Files
mediadevices/pkg/wave/float32.go
Atsushi Watanabe 0c3bf8af3b wave: add SubAudio method
SubAudio returns part of the original audio sharing the buffer.
2020-06-08 20:43:12 -04:00

101 lines
2.5 KiB
Go

package wave
// Float32Sample is a 32-bits float audio sample.
type Float32Sample float32
func (s Float32Sample) Int() int64 {
return int64(s * 0x100000000)
}
// Float32Interleaved multi-channel interlaced Audio.
type Float32Interleaved struct {
Data []float32
Size ChunkInfo
}
// ChunkInfo returns audio chunk size.
func (a *Float32Interleaved) ChunkInfo() ChunkInfo {
return a.Size
}
func (a *Float32Interleaved) SampleFormat() SampleFormat {
return Float32SampleFormat
}
func (a *Float32Interleaved) At(i, ch int) Sample {
return Float32Sample(a.Data[i*a.Size.Channels+ch])
}
func (a *Float32Interleaved) Set(i, ch int, s Sample) {
a.Data[i*a.Size.Channels+ch] = float32(Float32SampleFormat.Convert(s).(Float32Sample))
}
func (a *Float32Interleaved) SetFloat32(i, ch int, s Float32Sample) {
a.Data[i*a.Size.Channels+ch] = float32(s)
}
// SubAudio returns part of the original audio sharing the buffer.
func (a *Float32Interleaved) SubAudio(offsetSamples, nSamples int) *Float32Interleaved {
ret := *a
offset := offsetSamples * a.Size.Channels
n := nSamples * a.Size.Channels
ret.Data = ret.Data[offset : offset+n]
ret.Size.Len = nSamples
return &ret
}
func NewFloat32Interleaved(size ChunkInfo) *Float32Interleaved {
return &Float32Interleaved{
Data: make([]float32, size.Channels*size.Len),
Size: size,
}
}
// Float32NonInterleaved multi-channel interlaced Audio.
type Float32NonInterleaved struct {
Data [][]float32
Size ChunkInfo
}
// ChunkInfo returns audio chunk size.
func (a *Float32NonInterleaved) ChunkInfo() ChunkInfo {
return a.Size
}
func (a *Float32NonInterleaved) SampleFormat() SampleFormat {
return Float32SampleFormat
}
func (a *Float32NonInterleaved) At(i, ch int) Sample {
return Float32Sample(a.Data[ch][i])
}
func (a *Float32NonInterleaved) Set(i, ch int, s Sample) {
a.Data[ch][i] = float32(Float32SampleFormat.Convert(s).(Float32Sample))
}
func (a *Float32NonInterleaved) SetFloat32(i, ch int, s Float32Sample) {
a.Data[ch][i] = float32(s)
}
// SubAudio returns part of the original audio sharing the buffer.
func (a *Float32NonInterleaved) SubAudio(offsetSamples, nSamples int) *Float32NonInterleaved {
ret := *a
for i := range a.Data {
ret.Data[i] = ret.Data[i][offsetSamples : offsetSamples+nSamples]
}
ret.Size.Len = nSamples
return &ret
}
func NewFloat32NonInterleaved(size ChunkInfo) *Float32NonInterleaved {
d := make([][]float32, size.Channels)
for i := 0; i < size.Channels; i++ {
d[i] = make([]float32, size.Len)
}
return &Float32NonInterleaved{
Data: d,
Size: size,
}
}