Files
gortsplib/examples/server/main.go
2021-05-04 16:51:20 +02:00

142 lines
3.3 KiB
Go

package main
import (
"fmt"
"log"
"sync"
"github.com/aler9/gortsplib"
"github.com/aler9/gortsplib/pkg/base"
)
// This example shows how to
// 1. create a RTSP server which accepts plain connections
// 2. allow a single client to publish a stream with TCP or UDP
// 3. allow multiple clients to read that stream with TCP or UDP
type serverHandler struct {
mutex sync.Mutex
publisher *gortsplib.ServerSession
readers map[*gortsplib.ServerSession]struct{}
sdp []byte
}
// called when a connection is opened.
func (sh *serverHandler) OnConnOpen(sc *gortsplib.ServerConn) {
log.Printf("conn opened")
}
// called when a connection is closed.
func (sh *serverHandler) OnConnClose(sc *gortsplib.ServerConn, err error) {
log.Println("conn closed (%v)", err)
}
// called when a session is closed.
func (sh *serverHandler) OnSessionClose(ss *gortsplib.ServerSession) {
sh.mutex.Lock()
defer sh.mutex.Unlock()
if ss == sh.publisher {
sh.publisher = nil
sh.sdp = nil
} else {
delete(sh.readers, ss)
}
}
// called after receiving a DESCRIBE request.
func (sh *serverHandler) OnDescribe(ctx *gortsplib.ServerHandlerOnDescribeCtx) (*base.Response, []byte, error) {
sh.mutex.Lock()
defer sh.mutex.Unlock()
// no one is publishing yet
if sh.publisher == nil {
return &base.Response{
StatusCode: base.StatusNotFound,
}, nil, nil
}
return &base.Response{
StatusCode: base.StatusOK,
}, sh.sdp, nil
}
// called after receiving an ANNOUNCE request.
func (sh *serverHandler) OnAnnounce(ctx *gortsplib.ServerHandlerOnAnnounceCtx) (*base.Response, error) {
sh.mutex.Lock()
defer sh.mutex.Unlock()
if sh.publisher != nil {
return &base.Response{
StatusCode: base.StatusBadRequest,
}, fmt.Errorf("someone is already publishing")
}
sh.publisher = ctx.Session
sh.sdp = ctx.Tracks.Write()
return &base.Response{
StatusCode: base.StatusOK,
}, nil
}
// called after receiving a SETUP request.
func (sh *serverHandler) OnSetup(ctx *gortsplib.ServerHandlerOnSetupCtx) (*base.Response, error) {
return &base.Response{
StatusCode: base.StatusOK,
}, nil
}
// called after receiving a PLAY request.
func (sh *serverHandler) OnPlay(ctx *gortsplib.ServerHandlerOnPlayCtx) (*base.Response, error) {
sh.mutex.Lock()
defer sh.mutex.Unlock()
sh.readers[ctx.Session] = struct{}{}
return &base.Response{
StatusCode: base.StatusOK,
}, nil
}
// called after receiving a RECORD request.
func (sh *serverHandler) OnRecord(ctx *gortsplib.ServerHandlerOnRecordCtx) (*base.Response, error) {
sh.mutex.Lock()
defer sh.mutex.Unlock()
if ctx.Session != sh.publisher {
return &base.Response{
StatusCode: base.StatusBadRequest,
}, fmt.Errorf("someone is already publishing")
}
return &base.Response{
StatusCode: base.StatusOK,
}, nil
}
// called after receiving a frame.
func (sh *serverHandler) OnFrame(ctx *gortsplib.ServerHandlerOnFrameCtx) {
sh.mutex.Lock()
defer sh.mutex.Unlock()
// if we are the publisher, route frames to readers
if ctx.Session == sh.publisher {
for r := range sh.readers {
r.WriteFrame(ctx.TrackID, ctx.StreamType, ctx.Payload)
}
}
}
func main() {
// configure server
s := &gortsplib.Server{
Handler: &serverHandler{},
UDPRTPAddress: ":8000",
UDPRTCPAddress: ":8001",
}
// start server and wait until a fatal error
panic(s.StartAndWait(":8554"))
}