func FindFaces(pixels []uint8) uintptr {
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dist1 := math.Sqrt(math.Pow(float64(p2.y-p1.y), 2) + math.Pow(float64(p2.x-p1.x), 2))
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dist1 := math.Sqrt(math.Pow(float64(p2.y-p1.y), 2) + math.Pow(float64(p2.x-p1.x), 2))
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dist2 := math.Sqrt(math.Pow(float64(p4.y-p3.y), 2) + math.Pow(float64(p4.x-p3.x), 2))
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dist2 := math.Sqrt(math.Pow(float64(p4.y-p3.y), 2) + math.Pow(float64(p4.x-p3.x), 2))
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mar := int(math.Round((dist1 / dist2) * 0.19))
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mar := int(round((dist1 / dist2) * 0.19))
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dets[i] = append(dets[i], flp.Row, flp.Col, int(flp.Scale), int(results[i].Q), 3, mar)
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dets[i] = append(dets[i], flp.Row, flp.Col, int(flp.Scale), int(results[i].Q), 3, mar)
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}
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}
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@@ -200,3 +200,12 @@ func clusterDetection(pixels []uint8, rows, cols int) []pigo.Detection {
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return dets
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return dets
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}
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}
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// round returns the nearest integer, rounding ties away from zero.
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func round(x float64) float64 {
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t := math.Trunc(x)
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if math.Abs(x-t) >= 0.5 {
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return t + math.Copysign(1, x)
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}
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return t
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}
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