Files
gonum/asm/f64/stubs_noasm.go
2016-05-23 02:17:50 -07:00

94 lines
1.5 KiB
Go

// Copyright ©2016 The gonum Authors. All rights reserved.
// Use of this source code is governed by a BSD-style
// license that can be found in the LICENSE file.
//+build !amd64 noasm appengine
package f64
import "math"
func AbsSum(x []float64) (sum float64) {
for _, v := range x {
sum += math.Abs(v)
}
return sum
}
func AbsSumInc(x []float64, n, incX int) (sum float64) {
for i := 0; i < n*incX; i += incX {
sum += math.Abs(x[i])
}
return sum
}
func Add(dst, s []float64) {
for i, v := range s {
dst[i] += v
}
}
func AddConst(alpha float64, x []float64) {
for i := range x {
x[i] += alpha
}
}
func CumSum(dst, s []float64) []float64 {
if len(s) == 0 {
return dst
}
dst[0] = s[0]
for i, v := range s[1:] {
dst[i+1] = dst[i] + v
}
return dst
}
func CumProd(dst, s []float64) []float64 {
if len(s) == 0 {
return dst
}
dst[0] = s[0]
for i, v := range s[1:] {
dst[i+1] = dst[i] * v
}
return dst
}
func Div(dst, s []float64) {
for i, v := range s {
dst[i] /= v
}
}
func DivTo(dst, s, t []float64) []float64 {
for i, v := range s {
dst[i] = v / t[i]
}
return dst
}
func L1norm(s, t []float64) float64 {
var norm float64
for i, v := range s {
norm += math.Abs(t[i] - v)
}
return norm
}
func LinfNorm(s, t []float64) float64 {
var norm float64
if len(s) == 0 {
return 0
}
norm = math.Abs(t[0] - s[0])
for i, v := range s[1:] {
absDiff := math.Abs(t[i+1] - v)
if absDiff > norm || math.IsNaN(norm) {
norm = absDiff
}
}
return norm
}