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397 lines
9.8 KiB
Go
397 lines
9.8 KiB
Go
// Copyright ©2016 The gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package native
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import "math"
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// Dlaln2 solves a linear equation or a system of 2 linear equations of the form
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// (ca A - w D) X = scale B, if trans == false,
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// (ca A^T - w D) X = scale B, if trans == true,
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// where A is a na×na real matrix, ca is a real scalar, D is a na×na diagonal
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// real matrix, w is a scalar, real if nw == 1, complex if nw == 2, and X and B
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// are na×1 matrices, real if w is real, complex if w is complex.
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//
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// If w is complex, X and B are represented as na×2 matrices, the first column
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// of each being the real part and the second being the imaginary part.
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//
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// na and nw must be 1 or 2, otherwise Dlaln2 will panic.
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//
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// d1 and d2 are the diagonal elements of D. d2 is not used if na == 1.
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//
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// wr and wi represent the real and imaginary part, respectively, of the scalar
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// w. wi is not used if nw == 1.
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//
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// smin is the desired lower bound on the singular values of A. This should be
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// a safe distance away from underflow or overflow, say, between
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// (underflow/machine precision) and (overflow*machine precision).
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//
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// If both singular values of (ca A - w D) are less than smin, smin*identity
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// will be used instead of (ca A - w D). If only one singular value is less than
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// smin, one element of (ca A - w D) will be perturbed enough to make the
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// smallest singular value roughly smin. If both singular values are at least
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// smin, (ca A - w D) will not be perturbed. In any case, the perturbation will
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// be at most some small multiple of max(smin, ulp*norm(ca A - w D)). The
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// singular values are computed by infinity-norm approximations, and thus will
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// only be correct to a factor of 2 or so.
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//
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// All input quantities are assumed to be smaller than overflow by a reasonable
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// factor.
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//
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// scale is a scaling factor less than or equal to 1 which is chosen so that X
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// can be computed without overflow. X is further scaled if necessary to assure
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// that norm(ca A - w D)*norm(X) is less than overflow.
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//
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// xnorm contains the infinity-norm of X when X is regarded as a na×nw real
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// matrix.
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//
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// ok will be false if (ca A - w D) had to be perturbed to make its smallest
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// singular value greater than smin, otherwise ok will be true.
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//
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// Dlaln2 is an internal routine. It is exported for testing purposes.
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func (impl Implementation) Dlaln2(trans bool, na, nw int, smin, ca float64, a []float64, lda int, d1, d2 float64, b []float64, ldb int, wr, wi float64, x []float64, ldx int) (scale, xnorm float64, ok bool) {
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// TODO(vladimir-ch): Consider splitting this function into two, one
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// handling the real case (nw == 1) and the other handling the complex
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// case (nw == 2). Given that Go has complex types, their signatures
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// would be simpler and more natural, and the implementation not as
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// convoluted.
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if na != 1 && na != 2 {
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panic("lapack: invalid value of na")
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}
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if nw != 1 && nw != 2 {
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panic("lapack: invalid value of nw")
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}
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checkMatrix(na, na, a, lda)
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checkMatrix(na, nw, b, ldb)
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checkMatrix(na, nw, x, ldx)
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smlnum := 2 * dlamchS
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bignum := 1 / smlnum
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smini := math.Max(smin, smlnum)
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ok = true
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scale = 1
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if na == 1 {
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// 1×1 (i.e., scalar) system C X = B.
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if nw == 1 {
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// Real 1×1 system.
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// C = ca A - w D.
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csr := ca*a[0] - wr*d1
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cnorm := math.Abs(csr)
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// If |C| < smini, use C = smini.
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if cnorm < smini {
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csr = smini
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cnorm = smini
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ok = false
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}
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// Check scaling for X = B / C.
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bnorm := math.Abs(b[0])
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if cnorm < 1 && bnorm > math.Max(1, bignum*cnorm) {
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scale = 1 / bnorm
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}
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// Compute X.
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x[0] = b[0] * scale / csr
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xnorm = math.Abs(x[0])
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return scale, xnorm, ok
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}
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// Complex 1×1 system (w is complex).
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// C = ca A - w D.
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csr := ca*a[0] - wr*d1
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csi := -wi * d1
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cnorm := math.Abs(csr) + math.Abs(csi)
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// If |C| < smini, use C = smini.
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if cnorm < smini {
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csr = smini
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csi = 0
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cnorm = smini
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ok = false
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}
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// Check scaling for X = B / C.
