mirror of
https://github.com/gonum/gonum.git
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204 lines
4.9 KiB
Go
204 lines
4.9 KiB
Go
// Copyright ©2015 The Gonum Authors. All rights reserved.
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// Use of this source code is governed by a BSD-style
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// license that can be found in the LICENSE file.
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package distmv
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import (
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"math"
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"golang.org/x/exp/rand"
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)
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// Bound represents [Min, Max] bounds.
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type Bound struct {
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Min float64
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Max float64
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}
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// Uniform represents a multivariate uniform distribution.
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type Uniform struct {
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bounds []Bound
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dim int
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rnd *rand.Rand
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}
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// NewUniform creates a new uniform distribution with the given bounds.
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func NewUniform(bnds []Bound, src rand.Source) *Uniform {
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dim := len(bnds)
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if dim == 0 {
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panic(badZeroDimension)
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}
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for _, b := range bnds {
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if b.Max < b.Min {
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panic("uniform: maximum less than minimum")
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}
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}
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u := &Uniform{
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bounds: make([]Bound, dim),
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dim: dim,
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}
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if src != nil {
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u.rnd = rand.New(src)
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}
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for i, b := range bnds {
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u.bounds[i].Min = b.Min
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u.bounds[i].Max = b.Max
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}
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return u
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}
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// NewUnitUniform creates a new Uniform distribution over the dim-dimensional
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// unit hypercube. That is, a uniform distribution where each dimension has
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// Min = 0 and Max = 1.
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func NewUnitUniform(dim int, src rand.Source) *Uniform {
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if dim <= 0 {
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panic(nonPosDimension)
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}
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bounds := make([]Bound, dim)
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for i := range bounds {
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bounds[i].Min = 0
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bounds[i].Max = 1
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}
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u := Uniform{
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bounds: bounds,
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dim: dim,
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}
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if src != nil {
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u.rnd = rand.New(src)
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}
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return &u
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}
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// Bounds returns the bounds on the variables of the distribution. If the input
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// is nil, a new slice is allocated and returned. If the input is non-nil, then
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// the bounds are stored in-place into the input argument, and Bounds will panic
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// if len(bounds) != u.Dim().
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func (u *Uniform) Bounds(bounds []Bound) []Bound {
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if bounds == nil {
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bounds = make([]Bound, u.Dim())
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}
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if len(bounds) != u.Dim() {
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panic(badInputLength)
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}
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copy(bounds, u.bounds)
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return bounds
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}
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// CDF returns the multidimensional cumulative distribution function of the
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// probability distribution at the point x. If p is non-nil, the CDF is stored
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// in-place into the first argument, otherwise a new slice is allocated and
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// returned.
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//
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// CDF will panic if len(x) is not equal to the dimension of the distribution,
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// or if p is non-nil and len(p) is not equal to the dimension of the distribution.
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func (u *Uniform) CDF(p, x []float64) []float64 {
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if len(x) != u.dim {
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panic(badSizeMismatch)
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}
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if p == nil {
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p = make([]float64, u.dim)
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}
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if len(p) != u.dim {
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panic(badSizeMismatch)
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}
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for i, v := range x {
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if v < u.bounds[i].Min {
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p[i] = 0
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} else if v > u.bounds[i].Max {
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p[i] = 1
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} else {
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p[i] = (v - u.bounds[i].Min) / (u.bounds[i].Max - u.bounds[i].Min)
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}
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}
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return p
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}
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// Dim returns the dimension of the distribution.
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func (u *Uniform) Dim() int {
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return u.dim
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}
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// Entropy returns the differential entropy of the distribution.
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func (u *Uniform) Entropy() float64 {
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// Entropy is log of the volume.
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var logVol float64
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for _, b := range u.bounds {
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logVol += math.Log(b.Max - b.Min)
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}
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return logVol
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}
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// LogProb computes the log of the pdf of the point x.
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func (u *Uniform) LogProb(x []float64) float64 {
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dim := u.dim
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if len(x) != dim {
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panic(badSizeMismatch)
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}
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var logprob float64
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for i, b := range u.bounds {
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if x[i] < b.Min || x[i] > b.Max {
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return math.Inf(-1)
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}
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logprob -= math.Log(b.Max - b.Min)
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}
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return logprob
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}
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// Mean returns the mean of the probability distribution at x. If the
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// input argument is nil, a new slice will be allocated, otherwise the result
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// will be put in-place into the receiver.
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func (u *Uniform) Mean(x []float64) []float64 {
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x = reuseAs(x, u.dim)
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for i, b := range u.bounds {
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x[i] = (b.Max + b.Min) / 2
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}
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return x
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}
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// Prob computes the value of the probability density function at x.
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func (u *Uniform) Prob(x []float64) float64 {
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return math.Exp(u.LogProb(x))
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}
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// Rand generates a random number according to the distributon.
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// If the input slice is nil, new memory is allocated, otherwise the result is stored
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// in place.
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func (u *Uniform) Rand(x []float64) []float64 {
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x = reuseAs(x, u.dim)
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if u.rnd == nil {
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for i, b := range u.bounds {
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x[i] = rand.Float64()*(b.Max-b.Min) + b.Min
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}
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return x
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}
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for i, b := range u.bounds {
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x[i] = u.rnd.Float64()*(b.Max-b.Min) + b.Min
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}
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return x
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}
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// Quantile returns the multi-dimensional inverse cumulative distribution function.
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// len(x) must equal len(p), and if x is non-nil, len(x) must also equal len(p).
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// If x is nil, a new slice will be allocated and returned, otherwise the quantile
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// will be stored in-place into x. All of the values of p must be between 0 and 1,
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// or Quantile will panic.
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func (u *Uniform) Quantile(x, p []float64) []float64 {
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if len(p) != u.dim {
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panic(badSizeMismatch)
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}
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if x == nil {
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x = make([]float64, u.dim)
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}
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if len(x) != u.dim {
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panic(badSizeMismatch)
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}
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for i, v := range p {
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if v < 0 || v > 1 {
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panic(badQuantile)
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}
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x[i] = v*(u.bounds[i].Max-u.bounds[i].Min) + u.bounds[i].Min
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}
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return x
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}
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