Files
gonum/graph.go
2014-02-21 13:57:27 -05:00

190 lines
8.6 KiB
Go

package graph
// All a node needs to do is identify itself. This allows the user to pass in nodes more
// interesting than an int, but also allow us to reap the benefits of having a map-storable,
// ==able type.
type Node interface {
ID() int
}
// Allows edges to do something more interesting that just be a group of nodes. While the methods
// are called Head and Tail, they are not considered directed unless the given interface specifies
// otherwise.
type Edge interface {
Head() Node
Tail() Node
}
// A Graph ensures the behavior of an undirected graph, necessary to run certain algorithms on it.
//
// The Graph interface is directed. This means that EdgeList() should return an edge where Head
// always goes towards Tail. If your graph is undirected and you only maintain edges for one
// direction, simply return two edges for each one of your edges, with the Head and Tail swapped
// in each one.
type Graph interface {
// NodeExists returns true when node is currently in the graph.
NodeExists(node Node) bool
// Degree is equivalent to len(Successors(node)) + len(Predecessors(node)).
// This means that reflexive edges are counted twice.
Degree(node Node) int
// NodeList returns a list of all nodes in no particular order, useful for
// determining things like if a graph is fully connected. The caller is
// free to modify this list. Implementations should construct a new list
// and not return internal representation.
NodeList() []Node
// Neighbors returns all nodes connected by any edge to this node.
Neighbors(node Node) []Node
// IsNeighbor returns true when neighbor is connected to node by an edge.
IsNeighbor(node, neighbor Node) bool
}
// Directed graphs are characterized by having seperable Heads and Tails in their edges.
// That is, if node1 goes to node2, that does not necessarily imply that node2 goes to node1.
//
// While it's possible for a directed graph to have fully reciprocal edges (i.e. the graph is
// symmetric) -- it is not required to be. The graph is also required to implement UndirectedGraph
// because it can be useful to know all neighbors regardless of direction; not because this graph
// treats directed graphs as special cases of undirected ones (the truth is, in fact, the opposite.)
type DirectedGraph interface {
Graph
// Successors gives the nodes connected by OUTBOUND edges.
// If the graph is an undirected graph, this set is equal to Predecessors.
Successors(node Node) []Node
// IsSuccessor returns true if successor shows up in the list returned by
// Successors(node). If node doesn't exist, this should always return false.
IsSuccessor(node, successor Node) bool
// Predecessors gives the nodes connected by INBOUND edges.
// If the graph is an undirected graph, this set is equal to Successors.
Predecessors(node Node) []Node
// IsPredecessor returns true if predecessor shows up in the list returned
// by Predecessors(node). If node doesn't exist, this should always return
// false.
IsPredecessor(node, predecessor Node) bool
}
// Returns all undirected edges in the graph
type EdgeLister interface {
EdgeList() []Edge
}
type EdgeListGraph interface {
Graph
EdgeLister
}
type DirectedEdgeLister interface {
DirectedEdgeList() []Edge
}
type DirectedEdgeListGraph interface {
Graph
DirectedEdgeLister
}
// A crunch graph forces a sparse graph to become a dense graph. That is, if the node IDs are
// [1,4,9,7] it would "crunch" the ids into the contiguous block [0,1,2,3].
//
// All dense graphs should have the first ID at 0.
type CrunchGraph interface {
Graph
Crunch()
}
// A Graph that implements Coster has an actual cost between adjacent nodes, also known as a
// weighted graph. If a graph implements coster and a function needs to read cost (e.g. A*),
// this function will take precedence over the Uniform Cost function (all weights are 1) if "nil"
// is passed in for the function argument.
//
// If no edge exists between node1 and node2, the cost should be taken to be +inf (can be gotten
// by math.Inf(1).)
type Coster interface {
Cost(node1, node2 Node) float64
}
// Guarantees that something implementing Coster is also a Graph.
type CostGraph interface {
Coster
Graph
}
// A graph that implements HeuristicCoster implements a heuristic between any two given nodes.
