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Changes made in dsp/fourier/internal/fftpack break the formatting used there, so these are reverted. There will be complaints in CI. [git-generate] gofmt -w . go generate gonum.org/v1/gonum/blas go generate gonum.org/v1/gonum/blas/gonum go generate gonum.org/v1/gonum/unit go generate gonum.org/v1/gonum/unit/constant go generate gonum.org/v1/gonum/graph/formats/dot go generate gonum.org/v1/gonum/graph/formats/rdf go generate gonum.org/v1/gonum/stat/card git checkout -- dsp/fourier/internal/fftpack
142 lines
3.4 KiB
Go
142 lines
3.4 KiB
Go
// Copyright ©2016 The Gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package lp
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import (
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"gonum.org/v1/gonum/floats"
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"gonum.org/v1/gonum/mat"
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)
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// TODO(btracey): Have some sort of preprocessing step for helping to fix A to make it
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// full rank?
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// TODO(btracey): Reduce rows? Get rid of all zeros, places where only one variable
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// is there, etc. Could be implemented with a Reduce function.
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// TODO(btracey): Provide method of artificial variables for help when problem
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// is infeasible?
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// TODO(btracey): Add an lp.Solve that solves an LP in non-standard form.
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// Convert converts a General-form LP into a standard form LP.
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// The general form of an LP is:
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//
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// minimize cᵀ * x
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// s.t G * x <= h
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// A * x = b
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//
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// And the standard form is:
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//
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// minimize cNewᵀ * x
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// s.t aNew * x = bNew
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// x >= 0
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//
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// If there are no constraints of the given type, the inputs may be nil.
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func Convert(c []float64, g mat.Matrix, h []float64, a mat.Matrix, b []float64) (cNew []float64, aNew *mat.Dense, bNew []float64) {
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nVar := len(c)
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nIneq := len(h)
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// Check input sizes.
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if g == nil {
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if nIneq != 0 {
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panic(badShape)
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}
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} else {
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gr, gc := g.Dims()
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if gr != nIneq {
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panic(badShape)
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}
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if gc != nVar {
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panic(badShape)
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}
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}
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nEq := len(b)
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if a == nil {
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if nEq != 0 {
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panic(badShape)
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}
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} else {
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ar, ac := a.Dims()
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if ar != nEq {
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panic(badShape)
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}
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if ac != nVar {
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panic(badShape)
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}
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}
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// Convert the general form LP.
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// Derivation:
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// 0. Start with general form
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// min. cᵀ * x
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// s.t. G * x <= h
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// A * x = b
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// 1. Introduce slack variables for each constraint
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// min. cᵀ * x
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// s.t. G * x + s = h
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// A * x = b
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// s >= 0
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// 2. Add non-negativity constraints for x by splitting x
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// into positive and negative components.
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// x = xp - xn
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// xp >= 0, xn >= 0
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// This makes the LP
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// min. cᵀ * xp - cᵀ xn
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// s.t. G * xp - G * xn + s = h
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// A * xp - A * xn = b
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// xp >= 0, xn >= 0, s >= 0
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// 3. Write the above in standard form:
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// xt = [xp
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// xn
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// s ]
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// min. [cᵀ, -cᵀ, 0] xt
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// s.t. [G, -G, I] xt = h
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// [A, -A, 0] xt = b
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// x >= 0
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// In summary:
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// Original LP:
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// min. cᵀ * x
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// s.t. G * x <= h
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// A * x = b
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// Standard Form:
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// xt = [xp; xn; s]
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// min. [cᵀ, -cᵀ, 0] xt
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// s.t. [G, -G, I] xt = h
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// [A, -A, 0] xt = b
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// x >= 0
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// New size of x is [xp, xn, s]
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nNewVar := nVar + nVar + nIneq
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// Construct cNew = [c; -c; 0]
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cNew = make([]float64, nNewVar)
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copy(cNew, c)
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copy(cNew[nVar:], c)
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floats.Scale(-1, cNew[nVar:2*nVar])
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// New number of equality constraints is the number of total constraints.
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nNewEq := nIneq + nEq
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// Construct bNew = [h, b].
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bNew = make([]float64, nNewEq)
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copy(bNew, h)
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copy(bNew[nIneq:], b)
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// Construct aNew = [G, -G, I; A, -A, 0].
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aNew = mat.NewDense(nNewEq, nNewVar, nil)
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if nIneq != 0 {
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aNew.Slice(0, nIneq, 0, nVar).(*mat.Dense).Copy(g)
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aNew.Slice(0, nIneq, nVar, 2*nVar).(*mat.Dense).Scale(-1, g)
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aView := aNew.Slice(0, nIneq, 2*nVar, 2*nVar+nIneq).(*mat.Dense)
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for i := 0; i < nIneq; i++ {
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aView.Set(i, i, 1)
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}
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}
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if nEq != 0 {
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aNew.Slice(nIneq, nIneq+nEq, 0, nVar).(*mat.Dense).Copy(a)
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aNew.Slice(nIneq, nIneq+nEq, nVar, 2*nVar).(*mat.Dense).Scale(-1, a)
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}
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return cNew, aNew, bNew
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}
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