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bnorm := math.Abs(b[0]) + math.Abs(b[1])
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if cnorm < 1 && bnorm > math.Max(1, bignum*cnorm) {
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scale = 1 / bnorm
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}
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// Compute X.
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cx := complex(scale*b[0], scale*b[1]) / complex(csr, csi)
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x[0], x[1] = real(cx), imag(cx)
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xnorm = math.Abs(x[0]) + math.Abs(x[1])
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return scale, xnorm, ok
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}
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// 2×2 system.
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// Compute the real part of
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// C = ca A - w D
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// or
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// C = ca A^T - w D.
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crv := [4]float64{
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ca*a[0] - wr*d1,
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ca * a[1],
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ca * a[lda],
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ca*a[lda+1] - wr*d2,
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}
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if trans {
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crv[1] = ca * a[lda]
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crv[2] = ca * a[1]
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}
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pivot := [4][4]int{
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{0, 1, 2, 3},
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{1, 0, 3, 2},
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{2, 3, 0, 1},
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{3, 2, 1, 0},
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}
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if nw == 1 {
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// Real 2×2 system (w is real).
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// Find the largest element in C.
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var cmax float64
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var icmax int
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for j, v := range crv {
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v = math.Abs(v)
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if v > cmax {
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cmax = v
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icmax = j
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}
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}
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// If norm(C) < smini, use smini*identity.
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if cmax < smini {
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bnorm := math.Max(math.Abs(b[0]), math.Abs(b[ldb]))
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if smini < 1 && bnorm > math.Max(1, bignum*smini) {
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scale = 1 / bnorm
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}
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temp := scale / smini
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x[0] = temp * b[0]
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x[ldx] = temp * b[ldb]
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xnorm = temp * bnorm
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ok = false
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return scale, xnorm, ok
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}
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// Gaussian elimination with complete pivoting.
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// Form upper triangular matrix
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// [ur11 ur12]
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// [ 0 ur22]
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ur11 := crv[icmax]
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ur12 := crv[pivot[icmax][1]]
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cr21 := crv[pivot[icmax][2]]
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cr22 := crv[pivot[icmax][3]]
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ur11r := 1 / ur11
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lr21 := ur11r * cr21
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ur22 := cr22 - ur12*lr21
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// If smaller pivot < smini, use smini.
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if math.Abs(ur22) < smini {
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ur22 = smini
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ok = false
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}
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var br1, br2 float64
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if icmax > 1 {
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// If the pivot lies in the second row, swap the rows.
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br1 = b[ldb]
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br2 = b[0]
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} else {
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br1 = b[0]
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br2 = b[ldb]
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}
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br2 -= lr21 * br1 // Apply the Gaussian elimination step to the right-hand side.
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bbnd := math.Max(math.Abs(ur22*ur11r*br1), math.Abs(br2))
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if bbnd > 1 && math.Abs(ur22) < 1 && bbnd >= bignum*math.Abs(ur22) {
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scale = 1 / bbnd
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}
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// Solve the linear system ur*xr=br.
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xr2 := br2 * scale / ur22
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xr1 := scale*br1*ur11r - ur11r*ur12*xr2
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if icmax&0x1 != 0 {
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// If the pivot lies in the second column, swap the components of the solution.
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x[0] = xr2
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x[ldx] = xr1
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} else {
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x[0] = xr1
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x[ldx] = xr2
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}
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xnorm = math.Max(math.Abs(xr1), math.Abs(xr2))
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// Further scaling if norm(A)*norm(X) > overflow.
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if xnorm > 1 && cmax > 1 && xnorm > bignum/cmax {
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temp := cmax / bignum
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x[0] *= temp
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x[ldx] *= temp
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xnorm *= temp
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scale *= temp
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}
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return scale, xnorm, ok
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}
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// Complex 2×2 system (w is complex).
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// Find the largest element in C.
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civ := [4]float64{
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-wi * d1,
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0,
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0,
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-wi * d2,
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}
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var cmax float64
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var icmax int
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for j, v := range crv {
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v := math.Abs(v)
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if v+math.Abs(civ[j]) > cmax {
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cmax = v + math.Abs(civ[j])
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icmax = j
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}
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}
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// If norm(C) < smini, use smini*identity.
