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fix various race conditions when writing packets to closed clients or server sessions (#684)
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@@ -1813,7 +1813,7 @@ func TestClientPlayRedirect(t *testing.T) {
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}
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}
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func TestClientPlayPause(t *testing.T) {
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func TestClientPlayPausePlay(t *testing.T) {
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writeFrames := func(inTH *headers.Transport, conn *conn.Conn) (chan struct{}, chan struct{}) {
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writerTerminate := make(chan struct{})
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writerDone := make(chan struct{})
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