// Like Coster, if a graph implements this and a function needs a heuristic cost (e.g. A*), this
// function will take precedence over the Null Heuristic (always returns 0) if "nil" is passed in
// for the function argument. If HeuristicCost is not intended to be used, it can be implemented as
// the null heuristic (always returns 0.)
type HeuristicCoster interface {
// HeuristicCost returns a heuristic cost between any two nodes.
HeuristicCost(node1, node2 Node) float64
}
// A Mutable Graph is a graph that can be changed in an arbitrary way. It is useful for several
// algorithms; for instance, Johnson's Algorithm requires adding a temporary node and changing
// edge weights. Another case where this is used is computing minimum spanning trees. Since trees
// are graphs, a minimum spanning tree can be created using this interface.
//
// Note that just because a graph does not implement MutableGraph does not mean that this package
// expects it to be invariant (though even a MutableGraph should be treated as invariant while an
// algorithm is operating on it), it simply means that without this interface this package can not
// properly handle the graph in order to, say, fill it with a minimum spanning tree.
//
// In functions that take a MutableGraph as an argument, it should not be the same as the Graph
// argument as concurrent modification will likely cause problems in most cases.
//
// Mutable graphs should always record the IDs as they are represented -- which means they are
// sparse by nature.
type MutableGraph interface {
CostGraph
// NewNode adds a node with an arbitrary ID and returns the new, unique ID
// used.
NewNode(successors []Node) Node
// The graph itself is responsible for adding reciprocal edges if it's
// undirected. Likewise, the graph itself must add any non-existant nodes
// listed in successors.
AddNode(node Node, successors []Node)
// For a digraph, adds node1->node2; the graph is free to initialize this
// to any value it wishes. Node1 must exist, or it will result in undefined
// behavior. Node2 must be created by the function if absent.
AddEdge(e Edge)
// The behavior is undefined if the edge has not been created with AddEdge
// (or the edge was removed before this function was called). For a
// directed graph only sets node1->node2.
SetEdgeCost(e Edge, cost float64)
// The graph is reponsible for removing edges to a node that is removed.
RemoveNode(node Node)
// The graph is responsible for removing reciprocal edges if it's
// undirected.
RemoveEdge(e Edge)
// EmptyGraph clears the graph of all nodes and edges.
EmptyGraph()
// This package will only call SetDirected on an empty graph, so there's no
// need to worry about the case where a graph suddenly becomes (un)directed.
SetDirected(bool)
}
// TODO AddNode, AddEdge, SetEdgeCost, RemoveNode, RemoveEdge, SetDirected need to say what they do.
// A DStarGraph is a special interface that allows the DStarLite function to be used on a graph.
//
// D*-lite is an algorithm that allows for the graph representation to change when actions are
// taken, whether this be from actions taken by the agent or simply new information gathered.
// As such, there's a Move function, that allows the graph to take into account an agent moving
// to the next node. This is always followed by a call to ChangedEdges.
//
// Traditionally in D*-lite, the algorithm would scan every edge to see if the cost changed, and
// then update its information if it detected any changes. This slightly remixed step allows the
// graph to provide notification of any changes, and even provide an alternate cost function if it
// needs to. This can be used to speed up the algorithm significantly since the graph no longer has
// to scan for changes, and only updates when told to. If changedEdges is nil or of len 0, no
// updates will be performed. If changedEdges is not nil, it will update the internal
// representation. If newCostFunc is non-nil it will be swapped with dStar's current cost function
// if and only if changedEdges is non-nil/len>0, however, newCostFunc is not required to be non-nil
// if updates are present. DStar will continue using the current cost function if that is the case.
type DStarGraph interface {
Graph
Move(target Node)
ChangedEdges() (newCostFunc func(Node, Node) float64, changedEdges []Edge)
}
// A function that returns the cost from one node to another.
type CostFunc func(Node, Node) float64