new server structure

This commit is contained in:
aler9
2020-12-08 21:15:02 +01:00
parent 927511d81e
commit c7f6d77392
5 changed files with 118 additions and 133 deletions

View File

@@ -33,7 +33,7 @@ func (c *ClientConn) Play() (*base.Response, error) {
return res, nil
}
func (c *ClientConn) backgroundPlayUDP(onFrameDone chan error) {
func (c *ClientConn) backgroundPlayUDP(done chan error) {
defer close(c.backgroundDone)
var returnError error
@@ -44,7 +44,7 @@ func (c *ClientConn) backgroundPlayUDP(onFrameDone chan error) {
c.udpRtcpListeners[trackID].stop()
}
onFrameDone <- returnError
done <- returnError
}()
// open the firewall by sending packets to the counterpart
@@ -141,13 +141,13 @@ func (c *ClientConn) backgroundPlayUDP(onFrameDone chan error) {
}
}
func (c *ClientConn) backgroundPlayTCP(onFrameDone chan error) {
func (c *ClientConn) backgroundPlayTCP(done chan error) {
defer close(c.backgroundDone)
var returnError error
defer func() {
onFrameDone <- returnError
done <- returnError
}()
readerDone := make(chan error)
@@ -209,30 +209,30 @@ func (c *ClientConn) backgroundPlayTCP(onFrameDone chan error) {
}
// OnFrame sets a callback that is called when a frame is received.
// it returns a channel that is called when the reading stops.
// it returns a channel that is written when the reading stops.
// This can be called only after Play().
func (c *ClientConn) OnFrame(cb func(int, StreamType, []byte)) chan error {
func (c *ClientConn) OnFrame(onFrame func(int, StreamType, []byte)) chan error {
// channel is buffered, since listening to it is not mandatory
onFrameDone := make(chan error, 1)
done := make(chan error, 1)
err := c.checkState(map[clientConnState]struct{}{
clientConnStatePrePlay: {},
})
if err != nil {
onFrameDone <- err
return onFrameDone
done <- err
return done
}
c.state = clientConnStatePlay
c.readCB = cb
c.readCB = onFrame
c.backgroundTerminate = make(chan struct{})
c.backgroundDone = make(chan struct{})
if *c.streamProtocol == StreamProtocolUDP {
go c.backgroundPlayUDP(onFrameDone)
go c.backgroundPlayUDP(done)
} else {
go c.backgroundPlayTCP(onFrameDone)
go c.backgroundPlayTCP(done)
}
return onFrameDone
return done
}

View File

@@ -10,13 +10,8 @@ import (
"github.com/aler9/gortsplib/pkg/base"
)
type serverConnHandler struct {
}
func (sc *serverConnHandler) OnClose(err error) {
}
func (sc *serverConnHandler) OnRequest(req *base.Request) (*base.Response, error) {
func handleConn(conn *gortsplib.ServerConn) {
onRequest := func(req *base.Request) (*base.Response, error) {
switch req.Method {
case base.Options:
return &base.Response{
@@ -45,17 +40,31 @@ func (sc *serverConnHandler) OnRequest(req *base.Request) (*base.Response, error
StatusCode: base.StatusBadRequest,
Header: base.Header{},
}, fmt.Errorf("unhandled method: %v", req.Method)
}
}
func (sc *serverConnHandler) OnFrame(id int, typ gortsplib.StreamType, buf []byte) {
onFrame := func(id int, typ gortsplib.StreamType, buf []byte) {
}
done := conn.Read(onRequest, onFrame)
err := <-done
panic(err)
}
func main() {
// create server
gortsplib.Serve(":8554", func(c *gortsplib.ServerConn) gortsplib.ServerConnHandler {
return &serverConnHandler{}
})
s, err := gortsplib.Serve(":8554")
if err != nil {
panic(err)
}
// wait forever
select {}
// accept connections
for {
conn, err := s.Accept()
if err != nil {
panic(err)
}
go handleConn(conn)
}
}

View File

@@ -3,58 +3,30 @@ package gortsplib
import (
"bufio"
"net"
"sync"
"time"
)
// Server is a RTSP server.
type Server struct {
conf ServerConf
listener *net.TCPListener
handler func(sc *ServerConn) ServerConnHandler
wg sync.WaitGroup
}
// Close closes the server.
func (s *Server) Close() error {
s.listener.Close()
s.wg.Wait()
return nil
return s.listener.Close()
}
func (s *Server) run() {
defer s.wg.Done()
if s.conf.ReadTimeout == 0 {
s.conf.ReadTimeout = 10 * time.Second
}
if s.conf.WriteTimeout == 0 {
s.conf.WriteTimeout = 10 * time.Second
}
if s.conf.ReadBufferCount == 0 {
s.conf.ReadBufferCount = 1
}
for {
// Accept accepts a connection.
func (s *Server) Accept() (*ServerConn, error) {
nconn, err := s.listener.Accept()
if err != nil {
break
return nil, err
}
sc := &ServerConn{
return &ServerConn{
s: s,
nconn: nconn,
br: bufio.NewReaderSize(nconn, serverReadBufferSize),
bw: bufio.NewWriterSize(nconn, serverWriteBufferSize),
}
sc.connHandler = s.handler(sc)
if sc.connHandler == nil {
nconn.Close()
continue
}
s.wg.Add(1)
go sc.run()
}
}, nil
}

