mirror of
https://github.com/pion/mediadevices.git
synced 2025-09-27 04:46:10 +08:00
186 lines
5.2 KiB
Go
186 lines
5.2 KiB
Go
package vnc
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import (
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"bytes"
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"compress/zlib"
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"encoding/binary"
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"io"
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)
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// An Encoding implements a method for encoding pixel data that is
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// sent by the server to the client.
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type Encoding interface {
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// The number that uniquely identifies this encoding type.
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Type() int32
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// Read reads the contents of the encoded pixel data from the reader.
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// This should return a new Encoding implementation that contains
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// the proper data.
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Read(*ClientConn, *Rectangle, io.Reader) (Encoding, error)
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}
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// RawEncoding is raw pixel data sent by the server.
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//
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// See RFC 6143 Section 7.7.1
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type RawEncoding struct {
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Colors []Color
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RawPixel []uint32 //RGBA
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}
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func (*RawEncoding) Type() int32 {
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return 0
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}
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func (*RawEncoding) Read(c *ClientConn, rect *Rectangle, r io.Reader) (Encoding, error) {
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bytesPerPixel := c.PixelFormat.BPP / 8
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pixelBytes := make([]uint8, bytesPerPixel)
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var byteOrder binary.ByteOrder = binary.LittleEndian
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if c.PixelFormat.BigEndian {
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byteOrder = binary.BigEndian
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}
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colors := make([]Color, int(rect.Height)*int(rect.Width))
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rawPixels:=make([]uint32,int(rect.Height)*int(rect.Width))
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for y := uint16(0); y < rect.Height; y++ {
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for x := uint16(0); x < rect.Width; x++ {
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if _, err := io.ReadFull(r, pixelBytes); err != nil {
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return nil, err
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}
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var rawPixel uint32
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if c.PixelFormat.BPP == 8 {
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rawPixel = uint32(pixelBytes[0])
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} else if c.PixelFormat.BPP == 16 {
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rawPixel = uint32(byteOrder.Uint16(pixelBytes))
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} else if c.PixelFormat.BPP == 32 {
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rawPixel = byteOrder.Uint32(pixelBytes)
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}
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//rawPixels[int(y)*int(rect.Width)+int(x)]=rawPixel
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color := &colors[int(y)*int(rect.Width)+int(x)]
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if c.PixelFormat.TrueColor {
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color.R = uint16((rawPixel >> c.PixelFormat.RedShift) & uint32(c.PixelFormat.RedMax))
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color.G = uint16((rawPixel >> c.PixelFormat.GreenShift) & uint32(c.PixelFormat.GreenMax))
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color.B = uint16((rawPixel >> c.PixelFormat.BlueShift) & uint32(c.PixelFormat.BlueMax))
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} else {
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*color = c.ColorMap[rawPixel]
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}
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rawPixels[int(y)*int(rect.Width)+int(x)]=uint32(color.B)<<16 | uint32(color.G)<<8 | uint32(color.R)
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//fmt.Printf("%x %x",rawPixel,rawPixels[int(y)*int(rect.Width)+int(x)])
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}
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}
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return &RawEncoding{colors,rawPixels}, nil
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}
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// ZlibEncoding is raw pixel data sent by the server compressed by Zlib.
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//
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// A single Zlib stream is created. There is only a single header for a framebuffer request response.
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type ZlibEncoding struct {
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Colors []Color
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RawPixel[] uint32
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ZStream *bytes.Buffer
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ZReader io.ReadCloser
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}
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func (*ZlibEncoding) Type() int32 {
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return 6
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}
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func (ze *ZlibEncoding) Read(c *ClientConn, rect *Rectangle, r io.Reader) (Encoding, error) {
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bytesPerPixel := c.PixelFormat.BPP / 8
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pixelBytes := make([]uint8, bytesPerPixel)
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var byteOrder binary.ByteOrder = binary.LittleEndian
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if c.PixelFormat.BigEndian {
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byteOrder = binary.BigEndian
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}
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// Format
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// 4 bytes | uint32 | length
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// 'length' bytes | []byte | zlibData
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// Read zlib length
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var zipLength uint32
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err := binary.Read(r, binary.BigEndian, &zipLength)
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if err != nil {
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return nil, err
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}
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// Read all compressed data
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zBytes := make([]byte, zipLength)
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if _, err := io.ReadFull(r, zBytes); err != nil {
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return nil, err
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}
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// Create new zlib stream if needed
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if ze.ZStream == nil {
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// Create and save the buffer
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ze.ZStream = new(bytes.Buffer)
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ze.ZStream.Write(zBytes)
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// Create a reader for the buffer
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ze.ZReader, err = zlib.NewReader(ze.ZStream)
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if err != nil {
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return nil, err
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}
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// This is needed to avoid 'zlib missing header'
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} else {
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// Just append if already created
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ze.ZStream.Write(zBytes)
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}
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// Calculate zlib decompressed size
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sizeToRead := int(rect.Height) * int(rect.Width) * int(bytesPerPixel)
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// Create buffer for bytes
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colorBytes := make([]byte, sizeToRead)
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// Read all data from zlib stream
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read, err := io.ReadFull(ze.ZReader, colorBytes)
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if read != sizeToRead || err != nil {
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return nil, err
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}
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// Create buffer for raw encoding
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colorReader := bytes.NewReader(colorBytes)
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colors := make([]Color, int(rect.Height)*int(rect.Width))
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rawPixels:=make([]uint32,int(rect.Height)*int(rect.Width))
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for y := uint16(0); y < rect.Height; y++ {
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for x := uint16(0); x < rect.Width; x++ {
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if _, err := io.ReadFull(colorReader, pixelBytes); err != nil {
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return nil, err
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}
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var rawPixel uint32
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if c.PixelFormat.BPP == 8 {
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rawPixel = uint32(pixelBytes[0])
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} else if c.PixelFormat.BPP == 16 {
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rawPixel = uint32(byteOrder.Uint16(pixelBytes))
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} else if c.PixelFormat.BPP == 32 {
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rawPixel = byteOrder.Uint32(pixelBytes)
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}
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color := &colors[int(y)*int(rect.Width)+int(x)]
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if c.PixelFormat.TrueColor {
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color.R = uint16((rawPixel >> c.PixelFormat.RedShift) & uint32(c.PixelFormat.RedMax))
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color.G = uint16((rawPixel >> c.PixelFormat.GreenShift) & uint32(c.PixelFormat.GreenMax))
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color.B = uint16((rawPixel >> c.PixelFormat.BlueShift) & uint32(c.PixelFormat.BlueMax))
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} else {
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*color = c.ColorMap[rawPixel]
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}
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rawPixels[int(y)*int(rect.Width)+int(x)]=uint32(color.B)<<16 | uint32(color.G)<<8 | uint32(color.R)
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}
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}
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return &ZlibEncoding{Colors: colors,RawPixel: rawPixels}, nil
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}
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func (ze *ZlibEncoding) Close() {
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if ze.ZStream != nil {
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ze.ZStream = nil
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ze.ZReader.Close()
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ze.ZReader = nil
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}
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} |