package main import ( "fmt" "log" "sync" "github.com/aler9/gortsplib" "github.com/aler9/gortsplib/pkg/base" ) // This example shows how to // 1. create a RTSP server which accepts plain connections // 2. allow a single client to publish a stream with TCP or UDP // 3. allow multiple clients to read that stream with TCP or UDP type serverHandler struct { mutex sync.Mutex stream *gortsplib.ServerStream publisher *gortsplib.ServerSession } // called after a connection is opened. func (sh *serverHandler) OnConnOpen(ctx *gortsplib.ServerHandlerOnConnOpenCtx) { log.Printf("conn opened") } // called after a connection is closed. func (sh *serverHandler) OnConnClose(ctx *gortsplib.ServerHandlerOnConnCloseCtx) { log.Printf("conn closed (%v)", ctx.Error) } // called after a session is opened. func (sh *serverHandler) OnSessionOpen(ctx *gortsplib.ServerHandlerOnSessionOpenCtx) { log.Printf("session opened") } // called after a session is closed. func (sh *serverHandler) OnSessionClose(ctx *gortsplib.ServerHandlerOnSessionCloseCtx) { log.Printf("session closed") sh.mutex.Lock() defer sh.mutex.Unlock() // close stream-related listeners and disconnect every reader if sh.stream != nil && ctx.Session == sh.publisher { sh.stream.Close() sh.stream = nil } } // called after receiving a DESCRIBE request. func (sh *serverHandler) OnDescribe(ctx *gortsplib.ServerHandlerOnDescribeCtx) (*base.Response, *gortsplib.ServerStream, error) { log.Printf("describe request") sh.mutex.Lock() defer sh.mutex.Unlock() // no one is publishing yet if sh.stream == nil { return &base.Response{ StatusCode: base.StatusNotFound, }, nil, nil } return &base.Response{ StatusCode: base.StatusOK, }, sh.stream, nil } // called after receiving an ANNOUNCE request. func (sh *serverHandler) OnAnnounce(ctx *gortsplib.ServerHandlerOnAnnounceCtx) (*base.Response, error) { log.Printf("announce request") sh.mutex.Lock() defer sh.mutex.Unlock() if sh.stream != nil { return &base.Response{ StatusCode: base.StatusBadRequest, }, fmt.Errorf("someone is already publishing") } sh.stream = gortsplib.NewServerStream(ctx.Tracks) sh.publisher = ctx.Session return &base.Response{ StatusCode: base.StatusOK, }, nil } // called after receiving a SETUP request. func (sh *serverHandler) OnSetup(ctx *gortsplib.ServerHandlerOnSetupCtx) (*base.Response, *gortsplib.ServerStream, error) { log.Printf("setup request") // no one is publishing yet if sh.stream == nil { return &base.Response{ StatusCode: base.StatusNotFound, }, nil, nil } return &base.Response{ StatusCode: base.StatusOK, }, sh.stream, nil } // called after receiving a PLAY request. func (sh *serverHandler) OnPlay(ctx *gortsplib.ServerHandlerOnPlayCtx) (*base.Response, error) { log.Printf("play request") return &base.Response{ StatusCode: base.StatusOK, }, nil } // called after receiving a RECORD request. func (sh *serverHandler) OnRecord(ctx *gortsplib.ServerHandlerOnRecordCtx) (*base.Response, error) { log.Printf("record request") return &base.Response{ StatusCode: base.StatusOK, }, nil } // called after receiving a RTP packet. func (sh *serverHandler) OnPacketRTP(ctx *gortsplib.ServerHandlerOnPacketRTPCtx) { sh.mutex.Lock() defer sh.mutex.Unlock() // if we are the publisher, route packet to readers if ctx.Session == sh.publisher { sh.stream.WritePacketRTP(ctx.TrackID, ctx.Payload) } } // called after receiving a RTCP packet. func (sh *serverHandler) OnPacketRTCP(ctx *gortsplib.ServerHandlerOnPacketRTPCtx) { sh.mutex.Lock() defer sh.mutex.Unlock() // if we are the publisher, route packet to readers if ctx.Session == sh.publisher { sh.stream.WritePacketRTCP(ctx.TrackID, ctx.Payload) } } func main() { // configure server s := &gortsplib.Server{ Handler: &serverHandler{}, UDPRTPAddress: ":8000", UDPRTCPAddress: ":8001", MulticastIPRange: "224.1.0.0/16", MulticastRTPPort: 8002, MulticastRTCPPort: 8003, } // start server and wait until a fatal error log.Printf("server is ready") panic(s.StartAndWait(":8554")) }