View File

@@ -9,8 +9,8 @@ import (
var DefaultServerConf = ServerConf{}
// Serve starts a server on the given address.
func Serve(address string, handler func(sc *ServerConn) ServerConnHandler) (*Server, error) {
return DefaultServerConf.Serve(address, handler)
func Serve(address string) (*Server, error) {
return DefaultServerConf.Serve(address)
}
// ServerConf allows to configure a Server.
@@ -36,7 +36,7 @@ type ServerConf struct {
}
// Serve starts a server on the given address.
func (c ServerConf) Serve(address string, handler func(sc *ServerConn) ServerConnHandler) (*Server, error) {
func (c ServerConf) Serve(address string) (*Server, error) {
if c.ReadTimeout == 0 {
c.ReadTimeout = 10 * time.Second
}
@@ -63,11 +63,7 @@ func (c ServerConf) Serve(address string, handler func(sc *ServerConn) ServerCon
s := &Server{
conf: c,
listener: listener,
handler: handler,
}
s.wg.Add(1)
go s.run()
return s, nil
}

View File

@@ -16,18 +16,10 @@ const (
serverWriteBufferSize = 4096
)
// ServerConnHandler is the interface that must be implemented to use a ServerConn.
type ServerConnHandler interface {
OnClose(err error)
OnRequest(req *base.Request) (*base.Response, error)
OnFrame(rackID int, streamType StreamType, content []byte)
}
// ServerConn is a server-side RTSP connection.
type ServerConn struct {
s *Server
nconn net.Conn
connHandler ServerConnHandler
br *bufio.Reader
bw *bufio.Writer
mutex sync.Mutex
@@ -35,7 +27,7 @@ type ServerConn struct {
readTimeout bool
}
// Close closes all the ServerConn resources.
// Close closes all the connection resources.
func (sc *ServerConn) Close() error {
return sc.nconn.Close()
}
@@ -55,8 +47,36 @@ func (sc *ServerConn) EnableReadTimeout(v bool) {
sc.readTimeout = v
}
func (sc *ServerConn) run() {
defer sc.s.wg.Done()
func (sc *ServerConn) backgroundRead(
onRequest func(req *base.Request) (*base.Response, error),
onFrame func(trackID int, streamType StreamType, content []byte),
done chan error,
) {
handleRequest := func(req *base.Request) error {
sc.mutex.Lock()
defer sc.mutex.Unlock()
// check cseq
cseq, ok := req.Header["CSeq"]
if !ok || len(cseq) != 1 {
sc.nconn.SetWriteDeadline(time.Now().Add(sc.s.conf.WriteTimeout))
base.Response{
StatusCode: base.StatusBadRequest,
Header: base.Header{},
}.Write(sc.bw)
return fmt.Errorf("cseq is missing")
}
res, err := onRequest(req)
// add cseq to response
res.Header["CSeq"] = cseq
sc.nconn.SetWriteDeadline(time.Now().Add(sc.s.conf.WriteTimeout))
res.Write(sc.bw)
return err
}
var req base.Request
var frame base.InterleavedFrame
@@ -81,10 +101,10 @@ outer:
switch what.(type) {
case *base.InterleavedFrame:
sc.connHandler.OnFrame(frame.TrackID, frame.StreamType, frame.Content)
onFrame(frame.TrackID, frame.StreamType, frame.Content)
case *base.Request:
err := sc.handleRequest(&req)
err := handleRequest(&req)
if err != nil {
errRet = err
break outer
@@ -98,7 +118,7 @@ outer:
break outer
}
err = sc.handleRequest(&req)
err = handleRequest(&req)
if err != nil {
errRet = err
break outer
@@ -107,33 +127,21 @@ outer:
}
sc.nconn.Close()
sc.connHandler.OnClose(errRet)
done <- errRet
}
func (sc *ServerConn) handleRequest(req *base.Request) error {
sc.mutex.Lock()
defer sc.mutex.Unlock()
// Read starts reading requests and frames from the connection.
// it returns a channel that is written when the reading stops.
func (sc *ServerConn) Read(
onRequest func(req *base.Request) (*base.Response, error),
onFrame func(trackID int, streamType StreamType, content []byte),
) chan error {
// channel is buffered, since listening to it is not mandatory
done := make(chan error, 1)
// check cseq
cseq, ok := req.Header["CSeq"]
if !ok || len(cseq) != 1 {
sc.nconn.SetWriteDeadline(time.Now().Add(sc.s.conf.WriteTimeout))
base.Response{
StatusCode: base.StatusBadRequest,
Header: base.Header{},
}.Write(sc.bw)
return fmt.Errorf("cseq is missing")
}
go sc.backgroundRead(onRequest, onFrame, done)
res, err := sc.connHandler.OnRequest(req)
// add cseq to response
res.Header["CSeq"] = cseq
sc.nconn.SetWriteDeadline(time.Now().Add(sc.s.conf.WriteTimeout))
res.Write(sc.bw)
return err
return done
}
// WriteFrame writes a frame.