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146 lines
3.1 KiB
Go
146 lines
3.1 KiB
Go
// Copyright ©2014 The gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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// This file must be kept in sync with index_bound_checks.go.
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//+build !bounds
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package mat64
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import "gonum.org/v1/gonum/matrix"
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// At returns the element at row i, column j.
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func (m *Dense) At(i, j int) float64 {
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if uint(i) >= uint(m.mat.Rows) {
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panic(matrix.ErrRowAccess)
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}
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if uint(j) >= uint(m.mat.Cols) {
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panic(matrix.ErrColAccess)
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}
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return m.at(i, j)
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}
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func (m *Dense) at(i, j int) float64 {
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return m.mat.Data[i*m.mat.Stride+j]
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}
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// Set sets the element at row i, column j to the value v.
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func (m *Dense) Set(i, j int, v float64) {
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if uint(i) >= uint(m.mat.Rows) {
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panic(matrix.ErrRowAccess)
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}
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if uint(j) >= uint(m.mat.Cols) {
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panic(matrix.ErrColAccess)
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}
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m.set(i, j, v)
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}
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func (m *Dense) set(i, j int, v float64) {
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m.mat.Data[i*m.mat.Stride+j] = v
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}
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// At returns the element at row i.
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// It panics if i is out of bounds or if j is not zero.
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func (v *Vector) At(i, j int) float64 {
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if uint(i) >= uint(v.n) {
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panic(matrix.ErrRowAccess)
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}
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if j != 0 {
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panic(matrix.ErrColAccess)
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}
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return v.at(i)
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}
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func (v *Vector) at(i int) float64 {
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return v.mat.Data[i*v.mat.Inc]
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}
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// SetVec sets the element at row i to the value val.
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// It panics if i is out of bounds.
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func (v *Vector) SetVec(i int, val float64) {
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if uint(i) >= uint(v.n) {
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panic(matrix.ErrVectorAccess)
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}
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v.setVec(i, val)
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}
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func (v *Vector) setVec(i int, val float64) {
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v.mat.Data[i*v.mat.Inc] = val
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}
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// At returns the element at row i and column j.
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func (s *SymDense) At(i, j int) float64 {
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if uint(i) >= uint(s.mat.N) {
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panic(matrix.ErrRowAccess)
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}
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if uint(j) >= uint(s.mat.N) {
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panic(matrix.ErrColAccess)
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}
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return s.at(i, j)
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}
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func (s *SymDense) at(i, j int) float64 {
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if i > j {
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i, j = j, i
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}
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return s.mat.Data[i*s.mat.Stride+j]
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}
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// SetSym sets the elements at (i,j) and (j,i) to the value v.
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func (s *SymDense) SetSym(i, j int, v float64) {
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if uint(i) >= uint(s.mat.N) {
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panic(matrix.ErrRowAccess)
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}
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if uint(j) >= uint(s.mat.N) {
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panic(matrix.ErrColAccess)
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}
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s.set(i, j, v)
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}
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func (s *SymDense) set(i, j int, v float64) {
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if i > j {
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i, j = j, i
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}
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s.mat.Data[i*s.mat.Stride+j] = v
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}
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// At returns the element at row i, column j.
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func (t *TriDense) At(i, j int) float64 {
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if uint(i) >= uint(t.mat.N) {
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panic(matrix.ErrRowAccess)
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}
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if uint(j) >= uint(t.mat.N) {
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panic(matrix.ErrColAccess)
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}
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return t.at(i, j)
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}
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func (t *TriDense) at(i, j int) float64 {
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isUpper := t.triKind()
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if (isUpper && i > j) || (!isUpper && i < j) {
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return 0
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}
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return t.mat.Data[i*t.mat.Stride+j]
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}
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// SetTri sets the element at row i, column j to the value v.
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// It panics if the location is outside the appropriate half of the matrix.
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func (t *TriDense) SetTri(i, j int, v float64) {
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if uint(i) >= uint(t.mat.N) {
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panic(matrix.ErrRowAccess)
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}
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if uint(j) >= uint(t.mat.N) {
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panic(matrix.ErrColAccess)
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}
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isUpper := t.isUpper()
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if (isUpper && i > j) || (!isUpper && i < j) {
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panic(matrix.ErrTriangleSet)
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}
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t.set(i, j, v)
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}
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func (t *TriDense) set(i, j int, v float64) {
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t.mat.Data[i*t.mat.Stride+j] = v
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}
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