client: enable keepalives in most cases (#775)

This commit is contained in:
Alessandro Ros
2025-05-04 15:39:07 +02:00
committed by GitHub
parent 2cbdc2a0b7
commit 904b0a1920
5 changed files with 50 additions and 19 deletions

View File

@@ -432,7 +432,8 @@ func TestClientPlay(t *testing.T) {
require.NoError(t, err2)
for i := 0; i < 2; i++ {
// server -> client (RTP)
// server -> client RTP packet
switch transport {
case "udp":
_, err2 = l1s[i].WriteTo(testRTPPacketMarshaled, &net.UDPAddr{
@@ -456,7 +457,8 @@ func TestClientPlay(t *testing.T) {
require.NoError(t, err2)
}
// client -> server (RTCP)
// client -> server RTCP packet
switch transport {
case "udp", "multicast":
// skip firewall opening
@@ -2874,7 +2876,6 @@ func TestClientPlayDifferentSource(t *testing.T) {
})
require.NoError(t, err2)
// server -> client (RTP)
_, err2 = l1.WriteTo(testRTPPacketMarshaled, &net.UDPAddr{
IP: net.ParseIP("127.0.0.1"),
Port: th.ClientPorts[0],