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if cmax < smini {
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br1 := math.Abs(b[0]) + math.Abs(b[1])
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br2 := math.Abs(b[ldb]) + math.Abs(b[ldb+1])
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bnorm := math.Max(br1, br2)
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if smini < 1 && bnorm > 1 && bnorm > bignum*smini {
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scale = 1 / bnorm
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}
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temp := scale / smini
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x[0] = temp * b[0]
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x[1] = temp * b[1]
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x[ldb] = temp * b[ldb]
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x[ldb+1] = temp * b[ldb+1]
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xnorm = temp * bnorm
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ok = false
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return scale, xnorm, ok
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}
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// Gaussian elimination with complete pivoting.
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ur11 := crv[icmax]
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ui11 := civ[icmax]
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ur12 := crv[pivot[icmax][1]]
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ui12 := civ[pivot[icmax][1]]
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cr21 := crv[pivot[icmax][2]]
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ci21 := civ[pivot[icmax][2]]
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cr22 := crv[pivot[icmax][3]]
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ci22 := civ[pivot[icmax][3]]
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var (
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ur11r, ui11r float64
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lr21, li21 float64
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ur12s, ui12s float64
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ur22, ui22 float64
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)
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if icmax == 0 || icmax == 3 {
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// Off-diagonals of pivoted C are real.
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if math.Abs(ur11) > math.Abs(ui11) {
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temp := ui11 / ur11
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ur11r = 1 / (ur11 * (1 + temp*temp))
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ui11r = -temp * ur11r
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} else {
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temp := ur11 / ui11
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ui11r = -1 / (ui11 * (1 + temp*temp))
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ur11r = -temp * ui11r
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}
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lr21 = cr21 * ur11r
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li21 = cr21 * ui11r
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ur12s = ur12 * ur11r
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ui12s = ur12 * ui11r
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ur22 = cr22 - ur12*lr21
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ui22 = ci22 - ur12*li21
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} else {
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// Diagonals of pivoted C are real.
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ur11r = 1 / ur11
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// ui11r is already 0.
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lr21 = cr21 * ur11r
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li21 = ci21 * ur11r
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ur12s = ur12 * ur11r
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ui12s = ui12 * ur11r
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ur22 = cr22 - ur12*lr21 + ui12*li21
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ui22 = -ur12*li21 - ui12*lr21
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}
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u22abs := math.Abs(ur22) + math.Abs(ui22)
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// If smaller pivot < smini, use smini.
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if u22abs < smini {
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ur22 = smini
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ui22 = 0
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ok = false
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}
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var br1, bi1 float64
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var br2, bi2 float64
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if icmax > 1 {
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// If the pivot lies in the second row, swap the rows.
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br1 = b[ldb]
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bi1 = b[ldb+1]
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br2 = b[0]
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bi2 = b[1]
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} else {
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br1 = b[0]
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bi1 = b[1]
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br2 = b[ldb]
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bi2 = b[ldb+1]
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}
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br2 += -lr21*br1 + li21*bi1
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bi2 += -li21*br1 - lr21*bi1
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bbnd1 := u22abs * (math.Abs(ur11r) + math.Abs(ui11r)) * (math.Abs(br1) + math.Abs(bi1))
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bbnd2 := math.Abs(br2) + math.Abs(bi2)
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bbnd := math.Max(bbnd1, bbnd2)
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if bbnd > 1 && u22abs < 1 && bbnd >= bignum*u22abs {
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scale = 1 / bbnd
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br1 *= scale
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bi1 *= scale
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br2 *= scale
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bi2 *= scale
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}
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cx2 := complex(br2, bi2) / complex(ur22, ui22)
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xr2, xi2 := real(cx2), imag(cx2)
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xr1 := ur11r*br1 - ui11r*bi1 - ur12s*xr2 + ui12s*xi2
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xi1 := ui11r*br1 + ur11r*bi1 - ui12s*xr2 - ur12s*xi2
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if icmax&0x1 != 0 {
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// If the pivot lies in the second column, swap the components of the solution.
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x[0] = xr2
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x[1] = xi2
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x[ldx] = xr1
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x[ldx+1] = xi1
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} else {
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x[0] = xr1
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x[1] = xi1
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x[ldx] = xr2
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x[ldx+1] = xi2
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}
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xnorm = math.Max(math.Abs(xr1)+math.Abs(xi1), math.Abs(xr2)+math.Abs(xi2))
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// Further scaling if norm(A)*norm(X) > overflow.
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if xnorm > 1 && cmax > 1 && xnorm > bignum/cmax {
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temp := cmax / bignum
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x[0] *= temp
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x[1] *= temp
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x[ldx] *= temp
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x[ldx+1] *= temp
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xnorm *= temp
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scale *= temp
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}
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return scale, xnorm, ok
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}
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